feat: change name for some part

This commit is contained in:
shenjack 2023-01-01 11:25:12 +08:00
parent aaec129c83
commit 834d050276
4 changed files with 211 additions and 209 deletions

View File

@ -35,7 +35,7 @@ class _DR_option(Options):
"""
name = 'DR Option'
# runtime options
InputBox_use_TextEntry: bool = False
CommandBox_use_TextEntry: bool = False
record_threads: bool = True
use_cProfile: bool = False
use_local_logging: bool = False

View File

@ -37,7 +37,7 @@ from Difficult_Rocket import DR_runtime, DR_option
from Difficult_Rocket.utils import tools, translate
from Difficult_Rocket.utils.new_thread import new_thread
from Difficult_Rocket.client.fps.fps_log import FpsLogger
from Difficult_Rocket.client.guis.widgets import InputBox
from Difficult_Rocket.client.guis.widgets import CommandBox
from Difficult_Rocket.exception.command import CommandError
from Difficult_Rocket.client.render.sr1_ship import SR1ShipRender
from Difficult_Rocket.client.screen import BaseScreen, DRScreen, DRDEBUGScreen
@ -154,8 +154,8 @@ class ClientWindow(Window):
# 命令显示
self.command_group = pyglet.graphics.Group(0)
self.command_tree = tree.CommandTree(tree.DR_command)
self.input_box = InputBox(x=50, y=30, width=300, height=20,
batch=self.label_batch) # 实例化
self.input_box = CommandBox(x=50, y=30, width=300,
batch=self.label_batch, text='') # 实例化
self.input_box.push_handlers(self)
self.push_handlers(self.input_box)
self.input_box.enabled = True

