button improve
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@ -14,10 +14,10 @@ gitee: @shenjackyuanjie
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from typing import Optional, Union, Tuple
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from typing import Optional, Union, Tuple
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# from libs import pyglet
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# from libs import pyglet
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# from pyglet import font
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import pyglet
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from pyglet.text import Label
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from pyglet.text import Label
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from pyglet.window import mouse
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from pyglet.gui import widgets
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from pyglet.gui import widgets
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from pyglet.window import mouse
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# from pyglet.sprite import Sprite
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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from pyglet.shapes import Rectangle
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# from pyglet.image import AbstractImage
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# from pyglet.image import AbstractImage
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@ -57,8 +57,8 @@ class PressTextButton(widgets.WidgetBase):
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width: int,
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width: int,
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height: int,
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height: int,
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text: str,
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text: str,
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font: str = Fonts.鸿蒙简体,
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font_name: str = Fonts.鸿蒙简体,
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font_size: int = 13,
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font_size: int = 15,
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batch: Optional[Batch] = None,
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batch: Optional[Batch] = None,
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group: Optional[Group] = None,
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group: Optional[Group] = None,
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):
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):
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@ -71,7 +71,6 @@ class PressTextButton(widgets.WidgetBase):
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else:
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else:
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self.front_group = Group(order=5)
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self.front_group = Group(order=5)
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self.back_ground_group = Group(order=10)
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self.back_ground_group = Group(order=10)
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self.pressed = False
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self.pressed = False
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self.untouched_color = (39, 73, 114, 255)
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self.untouched_color = (39, 73, 114, 255)
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@ -80,17 +79,33 @@ class PressTextButton(widgets.WidgetBase):
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# from ImGui
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# from ImGui
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self.text = text
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self.text = text
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self.text_label = Label(font_name=font, font_size=font_size,
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self.text_label = Label(font_name=font_name, font_size=font_size,
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batch=self.front_batch, group=self.front_group,
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batch=self.front_batch, group=self.front_group,
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x=self._x, y=self._y, text=self.text)
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x=self._x, y=self._y, width=self._width,
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self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height,
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height=self._height,)
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self.font = pyglet.font.load(font_name, font_size)
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self.font_height = self.font.ascent - self.font.descent
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self.back_rec = Rectangle(x=self._x, y=self._y,
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width=self._width, height=self._height,
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color=self.untouched_color, # ImGui color
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color=self.untouched_color, # ImGui color
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batch=self.back_ground_batch, group=self.back_ground_group)
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batch=self.back_ground_batch, group=self.back_ground_group)
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self.value = text # 重新分配一下高度和宽度的位置
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@property
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@property
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def value(self):
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def value(self):
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return self.text
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return self.text
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@value.setter
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def value(self, value):
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self.text = value
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self.text_label.text = value
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text_width = self.text_label.content_width
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self.text_label.x = self._x + (self.width - text_width) // 2
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self.text_label.y = self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) # 修正一下位置
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print(self.text_label.x, self.text_label.y)
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print(self.height, self.font_height)
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def __contains__(self, item):
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def __contains__(self, item):
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return item in self.back_rec
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return item in self.back_rec
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@ -121,5 +136,8 @@ class PressTextButton(widgets.WidgetBase):
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self.back_rec.height = self._height
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self.back_rec.height = self._height
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...
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...
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def on_press(self, x, y):
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self.value += "1"
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PressTextButton.register_event_type('on_press')
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PressTextButton.register_event_type('on_press')
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@ -96,7 +96,7 @@ class SR1ShipRender(BaseScreen):
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self.render_d_label.visible = self.status.draw_d_pos
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self.render_d_label.visible = self.status.draw_d_pos
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self.test_button = PressTextButton(x=100, y=100,
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self.test_button = PressTextButton(x=100, y=100,
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width=100, height=20, text='test button',
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width=150, height=30, text='test button',
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batch=self.main_batch, group=Group(5, parent=main_window.main_group))
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batch=self.main_batch, group=Group(5, parent=main_window.main_group))
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# self.test_button.push_handlers(main_window)
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# self.test_button.push_handlers(main_window)
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main_window.push_handlers(self.test_button)
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main_window.push_handlers(self.test_button)
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