remove drgame lang file from main
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parent
29dc40b81d
commit
77e143bf77
@ -16,20 +16,19 @@ import sys
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import time
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import math
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import json
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import rtoml
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import logging
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import configparser
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from typing import Union
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from pathlib import Path
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from typing import Union, Optional
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from xml.etree import ElementTree
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import rtoml
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from defusedxml.ElementTree import parse
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from Difficult_Rocket.exception.unsupport import NoMoreJson5
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# logger
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tools_logger = logging.getLogger('part-tools')
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tools_logger = logging.getLogger('tools')
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"""
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file configs
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"""
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@ -39,10 +38,12 @@ file_error = {FileNotFoundError: 'no {filetype} file was founded!:\n file name:
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Exception: 'get some {error_type} when read {filetype} file {filename}! \n file type: {} \n file name: {} \n stack: {stack}'}
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def load_file(file_name: str,
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stack: Union[str, list, dict, None] = None,
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raise_error: bool = True,
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encoding: str = 'utf-8') -> Union[dict, ElementTree.ElementTree]:
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def load_file(file_name: Union[str, Path],
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stack: Optional[Union[str, list, dict]] = None,
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raise_error: Optional[bool] = True,
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encoding: Optional[str] = 'utf-8') -> Union[dict, ElementTree.ElementTree]:
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if isinstance(file_name, Path):
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file_name = str(file_name)
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f_type = file_name[file_name.rfind('.') + 1:] # 从最后一个.到末尾 (截取文件格式)
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get_file = NotImplementedError('解析失败,请检查文件类型/文件内容/文件是否存在!')
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try:
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@ -14,6 +14,7 @@ gitee: @shenjackyuanjie
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import os
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import inspect
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from pathlib import Path
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from dataclasses import dataclass
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from typing import Union, Tuple, Any, List, Dict, Hashable, Optional
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@ -153,15 +154,16 @@ class Tr:
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GOOD
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"""
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def __init__(self, language: str = None, config: Optional[TranslateConfig] = None):
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def __init__(self, language: str = None, config: Optional[TranslateConfig] = None, lang_path: Optional[Path] = None):
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"""
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诶嘿,我抄的MCDR
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:param language: Tr 所使用的的语言
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:param config: 配置
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"""
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self.language_name = language if language is not None else DR_runtime.language
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(f'configs/lang/{self.language_name}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_status.default_language}.toml')
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self.language_path = lang_path if lang_path is not None else Path('configs/lang')
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(self.language_path / f'{self.language_name}.toml')
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self.default_translate: Dict = tools.load_file(f'{self.language_path}/{DR_status.default_language}.toml')
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self.default_config = config.set('source', self) if config is not None else TranslateConfig(source=self)
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self.translates_cache = Translates(value=self.translates, config=self.default_config.copy())
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@ -185,11 +187,11 @@ class Tr:
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if lang == ' ' or lang == '':
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raise LanguageNotFound('Can not be empty')
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lang = lang or self.language_name
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if not os.path.exists(f'./configs/lang/{lang}.toml'):
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print(f"lang: {os.path.exists(f'./configs/lang/{lang}.toml')} language = {lang} {self.language_name=}")
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if not os.path.exists(f'{self.language_path}/{lang}.toml'):
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print(f"lang: {os.path.exists(f'{self.language_path}/{lang}.toml')} language = {lang} {self.language_name=}")
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raise LanguageNotFound(lang)
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(f'configs/lang/{lang}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_runtime.default_language}.toml')
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(f'{self.language_path}/{lang}.toml')
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self.default_translate: Dict = tools.load_file(f'{self.language_path}/{DR_runtime.default_language}.toml')
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self.translates_cache = Translates(value=self.translates, config=self.default_config.copy())
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self.language_name = lang
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DR_runtime.language = self.language_name
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@ -75,14 +75,3 @@ input = "console"
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window = "window"
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command = "in game commands"
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require_DR_rs = "require DR_rs module"
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[client.sr1_render]
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setup.start = "SR1 Renderer start loading"
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setup.use_time = "SR1 Renderer loading has used: {} second"
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xml.loading = "Loading XML file: {}"
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xml.load_done = "XML file loaded"
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xml.load_time = "XML file loading has used: {} second"
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ship.load = "Loading ship: {}"
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ship.load_time = "Ship loading has used: {} second"
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ship.info = "Ship info:\n- Parts: {}\n- Weight: {}"
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ship.render.done = "Ship render done"
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@ -75,15 +75,3 @@ input = "控制台"
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window = "窗口"
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command = "游戏内命令行"
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require_DR_rs = "需要 DR_rs 模块"
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[client.sr1_render]
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setup.start = "SR1 渲染器开始载入"
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setup.use_time = "SR1 渲染器载入消耗时间: {} 秒"
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xml.loading = "正在加载XML文件: {}"
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xml.load_done = "XML 文件加载完成"
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xml.load_time = "XML 文件加载消耗时间: {} 秒"
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ship.load = "正在加载飞船: {}"
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ship.load_time = "飞船加载消耗时间: {} 秒"
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#ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}\n- 文件大小: {}"
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ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}"
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ship.render.done = "飞船渲染完成"
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12
mods/dr_game/lang/en-us.toml
Normal file
12
mods/dr_game/lang/en-us.toml
Normal file
@ -0,0 +1,12 @@
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[mod.info]
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setup.start = "SR1 Renderer start loading"
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setup.use_time = "SR1 Renderer loading has used: {} second"
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[sr1.ship]
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xml.loading = "Loading XML file: {}"