View File

@ -74,206 +74,208 @@ class TextButton(widgets.WidgetBase):
...
if not DR_option.InputBox_use_TextEntry:
class InputBox(widgets.WidgetBase):
"""
input box
"""
def __init__(self,
x: int, y: int, width: int, height: int,
message: str = '',
font_name: str = translate.微软等宽,
font_size: int = 15,
font_bold: bool = False,
font_italic: bool = False,
font_stretch: bool = False,
font_dpi: int = 100,
text_color: [int, int, int] = (187, 187, 187, 255),
out_line_color: [int, int, int] = (37, 116, 176),
cursor_color: [int, int, int] = (187, 187, 187),
select_color: [int, int, int] = (63, 115, 255),
out_line: int = 2,
batch: Batch = None,
group: Group = None):
if batch is None:
batch = Batch()
if group is None:
group = Group()
super().__init__(x, y, width, height)
self.enabled = False
self._text = message
self._cursor_poi = 0
self.font = font.load(name=font_name, size=font_size,
bold=font_bold, italic=font_italic, stretch=font_stretch,
dpi=font_dpi)
self.font_height = self.font.ascent - self.font.descent
self.out_bound = out_line
if DR_option.InputBox_use_TextEntry:
# 基于IncrementalTextLayout的处理系统
self._doc = FormattedDocument(message)
# self._doc.set_style()
self._layout = IncrementalTextLayout(self._doc, self.font, width, height,
batch=batch, group=group)
self._input_box = widgets.TextEntry(x, y, width, height,
self._doc, self._layout,
batch=batch, group=group)
else:
# 基于Label的处理系统
self._input_box = Label(x=x + out_line, y=y + out_line,
width=width, height=self.font_height + self.out_bound * 2,
color=text_color,
font_name=font_name, font_size=font_size,
batch=batch, group=group,
text=message)
self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30,
width=width, height=self.font_height + self.out_bound * 2,
batch=batch, group=group,
text=message)
self._out_box = Rectangle(x=x - out_line, y=y - out_line,
color=out_line_color,
width=width + (out_line * 2), height=height + (out_line * 2),
batch=batch, group=group)
self._光标 = Rectangle(x=x + out_line, y=y + out_line,
color=cursor_color,
width=1, height=self.font_height,
batch=batch, group=group)
self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height,
color=select_color)
self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height,
color=text_color,
font_name=font_name, font_size=font_size,
batch=batch, group=group,
text='')
"""
输入框的属性
"""
# 本身属性
@property
def text(self) -> str: # 输入框的文本
return self._text
@text.setter
def text(self, value) -> None:
assert type(value) is str, 'Input Box\'s text must be string!'
self._text = value
self._input_box.text = value
self._HTML_box.text = html.decode_text2HTML(value, show_style=True)
@property
def cursor_poi(self) -> int: # 光标位置
return self._cursor_poi
@cursor_poi.setter
def cursor_poi(self, value) -> None:
assert type(value) is int, 'Input Box\'s cursor poi must be int!'
self._cursor_poi = value
self._光标.x = self.x + self.out_bound + self._input_box.content_width
# 渲染时属性
@property
def opacity(self) -> int: # 透明度
return self._input_box.opacity
@opacity.setter
def opacity(self, value: int) -> None:
assert type(value) is int, 'Input Box\'s opacity must be int!'
self._input_box.opacity = value
self._out_box.opacity = value
self._选择的字.opacity = value
self._选择框.opacity = value
self._光标.opacity = value
@property
def visible(self) -> bool: # 是否可见
return self._input_box.visible
@visible.setter
def visible(self, value: bool) -> None:
assert type(value) is bool, 'Input Box\'s visible must be bool!'
self._input_box.visible = value
self._out_box.visible = value
self._选择的字.visible = value
self._选择框.visible = value
self._光标.visible = value
@property
def value(self) -> str:
return self._text
"""
事件调用
"""
def _update_position(self):
self._input_box.position = self._x + self.out_bound, self._y + self.out_bound
self._out_box.position = self._x - self.out_bound, self._y - self.out_bound
self._光标.position = self._x + self.out_bound, self._y + self.out_bound
# 输入东西
def on_text(self, text: str):
if self.enabled:
if text in ('\r', '\n'):
if self.text:
self.dispatch_event('on_commit', self.text)
else:
self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}'
self.cursor_poi += len(text)
# 移动光标
def on_text_motion(self, motion):
if self.enabled:
# 根据按键处理
# 单格移动光标(上下左右)
if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动
self.cursor_poi = max(0, self._cursor_poi - 1)
elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动
self.cursor_poi = min(len(self.text), self._cursor_poi + 1)
# 大前后移动(开头或结尾)
elif motion in (
key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头
self.cursor_poi = 0
elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾
self.cursor_poi = len(self.text)
# 删除操作
elif motion == key.MOTION_BACKSPACE:
if self.text: # 如果有文字
self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}'
self.cursor_poi = max(0, self._cursor_poi - 1)
elif motion == key.MOTION_DELETE:
if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后
self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}'
# 剪贴板操作
elif motion == key.MOTION_COPY:
pass
elif motion == key.MOTION_PASTE:
paste_text = paste()
self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}'
self.cursor_poi += len(paste_text)
def on_text_motion_select(self, motion):
pass
def on_mouse_press(self, x, y, buttons, modifiers):
if self._check_hit(x, y) and self._input_box.visible:
self.enabled = True
else:
self.enabled = False
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
pass
def on_mouse_release(self, x, y, buttons, modifiers):
pass
def on_commit(self, text: str):
pass
InputBox.register_event_type('on_commit')
if not DR_option.CommandBox_use_TextEntry:
class CommandBox(widgets.TextEntry):
...
