feat: change name for some part
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@ -35,7 +35,7 @@ class _DR_option(Options):
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"""
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name = 'DR Option'
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# runtime options
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InputBox_use_TextEntry: bool = False
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CommandBox_use_TextEntry: bool = False
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record_threads: bool = True
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use_cProfile: bool = False
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use_local_logging: bool = False
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@ -37,7 +37,7 @@ from Difficult_Rocket import DR_runtime, DR_option
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from Difficult_Rocket.utils import tools, translate
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from Difficult_Rocket.utils.new_thread import new_thread
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from Difficult_Rocket.client.fps.fps_log import FpsLogger
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from Difficult_Rocket.client.guis.widgets import InputBox
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from Difficult_Rocket.client.guis.widgets import CommandBox
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from Difficult_Rocket.exception.command import CommandError
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from Difficult_Rocket.client.render.sr1_ship import SR1ShipRender
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from Difficult_Rocket.client.screen import BaseScreen, DRScreen, DRDEBUGScreen
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@ -154,8 +154,8 @@ class ClientWindow(Window):
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# 命令显示
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self.command_group = pyglet.graphics.Group(0)
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self.command_tree = tree.CommandTree(tree.DR_command)
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self.input_box = InputBox(x=50, y=30, width=300, height=20,
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batch=self.label_batch) # 实例化
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self.input_box = CommandBox(x=50, y=30, width=300,
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batch=self.label_batch, text='') # 实例化
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self.input_box.push_handlers(self)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
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@ -74,206 +74,208 @@ class TextButton(widgets.WidgetBase):
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...
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if not DR_option.InputBox_use_TextEntry:
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class InputBox(widgets.WidgetBase):
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"""
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input box
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"""
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def __init__(self,
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x: int, y: int, width: int, height: int,
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message: str = '',
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font_name: str = translate.微软等宽,
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font_size: int = 15,
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font_bold: bool = False,
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font_italic: bool = False,
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font_stretch: bool = False,
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font_dpi: int = 100,
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text_color: [int, int, int] = (187, 187, 187, 255),
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out_line_color: [int, int, int] = (37, 116, 176),
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cursor_color: [int, int, int] = (187, 187, 187),
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select_color: [int, int, int] = (63, 115, 255),
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out_line: int = 2,
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batch: Batch = None,
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group: Group = None):
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if batch is None:
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batch = Batch()
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if group is None:
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group = Group()
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super().__init__(x, y, width, height)
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self.enabled = False
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self._text = message
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self._cursor_poi = 0
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self.font = font.load(name=font_name, size=font_size,
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bold=font_bold, italic=font_italic, stretch=font_stretch,
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dpi=font_dpi)
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self.font_height = self.font.ascent - self.font.descent
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self.out_bound = out_line
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if DR_option.InputBox_use_TextEntry:
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# 基于IncrementalTextLayout的处理系统
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self._doc = FormattedDocument(message)
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# self._doc.set_style()
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self._layout = IncrementalTextLayout(self._doc, self.font, width, height,
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batch=batch, group=group)
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self._input_box = widgets.TextEntry(x, y, width, height,
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self._doc, self._layout,
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batch=batch, group=group)
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else:
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# 基于Label的处理系统
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self._input_box = Label(x=x + out_line, y=y + out_line,
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width=width, height=self.font_height + self.out_bound * 2,
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color=text_color,
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font_name=font_name, font_size=font_size,
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batch=batch, group=group,
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text=message)
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self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30,
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width=width, height=self.font_height + self.out_bound * 2,
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batch=batch, group=group,
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text=message)
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self._out_box = Rectangle(x=x - out_line, y=y - out_line,
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color=out_line_color,
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width=width + (out_line * 2), height=height + (out_line * 2),
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batch=batch, group=group)
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self._光标 = Rectangle(x=x + out_line, y=y + out_line,
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color=cursor_color,
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width=1, height=self.font_height,
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batch=batch, group=group)
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self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height,
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color=select_color)
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self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height,
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color=text_color,
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font_name=font_name, font_size=font_size,
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batch=batch, group=group,
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text='')
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"""
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输入框的属性
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"""
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# 本身属性
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@property
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def text(self) -> str: # 输入框的文本
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return self._text
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@text.setter
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def text(self, value) -> None:
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assert type(value) is str, 'Input Box\'s text must be string!'
