making sprite rs
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29b9c4be59
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DR.py
1
DR.py
@ -53,7 +53,6 @@ def main() -> None:
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print('pyglet_rs import success')
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print('pyglet_rs available:', get_version_str())
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except ImportError as e:
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print('pyglet_rs import error')
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traceback.print_exc()
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1
libs/pyglet_rs/src/build.ps1
Normal file
1
libs/pyglet_rs/src/build.ps1
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@ -0,0 +1 @@
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cargo fmt;python3.8 .\setup.py build; python .\post_build.py
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@ -6,6 +6,7 @@
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* -------------------------------
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*/
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use pyo3::intern;
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use pyo3::prelude::*;
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/// Instance of an on-screen image
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@ -16,6 +17,7 @@ use pyo3::prelude::*;
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subpixel=False, program=None)")]
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pub struct Sprite {
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// render
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pub subpixel: bool,
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pub batch: Py<PyAny>,
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pub group_class: Py<PyAny>,
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// view
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@ -29,6 +31,9 @@ pub struct Sprite {
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pub vertex_list: Option<Vec<()>>,
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// frame
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pub frame_index: u32,
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pub next_dt: f64,
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#[pyo3(get)]
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pub program: Option<Py<PyAny>>,
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pub animation: Option<Py<PyAny>>,
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pub texture: Option<Py<PyAny>>,
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pub paused: bool,
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@ -38,20 +43,104 @@ pub struct Sprite {
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#[pymethods]
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impl Sprite {
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/// python code:
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/// 366:
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/// if isinstance(img, image.Animation):
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/// self._animation = img
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/// self._texture = img.frames[0].image.get_texture()
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/// self._next_dt = img.frames[0].duration
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/// if self._next_dt:
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/// clock.schedule_once(self._animate, self._next_dt)
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/// else:
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/// self._texture = img.get_texture()
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/// 375:
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/// if not program:
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/// if isinstance(img, image.TextureArrayRegion):
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/// self._program = get_default_array_shader()
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/// else:
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/// self._program = get_default_shader()
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/// else:
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/// self._program = program
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/// 383:
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/// self._batch = batch or graphics.get_default_batch()
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/// self._user_group = group
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/// self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, group)
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/// self._subpixel = subpixel
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/// 387:
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/// self._create_vertex_list()
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#[new]
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fn new(py_: Python, img: &PyAny, x: f64, y: f64, z: f64, batch: &PyAny, group: &PyAny) -> Self {
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// let img_class = PyModule::from_code(py_, "pyglet.image.Animation", "", "")?.getattr();
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let animation_class =
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PyModule::import(py_, "pyglet.image.Animation").unwrap().getattr("Animation").unwrap();
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let mut texture: Option<Py<PyAny>> = None;
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let mut animation: Option<Py<PyAny>> = None;
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fn new(
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py_: Python,
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img: &PyAny,
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x: f64,
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y: f64,
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z: f64,
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batch: &PyAny,
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group: &PyAny,
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subpixel: bool,
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program_: &PyAny,
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) -> Self {
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let animation_class = PyModule::import(py_, "pyglet.image.Animation")
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.unwrap()
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.getattr("Animation")
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.unwrap();
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let texture;
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let mut next_dt = 0.0;
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let mut animation = None;
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let mut program = program_;
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// 366
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if img.is_instance(animation_class).unwrap() {
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animation = Some(img.into());
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texture = img
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.getattr(intern!(img.py(), "frames"))
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.unwrap()
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.get_item(0)
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.unwrap()
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.getattr(intern!(img.py(), "image"))
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.unwrap()
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.call_method0(intern!(img.py(), "get_texture"))
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.unwrap();
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let _next_dt = img
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.getattr(intern!(img.py(), "frames"))
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.unwrap()
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.get_item(0)
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.unwrap()
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.getattr(intern!(img.py(), "duration"));
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next_dt = match _next_dt {
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Ok(v) => v.extract().unwrap(),
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Err(_) => 0.0,
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}
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// 372
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} else {
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texture = Some(img.into());
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texture = img.call_method0(intern!(img.py(), "get_texture")).unwrap();
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}
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// 375
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if !program.is_true().unwrap() {
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let texture_array_region_class =
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PyModule::import(py_, "pyglet.image.TextureArrayRegion")
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.unwrap()
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.getattr("TextureArrayRegion")
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.unwrap();
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if img.is_instance(texture_array_region_class).unwrap() {
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// self._program = get_default_array_shader()
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let get_default_array_shader = PyModule::import(py_, "pyglet.sprite")
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.unwrap()
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.getattr("get_default_array_shader")
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.unwrap();
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program = get_default_array_shader.call0().unwrap();
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} else {
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// self._program = get_default_shader()
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let get_default_shader = PyModule::import(py_, "pyglet.sprite")
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.unwrap()
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.getattr("get_default_shader")
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.unwrap();
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program = get_default_shader.call0().unwrap();
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}
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}
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Sprite {
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subpixel,
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batch: batch.into(),
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group_class: group.into(),
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x,
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y,
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z,
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@ -61,11 +150,12 @@ impl Sprite {
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visible: true,
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vertex_list: None,
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frame_index: 0,
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animation,
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texture,
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next_dt,
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program: Some(program.into()),
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animation: animation,
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texture: Some(texture.into()),
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paused: false,
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rgba: (255, 255, 255, 255),
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group_class: group.into(),
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}
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}
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}
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