fmt + 步进版本号
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mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
@ -146,7 +146,7 @@ dependencies = [
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[[package]]
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name = "difficult_rocket_rs"
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version = "0.3.4"
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version = "0.3.5"
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dependencies = [
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"anyhow",
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"dict_derive",
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@ -1,6 +1,6 @@
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[package]
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name = "difficult_rocket_rs"
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version = "0.3.4"
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version = "0.3.5"
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edition = "2021"
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license-file = '../../LICENSE'
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authors = ["shenjackyuanjie <3695888@qq.com>"]
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@ -16,11 +16,23 @@ from Difficult_Rocket.api.types import Options, Version
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from lib_not_dr import loggers
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DR_rust_version = Version("0.3.4") # DR_mod 的 Rust 编写部分的兼容版本
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DR_rust_version = Version("0.3.5") # DR_mod 的 Rust 编写部分的兼容版本
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logger = loggers.config.get_logger_from_old("client.dr_game", "client")
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class ModLoadFaildError(BaseException):
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"""
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就是用来告诉你, mod 加载错误
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"""
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class DRrsNotMatch(ModLoadFaildError):
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"""
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就是用来告诉你, mod 的 rust 版本不匹配
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"""
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class _DR_mod_runtime(Options): # NOQA
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name = "DR mod runtime"
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@ -39,12 +51,16 @@ class _DR_mod_runtime(Options): # NOQA
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relationship = (
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"larger" if self.DR_rust_version > self.DR_rust_version else "smaller"
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)
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logger.warn(
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logger.fatal(
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f"DR_rust builtin version is {self.DR_rust_version} "
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f"but true version is {get_version_str()}.\n"
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f"Builtin version {relationship} than true version",
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tag="load_dll",
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)
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raise DRrsNotMatch(
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f"DR rs found with version {get_version_str()}, "
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f"but compat version is {DR_rust_version}"
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)
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self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
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except Exception:
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traceback.print_exc()
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@ -60,7 +76,7 @@ DR_mod_runtime = _DR_mod_runtime()
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class DR_mod(ModInfo): # NOQA
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mod_id = "difficult_rocket_mod"
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name = "Difficult Rocket mod"
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version = Version("0.3.3.0")
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version = Version("0.3.4")
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writer = "shenjackyuanjie"
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link = "shenjack.top"
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@ -93,14 +109,14 @@ class DR_mod(ModInfo): # NOQA
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return True
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def on_client_start(self, game: Game, client: ClientWindow):
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#from .sr1_ship import SR1ShipRender
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# from .sr1_ship import SR1ShipRender
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from .menu import Menu
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client.add_sub_screen("DR_game_menu", Menu)
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logger.info("added dr_game_menu screen", tag="dr_game")
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#client.add_sub_screen("SR1_ship", SR1ShipRender)
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#logger.info("added SR1_ship screen", tag="dr_game")
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# client.add_sub_screen("SR1_ship", SR1ShipRender)
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# logger.info("added SR1_ship screen", tag="dr_game")
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def on_unload(self, game: Game):
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game.client.window.screen_list.pop("SR1_ship")
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@ -188,13 +188,14 @@ class SR1ShipRender(BaseScreen):
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traceback.print_exc()
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self.logger.error(traceback.format_exc(), tag="load_xml")
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return False
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def draw_parts(
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self,
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cache: List[Tuple[SR1PartType_rs, SR1PartData_rs]],
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self,
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cache: List[Tuple[SR1PartType_rs, SR1PartData_rs]],
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count: int,
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each_count: int,
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draw_part_box: bool,
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draw_alpha: int
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draw_alpha: int,
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):
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# 渲染传入的parts
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part_group = Group(2, parent=self.part_group)
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@ -299,31 +300,26 @@ class SR1ShipRender(BaseScreen):
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self.status.draw_done = False
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# rust 渲染
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if DR_mod_runtime.use_DR_rust:
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#渲染所有未连接零件
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# 渲染所有未连接零件
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all_disconnected_groups = self.rust_ship.disconnected_parts()
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for parts_groups, connections in all_disconnected_groups:
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draw_part_box = False
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cache = []
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for p_type, p_data in parts_groups:
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cache.append((p_data.id,parts_groups))
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count=self.draw_parts(cache, count, each_count, draw_part_box, 128)
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cache.append((p_data.id, parts_groups))
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count = self.draw_parts(cache, count, each_count, draw_part_box, 128)
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if count >= each_count:
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count = 0
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yield
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# 渲染所有已连接零件
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draw_part_box = False
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cache = self.rust_ship.as_dict()
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count=self.draw_parts(cache.items(), count, each_count, draw_part_box, 255)
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count = self.draw_parts(cache.items(), count, each_count, draw_part_box, 255)
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if count >= each_count:
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count = 0
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yield
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connect_line_group = Group(7, parent=self.part_group)
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for connect in self.rust_ship.connections().get_raw_data():
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# 连接线
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