\go sleep gugugugugu/
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@ -164,6 +164,7 @@ class window(pyglet.window.Window):
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def build_draw(self):
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def build_draw(self):
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['add_part'].blit(x=10, y=10)
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self.textures['runtime']['add_part'].blit(x=10, y=10)
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# //todo 把所有要素都加进来+整个设置图标+布局
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def space_draw(self):
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def space_draw(self):
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# render parts
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# render parts
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@ -27,6 +27,7 @@ class server(mp.Process):
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# share memory
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# share memory
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self.dev_list = dev_list
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self.dev_list = dev_list
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self.dev_dic = dev_dic
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self.dev_dic = dev_dic
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self.logger.info('%s: %s%s' % (self.lang['os.pid_is1'], self.process_pid, self.lang['os.pid_is2']))
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self.logger.info('%s' % self.lang['setup.done'])
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self.logger.info('%s' % self.lang['setup.done'])
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def run(self):
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def run(self):
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@ -1,5 +1,6 @@
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{
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{
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'trash_can': 'Editor/TrashCan.png',
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'trash_can': 'Editor/TrashCan.png',
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'add_part': 'Editor/ToolbarIconAddPart.png',
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'add_part': 'Editor/ToolbarIconAddPart.png',
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'to_menu': 'Editor/ToolbarIconMenu.png',
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'part_button': 'Editor/PartButton.png'
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'part_button': 'Editor/PartButton.png'
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}
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}
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@ -13,6 +13,7 @@
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'visible': 'true',
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'visible': 'true',
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// bool
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// bool
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'style': 'None',
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'style': 'None',
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'fps': 60,
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'views': [
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'views': [
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'space',
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'space',
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'map',
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'map',
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