diff --git a/Difficult_Rocket/gui/widget/button.py b/Difficult_Rocket/gui/widget/button.py index e485cf2..6d4ce37 100644 --- a/Difficult_Rocket/gui/widget/button.py +++ b/Difficult_Rocket/gui/widget/button.py @@ -14,10 +14,10 @@ gitee: @shenjackyuanjie from typing import Optional, Union, Tuple # from libs import pyglet -# from pyglet import font +import pyglet from pyglet.text import Label -from pyglet.window import mouse from pyglet.gui import widgets +from pyglet.window import mouse # from pyglet.sprite import Sprite from pyglet.shapes import Rectangle # from pyglet.image import AbstractImage @@ -57,8 +57,8 @@ class PressTextButton(widgets.WidgetBase): width: int, height: int, text: str, - font: str = Fonts.鸿蒙简体, - font_size: int = 13, + font_name: str = Fonts.鸿蒙简体, + font_size: int = 15, batch: Optional[Batch] = None, group: Optional[Group] = None, ): @@ -71,7 +71,6 @@ class PressTextButton(widgets.WidgetBase): else: self.front_group = Group(order=5) self.back_ground_group = Group(order=10) - self.pressed = False self.untouched_color = (39, 73, 114, 255) @@ -80,17 +79,33 @@ class PressTextButton(widgets.WidgetBase): # from ImGui self.text = text - self.text_label = Label(font_name=font, font_size=font_size, + self.text_label = Label(font_name=font_name, font_size=font_size, batch=self.front_batch, group=self.front_group, - x=self._x, y=self._y, text=self.text) - self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height, + x=self._x, y=self._y, width=self._width, + height=self._height,) + self.font = pyglet.font.load(font_name, font_size) + self.font_height = self.font.ascent - self.font.descent + self.back_rec = Rectangle(x=self._x, y=self._y, + width=self._width, height=self._height, color=self.untouched_color, # ImGui color batch=self.back_ground_batch, group=self.back_ground_group) + self.value = text # 重新分配一下高度和宽度的位置 + @property def value(self): return self.text + @value.setter + def value(self, value): + self.text = value + self.text_label.text = value + text_width = self.text_label.content_width + self.text_label.x = self._x + (self.width - text_width) // 2 + self.text_label.y = self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) # 修正一下位置 + print(self.text_label.x, self.text_label.y) + print(self.height, self.font_height) + def __contains__(self, item): return item in self.back_rec @@ -121,5 +136,8 @@ class PressTextButton(widgets.WidgetBase): self.back_rec.height = self._height ... + def on_press(self, x, y): + self.value += "1" + PressTextButton.register_event_type('on_press') diff --git a/mods/dr_game/sr1_ship.py b/mods/dr_game/sr1_ship.py index 1ebdb75..a60a5c6 100644 --- a/mods/dr_game/sr1_ship.py +++ b/mods/dr_game/sr1_ship.py @@ -96,7 +96,7 @@ class SR1ShipRender(BaseScreen): self.render_d_label.visible = self.status.draw_d_pos self.test_button = PressTextButton(x=100, y=100, - width=100, height=20, text='test button', + width=150, height=30, text='test button', batch=self.main_batch, group=Group(5, parent=main_window.main_group)) # self.test_button.push_handlers(main_window) main_window.push_handlers(self.test_button)