From 7d1e2c5057526ed20b2d421cc42a9521684c3f9d Mon Sep 17 00:00:00 2001 From: shenjack <3695888@qq.com> Date: Fri, 6 Jan 2023 21:43:18 +0800 Subject: [PATCH] Update __init__.py --- Difficult_Rocket/__init__.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Difficult_Rocket/__init__.py b/Difficult_Rocket/__init__.py index 625cc02..ce638e0 100644 --- a/Difficult_Rocket/__init__.py +++ b/Difficult_Rocket/__init__.py @@ -21,9 +21,10 @@ game_version = Version("0.6.4.1") # 游戏版本 build_version = Version("0.1.0.0") # 编译文件版本(与游戏本体无关) __version__ = game_version -long_version: ctypes.c_longlong = ctypes.c_longlong(5) +long_version: int = 6 """ long_version: 一个用于标记内部协议的整数 +6: 事实证明, 不如直接用int 5: 添加 build_version 信息,用于标记编译文件版本, 游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了 4: 把 translate 的字体常量位置改了一下,顺便调换顺序 @@ -63,7 +64,7 @@ class _DR_runtime(Options): # game statue DR_version: Version = game_version Build_version: Version = build_version - DR_long_version: ctypes.c_longlong = long_version + DR_long_version: int = long_version # run status running: bool = False