update sr1 ship

This commit is contained in:
shenjack 2023-07-12 16:46:32 +08:00
parent 70f2a30b88
commit 9d367b2256
3 changed files with 51 additions and 56 deletions

View File

@ -349,10 +349,8 @@ class ClientWindow(Window):
@_call_back(new_command)
@_call_screen_after
def on_command(self, command: line.CommandText):
command.text = command.text.rstrip('\n')
command.text = command.text.rstrip(' ')
command.text = command.text.rstrip('\n').rstrip(' ').strip('/')
self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
command.find('/')
if command.find('stop'):
self.logger.info("command stop!")
# HUGE THANKS to Discord @nokiyasos for this fix!

View File

@ -2,7 +2,7 @@
# DR game/DR rs 更新日志
- 最新版本号
- DR game: 0.3.1.1
- DR game: 0.3.1.2
- DR rs: 0.2.15.2
## DR rs 0.2.15.2

View File

@ -11,9 +11,9 @@ import logging
import traceback
from pathlib import Path
from xml.etree.ElementTree import Element
from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator, Tuple
from defusedxml.ElementTree import parse
from xml.etree.ElementTree import Element, ElementTree
from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator, Tuple
from pyglet.math import Vec4
from pyglet.text import Label
@ -43,6 +43,7 @@ if DR_mod_runtime.use_DR_rust:
SR1Ship_rs)
logger = logging.getLogger('client.dr_game_sr1_ship')
logger.level = logging.DEBUG
sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
@ -71,7 +72,7 @@ def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
flip_y=part_flip_y, explode=part_explode, textures=part_textures)
class _SR1ShipRender_Option(Options):
class SR1ShipRender_Option(Options):
# debug option
debug_d_pos: bool = False
debug_mouse_pos: bool = False
@ -85,45 +86,51 @@ class SR1ShipRender(BaseScreen):
def __init__(self,
main_window: "ClientWindow"):
super().__init__(main_window)
self.logger = logger
logger.info(sr_tr().mod.info.setup.start())
load_start_time = time.time_ns()
self.rendered = False
self.focus = True
self.need_draw = False
self.drawing = False
self.gen_draw: Optional[Generator] = None
self.need_update_parts = False
self.render_option = _SR1ShipRender_Option()
self.render_option = SR1ShipRender_Option()
self.dx = 0
self.dy = 0
self.debug_mouse_delta_line = Line(main_window.width / 2, main_window.height / 2,
main_window.width / 2, main_window.height / 2,
width=2, color=(200, 200, 10, 255))
self.debug_mouse_delta_line.visible = self.render_option.debug_mouse_d_pos
self.debug_d_pos_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
x=main_window.width / 2, y=main_window.height / 2)
self.debug_d_pos_label.visible = self.render_option.debug_d_pos
self.textures: Union[SR1Textures, None] = None
# self.xml_name = 'configs/dock1.xml'
# self.xml_doc: ElementTree = parse('configs/dock1.xml')
# self.xml_root: ElementTree.Element = self.xml_doc.getroot()
self.load_xml('configs/dock1.xml')
self.main_batch = Batch()
self.part_group = Group(10, parent=main_window.main_group)
self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
text='SR1 render!', font_name=Fonts.微软等宽无线,
width=main_window.width - 20, height=20,
anchor_x='left', anchor_y='top')
anchor_x='left', anchor_y='top',
batch=self.main_batch, group=Group(5, parent=self.part_group))
self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
batch=self.main_batch, group=Group(5, parent=self.part_group))
self.render_d_line.visible = self.render_option.debug_mouse_d_pos
self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
x=main_window.width / 2, y=main_window.height / 2)
self.render_d_label.visible = self.render_option.debug_d_pos
# Optional data
self.gen_draw: Optional[Generator] = None
self.textures: Union[SR1Textures, None] = None
self.xml_name: Optional[str] = None
self.xml_doc: Optional[ElementTree] = None
self.xml_root: Optional[Element] = None
self.rust_ship: Optional[SR1Ship_rs] = None
# List/Dict data
self.part_data: Dict[int, SR1PartData] = {}
self.parts_sprite: Dict[int, Sprite] = {}
self.part_box_dict: Dict[int, Rectangle] = {}
self.part_line_box: Dict[int, List[Line]] = {}
self.part_line_list: List[Line] = []
self.load_xml('configs/dock1.xml')
load_end_time = time.time_ns()
logger.info(sr_tr().mod.info.setup.use_time().format(