# class InputBox(widgets.WidgetBase):
# """
# input box
# """
#
# def __init__(self,
# x: int, y: int, width: int, height: int,
# message: str = '',
# font_name: str = translate.微软等宽,
# font_size: int = 15,
# font_bold: bool = False,
# font_italic: bool = False,
# font_stretch: bool = False,
# font_dpi: int = 100,
# text_color: [int, int, int] = (187, 187, 187, 255),
# out_line_color: [int, int, int] = (37, 116, 176),
# cursor_color: [int, int, int] = (187, 187, 187),
# select_color: [int, int, int] = (63, 115, 255),
# out_line: int = 2,
# batch: Batch = None,
# group: Group = None):
# if batch is None:
# batch = Batch()
# if group is None:
# group = Group()
# super().__init__(x, y, width, height)
# self.enabled = False
# self._text = message
# self._cursor_poi = 0
# self.font = font.load(name=font_name, size=font_size,
# bold=font_bold, italic=font_italic, stretch=font_stretch,
# dpi=font_dpi)
# self.font_height = self.font.ascent - self.font.descent
# self.out_bound = out_line
# if DR_option.InputBox_use_TextEntry:
# # 基于IncrementalTextLayout的处理系统
# self._doc = FormattedDocument(message)
# # self._doc.set_style()
# self._layout = IncrementalTextLayout(self._doc, self.font, width, height,
# batch=batch, group=group)
# self._input_box = widgets.TextEntry(x, y, width, height,
# self._doc, self._layout,
# batch=batch, group=group)
# else:
# # 基于Label的处理系统
# self._input_box = Label(x=x + out_line, y=y + out_line,
# width=width, height=self.font_height + self.out_bound * 2,
# color=text_color,
# font_name=font_name, font_size=font_size,
# batch=batch, group=group,
# text=message)
# self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30,
# width=width, height=self.font_height + self.out_bound * 2,
# batch=batch, group=group,
# text=message)
# self._out_box = Rectangle(x=x - out_line, y=y - out_line,
# color=out_line_color,
# width=width + (out_line * 2), height=height + (out_line * 2),
# batch=batch, group=group)
# self._光标 = Rectangle(x=x + out_line, y=y + out_line,
# color=cursor_color,
# width=1, height=self.font_height,
# batch=batch, group=group)
# self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height,
# color=select_color)
# self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height,
# color=text_color,
# font_name=font_name, font_size=font_size,
# batch=batch, group=group,
# text='')
#
# """
# 输入框的属性
# """
#
# # 本身属性
# @property
# def text(self) -> str: # 输入框的文本
# return self._text
#
# @text.setter
# def text(self, value) -> None:
# assert type(value) is str, 'Input Box\'s text must be string!'
# self._text = value
# self._input_box.text = value
# self._HTML_box.text = html.decode_text2HTML(value, show_style=True)
#
# @property
# def cursor_poi(self) -> int: # 光标位置
# return self._cursor_poi
#
# @cursor_poi.setter
# def cursor_poi(self, value) -> None:
# assert type(value) is int, 'Input Box\'s cursor poi must be int!'
# self._cursor_poi = value
# self._光标.x = self.x + self.out_bound + self._input_box.content_width
#
# # 渲染时属性
# @property
# def opacity(self) -> int: # 透明度
# return self._input_box.opacity
#
# @opacity.setter
# def opacity(self, value: int) -> None:
# assert type(value) is int, 'Input Box\'s opacity must be int!'
# self._input_box.opacity = value
# self._out_box.opacity = value
# self._选择的字.opacity = value
# self._选择框.opacity = value
# self._光标.opacity = value
#
# @property
# def visible(self) -> bool: # 是否可见
# return self._input_box.visible
#
# @visible.setter
# def visible(self, value: bool) -> None:
# assert type(value) is bool, 'Input Box\'s visible must be bool!'
# self._input_box.visible = value
# self._out_box.visible = value
# self._选择的字.visible = value
# self._选择框.visible = value
# self._光标.visible = value
#
# @property
# def value(self) -> str:
# return self._text
#
# """
# 事件调用
# """
#
# def _update_position(self):
# self._input_box.position = self._x + self.out_bound, self._y + self.out_bound
# self._out_box.position = self._x - self.out_bound, self._y - self.out_bound
# self._光标.position = self._x + self.out_bound, self._y + self.out_bound
#
# # 输入东西
# def on_text(self, text: str):
# if self.enabled:
# if text in ('\r', '\n'):
# if self.text:
# self.dispatch_event('on_commit', self.text)
# else:
# self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}'
# self.cursor_poi += len(text)
#
# # 移动光标
# def on_text_motion(self, motion):
# if self.enabled:
# # 根据按键处理
# # 单格移动光标(上下左右)
# if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动
# self.cursor_poi = max(0, self._cursor_poi - 1)
# elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动
# self.cursor_poi = min(len(self.text), self._cursor_poi + 1)
# # 大前后移动(开头或结尾)
# elif motion in (
# key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头
# self.cursor_poi = 0
# elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾
# self.cursor_poi = len(self.text)
# # 删除操作
# elif motion == key.MOTION_BACKSPACE:
# if self.text: # 如果有文字
# self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}'
# self.cursor_poi = max(0, self._cursor_poi - 1)
# elif motion == key.MOTION_DELETE:
# if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后
# self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}'
# # 剪贴板操作
# elif motion == key.MOTION_COPY:
# pass
# elif motion == key.MOTION_PASTE:
# paste_text = paste()
# self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}'
# self.cursor_poi += len(paste_text)
#
# def on_text_motion_select(self, motion):
# pass
#
# def on_mouse_press(self, x, y, buttons, modifiers):
# if self._check_hit(x, y) and self._input_box.visible:
# self.enabled = True
# else:
# self.enabled = False
#
# def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
# pass
#
# def on_mouse_release(self, x, y, buttons, modifiers):
# pass
#
# def on_commit(self, text: str):
# pass
#
#
# InputBox.register_event_type('on_commit')
else:
InputBox = widgets.TextEntry
CommandBox = widgets.TextEntry
# class InputBox(widgets.TextEntry):
# pass

View File

@ -38,11 +38,11 @@ class CommandText:
self.tree_node = tree_list
@staticmethod
def parse_text(raw_text: str) -> str:
q_mark_iter = re.finditer('\\"', raw_text)
for q_mark in q_mark_iter:
...
# @staticmethod
# def parse_text(raw_text: str) -> str:
# q_mark_iter = re.finditer('\\"', raw_text)
# for q_mark in q_mark_iter:
# ...
@staticmethod
def parse_command(raw_command: Union[str, "CommandText"]) -> Tuple[List[str], Union[CommandParseError, type(True)]]: