feat: upgrade pyglet
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@ -456,10 +456,11 @@ class Vec3:
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:returns: A unit vector with the same rotation.
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:returns: A unit vector with the same rotation.
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:rtype: Vec3
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:rtype: Vec3
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"""
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"""
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d = self.__abs__()
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try:
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if d:
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d = self.__abs__()
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return Vec3(self.x / d, self.y / d, self.z / d)
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return Vec3(self.x / d, self.y / d, self.z / d)
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return self
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except ZeroDivisionError:
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return self
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def clamp(self, min_val: float, max_val: float) -> Vec3:
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def clamp(self, min_val: float, max_val: float) -> Vec3:
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"""Restrict the value of the X, Y and Z components of the vector to be within the given values.
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"""Restrict the value of the X, Y and Z components of the vector to be within the given values.
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@ -868,11 +869,16 @@ class Mat4(tuple):
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0.0, 0.0, 0.0, 1.0))
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0.0, 0.0, 0.0, 1.0))
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@classmethod
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@classmethod
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def look_at(cls, position: Vec3, target: Vec3, up: Vec3) -> Mat4:
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def look_at(cls: type[Mat4T], position: Vec3, target: Vec3, up: Vec3):
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direction = target - position
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f = (target - position).normalize()
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direction_mat4 = cls.look_at_direction(direction, up)
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u = up.normalize()
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position_mat4 = cls.from_translation(-position)
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s = f.cross(u)
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return direction_mat4 @ position_mat4
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u = s.cross(f)
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return cls([s.x, u.x, -f.x, 0.0,
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s.y, u.y, -f.y, 0.0,
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s.z, u.z, -f.z, 0.0,
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-s.dot(position), -u.dot(position), f.dot(position), 1.0])
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def row(self, index: int) -> tuple:
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def row(self, index: int) -> tuple:
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"""Get a specific row as a tuple."""
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"""Get a specific row as a tuple."""
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@ -185,14 +185,13 @@ class _ShapeGroup(Group):
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def __eq__(self, other):
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def __eq__(self, other):
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return (other.__class__ is self.__class__ and
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return (other.__class__ is self.__class__ and
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self.program == other.program and
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self.parent == other.parent and
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self.parent == other.parent and
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self.order == other.order and
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self.blend_src == other.blend_src and
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self.blend_src == other.blend_src and
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self.blend_dest == other.blend_dest and
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self.blend_dest == other.blend_dest)
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self.program == other.program)
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def __hash__(self):
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def __hash__(self):
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return hash((id(self.parent), self.blend_src, self.blend_dest, self.order, self.program))
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return hash((self.program, self.parent, self.blend_src, self.blend_dest))
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class ShapeBase(ABC):
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class ShapeBase(ABC):
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@ -209,7 +209,7 @@ class SpriteGroup(graphics.Group):
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same parent group, texture and blend parameters.
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same parent group, texture and blend parameters.
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"""
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"""
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def __init__(self, texture, blend_src, blend_dest, program, order=0, parent=None):
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def __init__(self, texture, blend_src, blend_dest, program, parent=None):
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"""Create a sprite group.
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"""Create a sprite group.
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The group is created internally when a :py:class:`~pyglet.sprite.Sprite`
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The group is created internally when a :py:class:`~pyglet.sprite.Sprite`
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@ -231,7 +231,7 @@ class SpriteGroup(graphics.Group):
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`parent` : `~pyglet.graphics.Group`
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`parent` : `~pyglet.graphics.Group`
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Optional parent group.
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Optional parent group.
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"""
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"""
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super().__init__(order, parent)
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super().__init__(parent=parent)
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self.texture = texture
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self.texture = texture
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self.blend_src = blend_src
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self.blend_src = blend_src
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self.blend_dest = blend_dest
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self.blend_dest = blend_dest
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@ -263,7 +263,7 @@ class SpriteGroup(graphics.Group):
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self.blend_dest == other.blend_dest)
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self.blend_dest == other.blend_dest)
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def __hash__(self):
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def __hash__(self):
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return hash((self.parent, id(self.program),
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return hash((self.program, self.parent,
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self.texture.id, self.texture.target,
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self.texture.id, self.texture.target,
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self.blend_src, self.blend_dest))
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self.blend_src, self.blend_dest))
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@ -335,7 +335,7 @@ class Sprite(event.EventDispatcher):
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self._texture = img.get_texture()
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self._texture = img.get_texture()
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self._batch = batch or graphics.get_default_batch()
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self._batch = batch or graphics.get_default_batch()
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self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, 0, group)
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self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, group)
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self._subpixel = subpixel
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self._subpixel = subpixel
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self._create_vertex_list()
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self._create_vertex_list()
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@ -434,7 +434,6 @@ class Sprite(event.EventDispatcher):
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self._group.blend_src,
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self._group.blend_src,
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self._group.blend_dest,
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self._group.blend_dest,
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self._group.program,
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self._group.program,
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0,
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group)
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group)
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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@ -472,7 +471,6 @@ class Sprite(event.EventDispatcher):
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self._group.blend_src,
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self._group.blend_src,
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self._group.blend_dest,
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self._group.blend_dest,
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self._group.program,
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self._group.program,
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0,
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self._group.parent)
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self._group.parent)
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self._vertex_list.delete()
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self._vertex_list.delete()
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self._texture = texture
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self._texture = texture
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@ -871,7 +869,6 @@ class AdvancedSprite(pyglet.sprite.Sprite):
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self._group.blend_src,
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self._group.blend_src,
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self._group.blend_dest,
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self._group.blend_dest,
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program,
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program,
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0,
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self._group)
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self._group)
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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self._batch.migrate(self._vertex_list, GL_TRIANGLES, self._group, self._batch)
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self._program = program
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self._program = program
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