update sr1 ship
This commit is contained in:
parent
70f2a30b88
commit
9d367b2256
@ -349,10 +349,8 @@ class ClientWindow(Window):
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@_call_back(new_command)
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@_call_back(new_command)
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@_call_screen_after
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@_call_screen_after
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def on_command(self, command: line.CommandText):
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def on_command(self, command: line.CommandText):
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command.text = command.text.rstrip('\n')
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command.text = command.text.rstrip('\n').rstrip(' ').strip('/')
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command.text = command.text.rstrip(' ')
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self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
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self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
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command.find('/')
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if command.find('stop'):
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if command.find('stop'):
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self.logger.info("command stop!")
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self.logger.info("command stop!")
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# HUGE THANKS to Discord @nokiyasos for this fix!
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# HUGE THANKS to Discord @nokiyasos for this fix!
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@ -2,7 +2,7 @@
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# DR game/DR rs 更新日志
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# DR game/DR rs 更新日志
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- 最新版本号
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- 最新版本号
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- DR game: 0.3.1.1
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- DR game: 0.3.1.2
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- DR rs: 0.2.15.2
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- DR rs: 0.2.15.2
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## DR rs 0.2.15.2
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## DR rs 0.2.15.2
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@ -11,9 +11,9 @@ import logging
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import traceback
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import traceback
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from pathlib import Path
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from pathlib import Path
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from xml.etree.ElementTree import Element
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from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator, Tuple
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from defusedxml.ElementTree import parse
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from defusedxml.ElementTree import parse
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from xml.etree.ElementTree import Element, ElementTree
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from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator, Tuple
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from pyglet.math import Vec4
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from pyglet.math import Vec4
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from pyglet.text import Label
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from pyglet.text import Label
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@ -43,6 +43,7 @@ if DR_mod_runtime.use_DR_rust:
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SR1Ship_rs)
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SR1Ship_rs)
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logger = logging.getLogger('client.dr_game_sr1_ship')
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logger = logging.getLogger('client.dr_game_sr1_ship')
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logger.level = logging.DEBUG
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sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
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sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
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@ -71,7 +72,7 @@ def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
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flip_y=part_flip_y, explode=part_explode, textures=part_textures)
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flip_y=part_flip_y, explode=part_explode, textures=part_textures)
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class _SR1ShipRender_Option(Options):
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class SR1ShipRender_Option(Options):
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# debug option
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# debug option
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debug_d_pos: bool = False
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debug_d_pos: bool = False
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debug_mouse_pos: bool = False
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debug_mouse_pos: bool = False
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@ -85,45 +86,51 @@ class SR1ShipRender(BaseScreen):
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def __init__(self,
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def __init__(self,
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main_window: "ClientWindow"):
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main_window: "ClientWindow"):
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super().__init__(main_window)
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super().__init__(main_window)
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self.logger = logger
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logger.info(sr_tr().mod.info.setup.start())
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logger.info(sr_tr().mod.info.setup.start())
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load_start_time = time.time_ns()
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load_start_time = time.time_ns()
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self.rendered = False
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self.rendered = False
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self.focus = True
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self.focus = True
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self.need_draw = False
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self.need_draw = False
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self.drawing = False
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self.drawing = False
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self.gen_draw: Optional[Generator] = None
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self.need_update_parts = False
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self.need_update_parts = False
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self.render_option = _SR1ShipRender_Option()
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self.render_option = SR1ShipRender_Option()
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self.dx = 0
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self.dx = 0
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self.dy = 0
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self.dy = 0
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self.debug_mouse_delta_line = Line(main_window.width / 2, main_window.height / 2,
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main_window.width / 2, main_window.height / 2,
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width=2, color=(200, 200, 10, 255))
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self.debug_mouse_delta_line.visible = self.render_option.debug_mouse_d_pos
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self.debug_d_pos_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
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x=main_window.width / 2, y=main_window.height / 2)
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self.debug_d_pos_label.visible = self.render_option.debug_d_pos
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self.textures: Union[SR1Textures, None] = None