(load_end_time - load_start_time) / 1000000000))
self.camera = CenterCamera(main_window,
min_zoom=(1 / 2) ** 10, max_zoom=10)
logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
if DR_mod_runtime.use_DR_rust:
self.rust_parts = None
self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
@ -181,7 +188,8 @@ class SR1ShipRender(BaseScreen):
# 线框
part_line_box = []
width = 4
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255), random.randrange(100, 200))
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255),
random.randrange(100, 200))
part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[0][1] * 30,
x2=part_debug_box[0][0] * 30, y2=part_debug_box[1][1] * 30,
batch=self.main_batch, width=width, color=color, group=line_box_group))
@ -256,15 +264,13 @@ class SR1ShipRender(BaseScreen):
len(self.part_data), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
self.rendered = True
def update_parts(self) -> bool:
if not self.rendered:
return False
self.debug_d_pos_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
self.debug_d_pos_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
self.window_pointer.height / 2) + 10, 0
self.need_update_parts = False
def draw_batch(self, window: "ClientWindow"):
if self.rendered:
self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
self.window_pointer.height / 2) + 10, 0 # 0 for z
self.render_d_line.x2 = self.camera.dx
self.render_d_line.y2 = self.camera.dy
with self.camera:
# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
self.main_batch.draw()
@ -279,23 +285,16 @@ class SR1ShipRender(BaseScreen):
next(self.gen_draw)
except GeneratorExit:
self.drawing = False
logger.info(sr_tr().sr1.ship.ship.render.done())
if self.need_update_parts:
self.update_parts()
self.need_update_parts = False
self.logger.info(sr_tr().sr1.ship.ship.render.done())
self.debug_label.draw()
if self.render_option.debug_mouse_d_pos:
self.debug_mouse_delta_line.draw()
def on_resize(self, width: int, height: int, window: "ClientWindow"):
self.debug_label.y = height - 100
if not self.rendered:
return
self.debug_mouse_delta_line.y = height / 2
self.update_parts()
self.render_d_line.x2 = width // 2
self.render_d_line.y2 = height // 2
self.render_option.draw_size = (width, height)
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
@ -323,13 +322,9 @@ class SR1ShipRender(BaseScreen):
self.camera.dx += mouse_dx_d
self.camera.dy += mouse_dy_d
self.debug_mouse_delta_line.x2 = (mouse_dx - self.camera.dx) * (1 - (0.5 ** scroll_y)) + (
window.width / 2)
self.debug_mouse_delta_line.y2 = (mouse_dy - self.camera.dy) * (1 - (0.5 ** scroll_y)) + (
window.height / 2)
self.need_update_parts = True
def on_command(self, command: CommandText, window: "ClientWindow"):
self.logger.info(f'command: {command}')
if command.find('render'):
if command.find('reset'):
self.camera.zoom = 1
@ -340,10 +335,10 @@ class SR1ShipRender(BaseScreen):
self.need_draw = True
print('应该渲染飞船的')
elif command.find('debug'):
if command.find('mouse'):
self.debug_mouse_delta_line.visible = not self.debug_mouse_delta_line.visible
self.render_option.debug_mouse_d_pos = self.debug_mouse_delta_line.visible
logger.debug(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
if command.find('delta'):
self.render_d_line.visible = not self.render_d_line.visible
self.render_option.debug_mouse_d_pos = self.render_d_line.visible
self.logger.info(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
elif command.find('ship'):
if self.rendered:
for index, sprite in self.parts_sprite.items():
@ -393,7 +388,9 @@ class SR1ShipRender(BaseScreen):
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
if self.part_data[part].flip_x:
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
img.paste(pil_image, (int(self.part_data[part].x * 60 + img_center[0]), int(-self.part_data[part].y * 60 + img_center[1])), pil_image)
img.paste(pil_image, (
int(self.part_data[part].x * 60 + img_center[0]), int(-self.part_data[part].y * 60 + img_center[1])),
pil_image)
img.save(f'test{time.time()}.png', 'PNG')
elif command.find('test'):
@ -425,4 +422,4 @@ class SR1ShipRender(BaseScreen):
if __name__ == '__main__':
from objprint import op
op(_SR1ShipRender_Option())
op(SR1ShipRender_Option())