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self._text = value
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self._input_box.text = value
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self._HTML_box.text = html.decode_text2HTML(value, show_style=True)
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@property
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def cursor_poi(self) -> int: # 光标位置
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return self._cursor_poi
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@cursor_poi.setter
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def cursor_poi(self, value) -> None:
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assert type(value) is int, 'Input Box\'s cursor poi must be int!'
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self._cursor_poi = value
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self._光标.x = self.x + self.out_bound + self._input_box.content_width
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# 渲染时属性
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@property
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def opacity(self) -> int: # 透明度
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return self._input_box.opacity
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@opacity.setter
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def opacity(self, value: int) -> None:
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assert type(value) is int, 'Input Box\'s opacity must be int!'
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self._input_box.opacity = value
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self._out_box.opacity = value
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self._选择的字.opacity = value
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self._选择框.opacity = value
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self._光标.opacity = value
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@property
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def visible(self) -> bool: # 是否可见
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return self._input_box.visible
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@visible.setter
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def visible(self, value: bool) -> None:
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assert type(value) is bool, 'Input Box\'s visible must be bool!'
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self._input_box.visible = value
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self._out_box.visible = value
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self._选择的字.visible = value
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self._选择框.visible = value
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self._光标.visible = value
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@property
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def value(self) -> str:
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return self._text
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"""
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事件调用
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"""
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def _update_position(self):
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self._input_box.position = self._x + self.out_bound, self._y + self.out_bound
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self._out_box.position = self._x - self.out_bound, self._y - self.out_bound
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self._光标.position = self._x + self.out_bound, self._y + self.out_bound
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# 输入东西
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def on_text(self, text: str):
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if self.enabled:
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if text in ('\r', '\n'):
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if self.text:
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self.dispatch_event('on_commit', self.text)
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else:
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self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}'
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self.cursor_poi += len(text)
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# 移动光标
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def on_text_motion(self, motion):
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if self.enabled:
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# 根据按键处理
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# 单格移动光标(上下左右)
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if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动
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self.cursor_poi = max(0, self._cursor_poi - 1)
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elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动
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self.cursor_poi = min(len(self.text), self._cursor_poi + 1)
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# 大前后移动(开头或结尾)
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elif motion in (
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key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头
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self.cursor_poi = 0
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elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾
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self.cursor_poi = len(self.text)
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# 删除操作
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elif motion == key.MOTION_BACKSPACE:
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if self.text: # 如果有文字
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self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}'
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self.cursor_poi = max(0, self._cursor_poi - 1)
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elif motion == key.MOTION_DELETE:
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if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后
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self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}'
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# 剪贴板操作
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elif motion == key.MOTION_COPY:
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pass
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elif motion == key.MOTION_PASTE:
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paste_text = paste()
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self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}'
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self.cursor_poi += len(paste_text)
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def on_text_motion_select(self, motion):
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pass
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def on_mouse_press(self, x, y, buttons, modifiers):
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if self._check_hit(x, y) and self._input_box.visible:
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self.enabled = True
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else:
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self.enabled = False
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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pass
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def on_mouse_release(self, x, y, buttons, modifiers):
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pass
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def on_commit(self, text: str):
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pass
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InputBox.register_event_type('on_commit')
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if not DR_option.CommandBox_use_TextEntry:
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class CommandBox(widgets.TextEntry):
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...