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# self.xml_name = 'configs/dock1.xml'
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# self.xml_doc: ElementTree = parse('configs/dock1.xml')
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# self.xml_root: ElementTree.Element = self.xml_doc.getroot()
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self.load_xml('configs/dock1.xml')
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self.main_batch = Batch()
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self.main_batch = Batch()
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self.part_group = Group(10, parent=main_window.main_group)
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self.part_group = Group(10, parent=main_window.main_group)
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self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
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self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
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text='SR1 render!', font_name=Fonts.微软等宽无线,
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text='SR1 render!', font_name=Fonts.微软等宽无线,
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width=main_window.width - 20, height=20,
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width=main_window.width - 20, height=20,
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anchor_x='left', anchor_y='top')
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anchor_x='left', anchor_y='top',
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batch=self.main_batch, group=Group(5, parent=self.part_group))
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self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
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batch=self.main_batch, group=Group(5, parent=self.part_group))
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self.render_d_line.visible = self.render_option.debug_mouse_d_pos
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self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
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x=main_window.width / 2, y=main_window.height / 2)
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self.render_d_label.visible = self.render_option.debug_d_pos
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# Optional data
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self.gen_draw: Optional[Generator] = None
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self.textures: Union[SR1Textures, None] = None
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self.xml_name: Optional[str] = None
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self.xml_doc: Optional[ElementTree] = None
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self.xml_root: Optional[Element] = None
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self.rust_ship: Optional[SR1Ship_rs] = None
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# List/Dict data
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self.part_data: Dict[int, SR1PartData] = {}
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self.part_data: Dict[int, SR1PartData] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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self.part_box_dict: Dict[int, Rectangle] = {}
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self.part_box_dict: Dict[int, Rectangle] = {}
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self.part_line_box: Dict[int, List[Line]] = {}
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self.part_line_box: Dict[int, List[Line]] = {}
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self.part_line_list: List[Line] = []
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self.part_line_list: List[Line] = []
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self.load_xml('configs/dock1.xml')
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load_end_time = time.time_ns()
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load_end_time = time.time_ns()
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logger.info(sr_tr().mod.info.setup.use_time().format(
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logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
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(load_end_time - load_start_time) / 1000000000))
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self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
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self.camera = CenterCamera(main_window,
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min_zoom=(1 / 2) ** 10, max_zoom=10)
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if DR_mod_runtime.use_DR_rust:
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if DR_mod_runtime.use_DR_rust:
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self.rust_parts = None
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self.rust_parts = None
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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@ -181,7 +188,8 @@ class SR1ShipRender(BaseScreen):
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# 线框
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# 线框
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part_line_box = []
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part_line_box = []
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width = 4
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width = 4
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color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255), random.randrange(100, 200))
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color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255),
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random.randrange(100, 200))
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part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[0][1] * 30,
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part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[0][1] * 30,
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x2=part_debug_box[0][0] * 30, y2=part_debug_box[1][1] * 30,
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x2=part_debug_box[0][0] * 30, y2=part_debug_box[1][1] * 30,
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batch=self.main_batch, width=width, color=color, group=line_box_group))
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batch=self.main_batch, width=width, color=color, group=line_box_group))
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@ -256,15 +264,13 @@ class SR1ShipRender(BaseScreen):
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len(self.part_data), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
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len(self.part_data), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
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self.rendered = True
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self.rendered = True
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def update_parts(self) -> bool:
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if not self.rendered:
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return False
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self.debug_d_pos_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
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self.debug_d_pos_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
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self.window_pointer.height / 2) + 10, 0
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self.need_update_parts = False
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def draw_batch(self, window: "ClientWindow"):
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def draw_batch(self, window: "ClientWindow"):
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if self.rendered:
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self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
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self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
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self.window_pointer.height / 2) + 10, 0 # 0 for z
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self.render_d_line.x2 = self.camera.dx
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self.render_d_line.y2 = self.camera.dy
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with self.camera:
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with self.camera:
