sync pyglet update
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@ -400,7 +400,8 @@ class Sprite(event.EventDispatcher):
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self._group.blend_dest,
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self._group.program,
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group)
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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if self._batch is not None:
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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@property
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def image(self):
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@ -1799,7 +1799,9 @@ class FPSDisplay:
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usage is to create an `FPSDisplay` for each window, and draw the display
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at the end of the windows' :py:meth:`~pyglet.window.Window.on_draw` event handler::
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window = pyglet.window.Window()
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from pyglet.window import Window, FPSDisplay
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window = Window()
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fps_display = FPSDisplay(window)
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@window.event
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