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xml.load_done = "XML file loaded"
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xml.load_time = "XML file loading has used: {} second"
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ship.load = "Loading ship: {}"
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ship.load_time = "Ship loading has used: {} second"
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ship.info = "Ship info:\n- Parts: {}\n- Weight: {}"
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ship.render.done = "Ship render done"
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@ -0,0 +1,13 @@
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[mod.info]
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setup.start = "SR1 渲染器开始载入"
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setup.use_time = "SR1 渲染器载入消耗时间: {} 秒"
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[sr1.ship]
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xml.loading = "正在加载XML文件: {}"
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xml.load_done = "XML 文件加载完成"
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xml.load_time = "XML 文件加载消耗时间: {} 秒"
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ship.load = "正在加载飞船: {}"
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ship.load_time = "飞船加载消耗时间: {} 秒"
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#ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}\n- 文件大小: {}"
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ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}"
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ship.render.done = "飞船渲染完成"
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@ -9,14 +9,12 @@ import time
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import random
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import logging
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import traceback
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# from xml.etree import ElementTree
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from pathlib import Path
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from xml.etree.ElementTree import Element
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from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator
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# third party package
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from defusedxml.ElementTree import parse
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# pyglet
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from pyglet.math import Vec4
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from pyglet.text import Label
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from pyglet.sprite import Sprite
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@ -28,7 +26,7 @@ from . import DR_mod_runtime
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# Difficult Rocket
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.utils.translate import Tr
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from Difficult_Rocket.api.types import Fonts, Options
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from Difficult_Rocket.command.line import CommandText
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from Difficult_Rocket.client.screen import BaseScreen
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@ -41,6 +39,7 @@ if DR_mod_runtime.use_DR_rust:
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from .Difficult_Rocket_rs import CenterCamera_rs, SR1PartList_rs, SR1Ship_rs
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logger = logging.getLogger('client.dr_game_sr1_ship')
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sr_tr = Tr(lang_path=Path('./mods/dr_game/lang'))
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def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
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@ -88,7 +87,7 @@ class SR1ShipRender(BaseScreen):
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def __init__(self,
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main_window: "ClientWindow"):
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super().__init__(main_window)
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logger.info(tr().client.sr1_render.setup.start())
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logger.info(sr_tr().mod.info.setup.start())
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load_start_time = time.time_ns()
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self.rendered = False
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self.focus = True
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@ -133,7 +132,7 @@ class SR1ShipRender(BaseScreen):
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self.part_box_dict: Dict[int, Rectangle] = {}
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self.part_line_box: Dict[int, List[Line]] = {}
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load_end_time = time.time_ns()
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logger.info(tr().client.sr1_render.setup.use_time().format(
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logger.info(sr_tr().mod.info.setup.use_time().format(
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(load_end_time - load_start_time) / 1000000000))
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if DR_mod_runtime.use_DR_rust:
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self.camera_rs = CenterCamera_rs(main_window,
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@ -144,7 +143,7 @@ class SR1ShipRender(BaseScreen):
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def load_xml(self, file_path: str) -> bool:
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try:
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start_time = time.time_ns()
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logger.info(tr().client.sr1_render.xml.loading().format(file_path))
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logger.info(sr_tr().sr1.ship.xml.loading().format(file_path))
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cache_doc = parse(file_path)
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self.xml_doc = cache_doc
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self.xml_root = self.xml_doc.getroot()
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@ -156,8 +155,8 @@ class SR1ShipRender(BaseScreen):
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print(self.rust_ship.img_pos)
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except Exception:
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traceback.print_exc()
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logger.info(tr().client.sr1_render.xml.load_done())
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logger.info(tr().client.sr1_render.xml.load_time().format(
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logger.info(sr_tr().sr1.ship.xml.load_done())
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logger.info(sr_tr().sr1.ship.xml.load_time().format(
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(time.time_ns() - start_time) / 1000000000))
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return True
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except Exception as e:
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@ -224,7 +223,7 @@ class SR1ShipRender(BaseScreen):
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def render_ship(self):
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if self.textures is None:
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self.load_textures()
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logger.info(tr().client.sr1_render.ship.load().format(self.xml_name))
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logger.info(sr_tr().sr1.ship.ship.load().format(self.xml_name))
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start_time = time.perf_counter_ns()
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self.part_data: Dict[int, SR1PartData] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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@ -252,10 +251,10 @@ class SR1ShipRender(BaseScreen):
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if DR_mod_runtime.use_DR_rust:
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for part in self.part_data:
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full_mass += self.part_list_rs.get_part_type(self.part_data[part].p_type).mass * 500
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logger.info(tr().client.sr1_render.ship.load_time().format(
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logger.info(sr_tr().sr1.ship.ship.load_time().format(
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(time.perf_counter_ns() - start_time) / 1000000000))
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logger.info(tr().client.sr1_render.ship.info().format(
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len(self.part_data), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else tr().game.require_DR_rs()))
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logger.info(sr_tr().sr1.ship.ship.info().format(
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len(self.part_data), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
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self.rendered = True
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def update_parts(self) -> bool:
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@ -278,7 +277,7 @@ class SR1ShipRender(BaseScreen):
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next(self.gen_draw)
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except GeneratorExit:
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self.drawing = False
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logger.info(tr().client.sr1_render.ship.render.done())
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logger.info(sr_tr().sr1.ship.ship.render.done())
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if self.need_update_parts:
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self.update_parts()
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