well time to MAKE THREAD!
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12
libs/Game_threads/__init__.py
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12
libs/Game_threads/__init__.py
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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"""
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# import folders
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import libs.Game_threads
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# import in this forder
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import libs.main
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import libs.loads
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import libs.setup
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import libs.render
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11
libs/Game_threads/orbit_demo.py
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libs/Game_threads/orbit_demo.py
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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"""
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import libs
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import threading
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class Orbit_demo(threading.Thread):
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def __init__(self):
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pass
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@ -5,6 +5,3 @@ mail: 3695888@qq.com
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# import folders
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# import folders
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# import in this forder
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# import in this forder
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import libs.main
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import libs.loads
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import libs.setup
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21
libs/main.py
21
libs/main.py
@ -12,7 +12,7 @@ from pyglet.window import Window
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from pyglet.resource import image
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from pyglet.resource import image
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def mbool(thing): # stand for my bool
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def mbool(thing): # stand for my bool
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if (thing == "True") or (thing == 1) or (thing == "1"):
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if (thing == "True") or (thing == 1) or (thing == "1"):
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return True
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return True
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elif (thing == "False") or (thing == 0) or (thing == "0"):
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elif (thing == "False") or (thing == 0) or (thing == "0"):
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@ -20,14 +20,20 @@ def mbool(thing): # stand for my bool
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else:
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else:
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raise ValueError("Need a 'like bool' not anything else")
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raise ValueError("Need a 'like bool' not anything else")
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class Game:
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class Game():
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def __init__(self):
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def __init__(self):
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pass
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class RenderThread(threading.Thread):
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def __init__(self,):
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# value
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# value
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# dic
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# dic
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self.parts = {} # this ship parts
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self.parts = {} # this ship parts
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self.o_parts = {} # stand for opther parts
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self.o_parts = {} # stand for opther parts
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self.b_g_e = {} # stand for back ground element
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self.b_g_e = {} # stand for back ground element
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self.planet_system = {} # hole planet system
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self.planet_system = {} # hole planet system
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# list
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# list
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def start_game(self):
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def start_game(self):
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@ -36,9 +42,12 @@ class Game:
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def setup(self):
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def setup(self):
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# dic
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# dic
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self.window_c = libs.loads.config(".\\configs\\window.json") # stand for window config
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self.window_c = libs.loads.config(
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self.planet_c = libs.loads.config(".\\configs\\planet.json") # stand for planet config
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".\\configs\\window.json") # stand for window config
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self.textures_c = libs.loads.config(".\\configs\\basic_config", "textures") # stand for textures config
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self.planet_c = libs.loads.config(
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".\\configs\\planet.json") # stand for planet config
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self.textures_c = libs.loads.config(
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".\\configs\\basic_config", "textures") # stand for textures config
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# image
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# image
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self.b_g = image("back_ground_space.png")
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self.b_g = image("back_ground_space.png")
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# window
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# window
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15
libs/render.py
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15
libs/render.py
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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"""
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import pyglet
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import threading
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from pyglet.app import run
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from pyglet.window import Window
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from pyglet.resource import image
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class RenderThread(threading.Thread):
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def __init__(self):
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pass
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