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# class InputBox(widgets.WidgetBase):
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# """
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# input box
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# """
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#
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# def __init__(self,
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# x: int, y: int, width: int, height: int,
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# message: str = '',
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# font_name: str = translate.微软等宽,
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# font_size: int = 15,
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# font_bold: bool = False,
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# font_italic: bool = False,
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# font_stretch: bool = False,
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# font_dpi: int = 100,
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# text_color: [int, int, int] = (187, 187, 187, 255),
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# out_line_color: [int, int, int] = (37, 116, 176),
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# cursor_color: [int, int, int] = (187, 187, 187),
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# select_color: [int, int, int] = (63, 115, 255),
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# out_line: int = 2,
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# batch: Batch = None,
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# group: Group = None):
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# if batch is None:
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# batch = Batch()
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# if group is None:
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# group = Group()
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# super().__init__(x, y, width, height)
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# self.enabled = False
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# self._text = message
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# self._cursor_poi = 0
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# self.font = font.load(name=font_name, size=font_size,
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# bold=font_bold, italic=font_italic, stretch=font_stretch,
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# dpi=font_dpi)
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# self.font_height = self.font.ascent - self.font.descent
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# self.out_bound = out_line
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# if DR_option.InputBox_use_TextEntry:
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# # 基于IncrementalTextLayout的处理系统
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# self._doc = FormattedDocument(message)
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# # self._doc.set_style()
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# self._layout = IncrementalTextLayout(self._doc, self.font, width, height,
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# batch=batch, group=group)
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# self._input_box = widgets.TextEntry(x, y, width, height,
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# self._doc, self._layout,
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# batch=batch, group=group)
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# else:
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# # 基于Label的处理系统
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# self._input_box = Label(x=x + out_line, y=y + out_line,
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# width=width, height=self.font_height + self.out_bound * 2,
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# color=text_color,
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# font_name=font_name, font_size=font_size,
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# batch=batch, group=group,
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# text=message)
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# self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30,
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# width=width, height=self.font_height + self.out_bound * 2,
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# batch=batch, group=group,
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# text=message)
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# self._out_box = Rectangle(x=x - out_line, y=y - out_line,
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# color=out_line_color,
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# width=width + (out_line * 2), height=height + (out_line * 2),
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# batch=batch, group=group)
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# self._光标 = Rectangle(x=x + out_line, y=y + out_line,
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# color=cursor_color,
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# width=1, height=self.font_height,
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# batch=batch, group=group)
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# self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height,
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# color=select_color)
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# self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height,
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# color=text_color,
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# font_name=font_name, font_size=font_size,
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# batch=batch, group=group,
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# text='')
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#
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# """
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# 输入框的属性
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# """
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#
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# # 本身属性
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# @property
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# def text(self) -> str: # 输入框的文本
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# return self._text
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#
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# @text.setter
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# def text(self, value) -> None:
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# assert type(value) is str, 'Input Box\'s text must be string!'
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# self._text = value
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# self._input_box.text = value
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# self._HTML_box.text = html.decode_text2HTML(value, show_style=True)
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#
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# @property
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# def cursor_poi(self) -> int: # 光标位置
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# return self._cursor_poi
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#
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# @cursor_poi.setter
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# def cursor_poi(self, value) -> None:
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# assert type(value) is int, 'Input Box\'s cursor poi must be int!'
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# self._cursor_poi = value
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# self._光标.x = self.x + self.out_bound + self._input_box.content_width
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#
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# # 渲染时属性
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# @property
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# def opacity(self) -> int: # 透明度
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# return self._input_box.opacity
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#
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# @opacity.setter
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# def opacity(self, value: int) -> None:
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# assert type(value) is int, 'Input Box\'s opacity must be int!'
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# self._input_box.opacity = value
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# self._out_box.opacity = value
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# self._选择的字.opacity = value
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# self._选择框.opacity = value
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# self._光标.opacity = value
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#
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# @property
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# def visible(self) -> bool: # 是否可见
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# return self._input_box.visible
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#
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# @visible.setter
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# def visible(self, value: bool) -> None:
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# assert type(value) is bool, 'Input Box\'s visible must be bool!'