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# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
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# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
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self.main_batch.draw()
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self.main_batch.draw()
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@ -279,23 +285,16 @@ class SR1ShipRender(BaseScreen):
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next(self.gen_draw)
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next(self.gen_draw)
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except GeneratorExit:
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except GeneratorExit:
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self.drawing = False
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self.drawing = False
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logger.info(sr_tr().sr1.ship.ship.render.done())
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self.logger.info(sr_tr().sr1.ship.ship.render.done())
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if self.need_update_parts:
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self.update_parts()
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self.need_update_parts = False
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self.debug_label.draw()
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self.debug_label.draw()
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if self.render_option.debug_mouse_d_pos:
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self.debug_mouse_delta_line.draw()
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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self.debug_label.y = height - 100
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self.debug_label.y = height - 100
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if not self.rendered:
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if not self.rendered:
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return
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return
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self.debug_mouse_delta_line.y = height / 2
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self.render_d_line.x2 = width // 2
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self.update_parts()
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self.render_d_line.y2 = height // 2
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self.render_option.draw_size = (width, height)
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self.render_option.draw_size = (width, height)
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def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
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def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
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@ -323,13 +322,9 @@ class SR1ShipRender(BaseScreen):
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self.camera.dx += mouse_dx_d
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self.camera.dx += mouse_dx_d
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self.camera.dy += mouse_dy_d
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self.camera.dy += mouse_dy_d
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self.debug_mouse_delta_line.x2 = (mouse_dx - self.camera.dx) * (1 - (0.5 ** scroll_y)) + (
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window.width / 2)
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self.debug_mouse_delta_line.y2 = (mouse_dy - self.camera.dy) * (1 - (0.5 ** scroll_y)) + (
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window.height / 2)
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self.need_update_parts = True
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def on_command(self, command: CommandText, window: "ClientWindow"):
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def on_command(self, command: CommandText, window: "ClientWindow"):
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self.logger.info(f'command: {command}')
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if command.find('render'):
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if command.find('render'):
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if command.find('reset'):
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if command.find('reset'):
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self.camera.zoom = 1
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self.camera.zoom = 1
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@ -340,10 +335,10 @@ class SR1ShipRender(BaseScreen):
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self.need_draw = True
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self.need_draw = True
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print('应该渲染飞船的')
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print('应该渲染飞船的')
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elif command.find('debug'):
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elif command.find('debug'):
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if command.find('mouse'):
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if command.find('delta'):
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self.debug_mouse_delta_line.visible = not self.debug_mouse_delta_line.visible
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self.render_d_line.visible = not self.render_d_line.visible
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self.render_option.debug_mouse_d_pos = self.debug_mouse_delta_line.visible
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self.render_option.debug_mouse_d_pos = self.render_d_line.visible
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logger.debug(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
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self.logger.info(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
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elif command.find('ship'):
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elif command.find('ship'):
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if self.rendered:
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if self.rendered:
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for index, sprite in self.parts_sprite.items():
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for index, sprite in self.parts_sprite.items():
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@ -393,7 +388,9 @@ class SR1ShipRender(BaseScreen):
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pil_image.transpose(Image.FLIP_TOP_BOTTOM)
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pil_image.transpose(Image.FLIP_TOP_BOTTOM)
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if self.part_data[part].flip_x:
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if self.part_data[part].flip_x:
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pil_image.transpose(Image.FLIP_LEFT_RIGHT)
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pil_image.transpose(Image.FLIP_LEFT_RIGHT)
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img.paste(pil_image, (int(self.part_data[part].x * 60 + img_center[0]), int(-self.part_data[part].y * 60 + img_center[1])), pil_image)
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img.paste(pil_image, (
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int(self.part_data[part].x * 60 + img_center[0]), int(-self.part_data[part].y * 60 + img_center[1])),
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pil_image)
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img.save(f'test{time.time()}.png', 'PNG')
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img.save(f'test{time.time()}.png', 'PNG')
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elif command.find('test'):
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elif command.find('test'):
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@ -425,4 +422,4 @@ class SR1ShipRender(BaseScreen):
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if __name__ == '__main__':
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if __name__ == '__main__':
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from objprint import op
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from objprint import op
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op(_SR1ShipRender_Option())
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op(SR1ShipRender_Option())
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Reference in New Issue
Block a user