diff --git a/DR.py b/DR.py index 396a164..3e91480 100644 --- a/DR.py +++ b/DR.py @@ -52,7 +52,6 @@ def main() -> None: from libs.pyglet_rs import Sprite, get_version_str print('pyglet_rs import success') print('pyglet_rs available:', get_version_str()) - except ImportError as e: print('pyglet_rs import error') diff --git a/libs/pyglet_rs/src/build.ps1 b/libs/pyglet_rs/src/build.ps1 new file mode 100644 index 0000000..4394df1 --- /dev/null +++ b/libs/pyglet_rs/src/build.ps1 @@ -0,0 +1 @@ +cargo fmt;python3.8 .\setup.py build; python .\post_build.py diff --git a/libs/pyglet_rs/src/src/sprite.rs b/libs/pyglet_rs/src/src/sprite.rs index e510564..4ca4770 100644 --- a/libs/pyglet_rs/src/src/sprite.rs +++ b/libs/pyglet_rs/src/src/sprite.rs @@ -6,6 +6,7 @@ * ------------------------------- */ +use pyo3::intern; use pyo3::prelude::*; /// Instance of an on-screen image @@ -16,6 +17,7 @@ use pyo3::prelude::*; subpixel=False, program=None)")] pub struct Sprite { // render + pub subpixel: bool, pub batch: Py, pub group_class: Py, // view @@ -29,6 +31,9 @@ pub struct Sprite { pub vertex_list: Option>, // frame pub frame_index: u32, + pub next_dt: f64, + #[pyo3(get)] + pub program: Option>, pub animation: Option>, pub texture: Option>, pub paused: bool, @@ -38,20 +43,104 @@ pub struct Sprite { #[pymethods] impl Sprite { + /// python code: + /// 366: + /// if isinstance(img, image.Animation): + /// self._animation = img + /// self._texture = img.frames[0].image.get_texture() + /// self._next_dt = img.frames[0].duration + /// if self._next_dt: + /// clock.schedule_once(self._animate, self._next_dt) + /// else: + /// self._texture = img.get_texture() + /// 375: + /// if not program: + /// if isinstance(img, image.TextureArrayRegion): + /// self._program = get_default_array_shader() + /// else: + /// self._program = get_default_shader() + /// else: + /// self._program = program + /// 383: + /// self._batch = batch or graphics.get_default_batch() + /// self._user_group = group + /// self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, group) + /// self._subpixel = subpixel + /// 387: + /// self._create_vertex_list() #[new] - fn new(py_: Python, img: &PyAny, x: f64, y: f64, z: f64, batch: &PyAny, group: &PyAny) -> Self { - // let img_class = PyModule::from_code(py_, "pyglet.image.Animation", "", "")?.getattr(); - let animation_class = - PyModule::import(py_, "pyglet.image.Animation").unwrap().getattr("Animation").unwrap(); - let mut texture: Option> = None; - let mut animation: Option> = None; + fn new( + py_: Python, + img: &PyAny, + x: f64, + y: f64, + z: f64, + batch: &PyAny, + group: &PyAny, + subpixel: bool, + program_: &PyAny, + ) -> Self { + let animation_class = PyModule::import(py_, "pyglet.image.Animation") + .unwrap() + .getattr("Animation") + .unwrap(); + let texture; + let mut next_dt = 0.0; + let mut animation = None; + let mut program = program_; + // 366 if img.is_instance(animation_class).unwrap() { animation = Some(img.into()); + texture = img + .getattr(intern!(img.py(), "frames")) + .unwrap() + .get_item(0) + .unwrap() + .getattr(intern!(img.py(), "image")) + .unwrap() + .call_method0(intern!(img.py(), "get_texture")) + .unwrap(); + let _next_dt = img + .getattr(intern!(img.py(), "frames")) + .unwrap() + .get_item(0) + .unwrap() + .getattr(intern!(img.py(), "duration")); + next_dt = match _next_dt { + Ok(v) => v.extract().unwrap(), + Err(_) => 0.0, + } + // 372 } else { - texture = Some(img.into()); + texture = img.call_method0(intern!(img.py(), "get_texture")).unwrap(); + } + // 375 + if !program.is_true().unwrap() { + let texture_array_region_class = + PyModule::import(py_, "pyglet.image.TextureArrayRegion") + .unwrap() + .getattr("TextureArrayRegion") + .unwrap(); + if img.is_instance(texture_array_region_class).unwrap() { + // self._program = get_default_array_shader() + let get_default_array_shader = PyModule::import(py_, "pyglet.sprite") + .unwrap() + .getattr("get_default_array_shader") + .unwrap(); + program = get_default_array_shader.call0().unwrap(); + } else { + // self._program = get_default_shader() + let get_default_shader = PyModule::import(py_, "pyglet.sprite") + .unwrap() + .getattr("get_default_shader") + .unwrap(); + program = get_default_shader.call0().unwrap(); + } } Sprite { + subpixel, batch: batch.into(), + group_class: group.into(), x, y, z, @@ -61,11 +150,12 @@ impl Sprite { visible: true, vertex_list: None, frame_index: 0, - animation, - texture, + next_dt, + program: Some(program.into()), + animation: animation, + texture: Some(texture.into()), paused: false, rgba: (255, 255, 255, 255), - group_class: group.into(), } } }