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# self._input_box.visible = value
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# self._out_box.visible = value
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# self._选择的字.visible = value
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# self._选择框.visible = value
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# self._光标.visible = value
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#
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# @property
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# def value(self) -> str:
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# return self._text
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#
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# """
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# 事件调用
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# """
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#
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# def _update_position(self):
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# self._input_box.position = self._x + self.out_bound, self._y + self.out_bound
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# self._out_box.position = self._x - self.out_bound, self._y - self.out_bound
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# self._光标.position = self._x + self.out_bound, self._y + self.out_bound
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#
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# # 输入东西
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# def on_text(self, text: str):
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# if self.enabled:
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# if text in ('\r', '\n'):
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# if self.text:
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# self.dispatch_event('on_commit', self.text)
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# else:
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# self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}'
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# self.cursor_poi += len(text)
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#
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# # 移动光标
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# def on_text_motion(self, motion):
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# if self.enabled:
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# # 根据按键处理
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# # 单格移动光标(上下左右)
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# if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动
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# self.cursor_poi = max(0, self._cursor_poi - 1)
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# elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动
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# self.cursor_poi = min(len(self.text), self._cursor_poi + 1)
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# # 大前后移动(开头或结尾)
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# elif motion in (
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# key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头
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# self.cursor_poi = 0
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# elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾
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# self.cursor_poi = len(self.text)
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# # 删除操作
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# elif motion == key.MOTION_BACKSPACE:
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# if self.text: # 如果有文字
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# self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}'
|
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# self.cursor_poi = max(0, self._cursor_poi - 1)
|
||||
# elif motion == key.MOTION_DELETE:
|
||||
# if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后
|
||||
# self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}'
|
||||
# # 剪贴板操作
|
||||
# elif motion == key.MOTION_COPY:
|
||||
# pass
|
||||
# elif motion == key.MOTION_PASTE:
|
||||
# paste_text = paste()
|
||||
# self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}'
|
||||
# self.cursor_poi += len(paste_text)
|
||||
#
|
||||
# def on_text_motion_select(self, motion):
|
||||
# pass
|
||||
#
|
||||
# def on_mouse_press(self, x, y, buttons, modifiers):
|
||||
# if self._check_hit(x, y) and self._input_box.visible:
|
||||
# self.enabled = True
|
||||
# else:
|
||||
# self.enabled = False
|
||||
#
|
||||
# def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
|
||||
# pass
|
||||
#
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# pass
|
||||
#
|
||||
# def on_commit(self, text: str):
|
||||
# pass
|
||||
#
|
||||
#
|
||||
# InputBox.register_event_type('on_commit')
|
||||
else:
|
||||
InputBox = widgets.TextEntry
|
||||
CommandBox = widgets.TextEntry
|
||||
# class InputBox(widgets.TextEntry):
|
||||
# pass
|
||||
|
@ -38,11 +38,11 @@ class CommandText:
|
||||
|
||||
self.tree_node = tree_list
|
||||
|
||||
@staticmethod
|
||||
def parse_text(raw_text: str) -> str:
|
||||
q_mark_iter = re.finditer('\\"', raw_text)
|
||||
for q_mark in q_mark_iter:
|
||||
...
|
||||
# @staticmethod
|
||||
# def parse_text(raw_text: str) -> str:
|
||||
# q_mark_iter = re.finditer('\\"', raw_text)
|
||||
# for q_mark in q_mark_iter:
|
||||
# ...
|
||||
|
||||
@staticmethod
|
||||
def parse_command(raw_command: Union[str, "CommandText"]) -> Tuple[List[str], Union[CommandParseError, type(True)]]:
|
||||
|
Loading…
Reference in New Issue
Block a user