sync pyglet
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@ -681,6 +681,21 @@ class BaseWindow(with_metaclass(_WindowMetaclass, EventDispatcher)):
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"""
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raise NotImplementedError('abstract')
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def draw(self, dt: float):
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"""Redraw the Window contents.
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This method will first call the :py:meth:`~pyglet.window.Window.`switch_to`
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method to make the GL context current. It then dispatches the
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:py:meth:`~pyglet.window.Window.on_draw` and
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:py:meth:`~pyglet.window.Window.on_refresh`
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events. Finally, it calls the :py:meth:`~pyglet.window.Window.flip`
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method to swap the front and back OpenGL buffers.
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"""
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self.switch_to()
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self.dispatch_event('on_draw')
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self.dispatch_event('on_refresh', dt)
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self.flip()
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def draw_mouse_cursor(self):
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"""Draw the custom mouse cursor.
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@ -1411,15 +1426,13 @@ class BaseWindow(with_metaclass(_WindowMetaclass, EventDispatcher)):
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"""
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def on_draw(self):
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"""The window contents must be redrawn.
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"""The window contents should be redrawn.
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The `EventLoop` will dispatch this event when the window
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should be redrawn. This will happen during idle time after
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any window events and after any scheduled functions were called.
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The window will already have the GL context, so there is no
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need to call `switch_to`. The window's `flip` method will
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be called after this event, so your event handler should not.
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The `EventLoop` will dispatch this event when the `draw`
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method has been called. The window will already have the
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GL context, so there is no need to call `switch_to`. The window's
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`flip` method will be called immediately after this event,
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so your event handler should not.
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You should make no assumptions about the window contents when
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this event is triggered; a resize or expose event may have
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@ -1601,11 +1614,11 @@ class BaseWindow(with_metaclass(_WindowMetaclass, EventDispatcher)):
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"""
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def on_mouse_leave(self, x, y):
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"""The mouse was moved outside of the window.
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"""The mouse was moved outside the window.
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This event will not be triggered if the mouse is currently being
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dragged. Note that the coordinates of the mouse pointer will be
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outside of the window rectangle.
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outside the window rectangle.
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:Parameters:
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`x` : int
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@ -1632,14 +1645,13 @@ class BaseWindow(with_metaclass(_WindowMetaclass, EventDispatcher)):
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"""
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def on_refresh(self, dt):
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"""The window contents must be redrawn.
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"""The window contents should be redrawn.
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The `EventLoop` will dispatch this event when the window
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should be redrawn.
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The window will already have the GL context, so there is no
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need to call `switch_to`. The window's `flip` method will
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be called after this event, so your event handler should not.
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The `EventLoop` will dispatch this event when the `draw`
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method has been called. The window will already have the
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GL context, so there is no need to call `switch_to`. The window's
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`flip` method will be called immediately after this event, so your
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event handler should not.
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You should make no assumptions about the window contents when
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this event is triggered; a resize or expose event may have
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