button!!!!!!!!!!

This commit is contained in:
shenjack 2024-01-20 00:38:32 +08:00
parent 190fc34446
commit 67ecba2d26
Signed by: shenjack
GPG Key ID: 7B1134A979775551
5 changed files with 204 additions and 52 deletions

View File

@ -26,25 +26,21 @@ from Difficult_Rocket.api.types import Options, FontData
RGBA = Tuple[int, int, int, int] RGBA = Tuple[int, int, int, int]
class ButtonDrawTheme: class BaseButtonTheme:
""" """
直接绘制按钮的风格 按钮的风格
""" """
name = "BaseButtonTheme"
name = "ButtonDrawTheme" def __init__(self, x: int, y: int,
width: int, height: int,
def __init__(self, batch: Batch, group: Group): batch: Batch, group: Group):
self.batch = batch self.batch = batch
self.group = group self.group = group
a = (72, 73, 74) self.x = x
b = (109, 109, 110) self.y = y
c = (88, 91, 92) self.width = width
d = (124, 124, 125) self.height = height
e = (49, 50, 51)
touch_a = (49, 50, 51)
touch_b = (90, 91, 92)
touch_c = (71, 72, 72)
touch_d = (106, 107, 108)
def on_touch(self, x, y) -> None: def on_touch(self, x, y) -> None:
""" """
@ -75,6 +71,93 @@ class ButtonDrawTheme:
""" """
class MinecraftWikiButtonTheme(BaseButtonTheme):
"""
直接绘制按钮的风格
"""
name = "MinecraftWikiButtonTheme"
def __init__(self, x: int, y: int,
width: int, height: int,
batch: Batch, group: Group):
super().__init__(x, y, width, height, batch, group)
self.batch = batch
self.group = group
a = (72, 73, 74, 255)
b = (109, 109, 110, 255)
c = (88, 91, 92, 255)
d = (124, 124, 125, 255) # 左下和右上两个重叠点的颜色.... 画吗?
e = (49, 50, 51, 255)
touch_a = (49, 50, 51, 255)
touch_b = (90, 91, 92, 255)
touch_c = (71, 72, 72, 255)
touch_d = (106, 107, 108, 255) # 同上
pad = 2 # 边框宽度 2 px
list_pad = 4 # 下巴 4px
# 主背景
self.back_ground = Rectangle(x=x, y=y,
width=width, height=height,
color=a, batch=batch, group=Group(order=0, parent=group))
# 左上方向的覆盖
self.cover_back = Rectangle(x=x, y=y + pad + list_pad,
width=width - pad, height=height - pad - list_pad,
color=b, batch=batch, group=Group(order=1, parent=group))
# 右下方向的覆盖
self.cover_back2 = Rectangle(x=x + pad, y=y + pad + list_pad,
width=width - (pad * 2), height=height - (pad * 2) - list_pad,
color=c, batch=batch, group=Group(order=2, parent=group))
# 下巴的框
self.list_back = Rectangle(x=x, y=y,
width=width, height=list_pad,
color=e, batch=batch, group=Group(order=1, parent=group))
self.a = a
self.b = b
self.c = c
self.d = d
self.e = e
self.touch_a = touch_a
self.touch_b = touch_b
self.touch_c = touch_c
self.touch_d = touch_d
self.pad = pad
self.list_pad = list_pad
def on_touch(self, x, y) -> None:
"""
当鼠标在按钮上的时候
:param x: 鼠标绝对位置
:param y: 鼠标绝对位置
:return:
"""
def on_move_away(self) -> None:
"""
当鼠标移出按钮的时候
:return:
"""
def on_hit(self, x: int, y: int) -> None:
"""
当鼠标点击按钮的时候
:param x: 鼠标绝对位置
:param y: 鼠标绝对位置
:return:
"""
self.back_ground.color = self.touch_a
self.cover_back.color = self.touch_b
self.cover_back2.color = self.touch_c
def on_release(self) -> None:
"""
当鼠标松开按钮的时候
:return:
"""
self.back_ground.color = self.a
self.cover_back.color = self.b
self.cover_back2.color = self.c
class ButtonThemeOptions(Options): class ButtonThemeOptions(Options):
"""基于 Options 写的 ButtonTheme""" """基于 Options 写的 ButtonTheme"""
@ -103,6 +186,7 @@ class PressTextButton(widgets.WidgetBase):
batch: Optional[Batch] = None, batch: Optional[Batch] = None,
group: Optional[Group] = None, group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None, theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[type(BaseButtonTheme)] = None,
): ):
super().__init__(x, y, width, height) super().__init__(x, y, width, height)
self.main_batch = batch or Batch() self.main_batch = batch or Batch()
@ -125,7 +209,7 @@ class PressTextButton(widgets.WidgetBase):
batch=self.main_batch, batch=self.main_batch,
group=self.front_group, group=self.front_group,
x=self._x, x=self._x,
y=self._y, y=self._y + 4,
width=self._width, width=self._width,
height=self._height, height=self._height,
) )
@ -137,6 +221,7 @@ class PressTextButton(widgets.WidgetBase):
stretch=self.theme.font_theme.stretch, stretch=self.theme.font_theme.stretch,
) )
self.font_height = self.font.ascent - self.font.descent self.font_height = self.font.ascent - self.font.descent
if draw_theme is None:
self.back_rec = Rectangle( self.back_rec = Rectangle(
x=self._x, x=self._x,
y=self._y, y=self._y,
@ -146,6 +231,16 @@ class PressTextButton(widgets.WidgetBase):
batch=self.main_batch, batch=self.main_batch,
group=self.back_ground_group, group=self.back_ground_group,
) )
self.draw_theme = False
else:
self.draw_theme = draw_theme(
x=self._x,
y=self._y,
width=self._width,
height=self._height,
batch=self.main_batch,
group=self.back_ground_group,
)
self.value = text # 重新分配一下高度和宽度的位置 self.value = text # 重新分配一下高度和宽度的位置
@ -160,33 +255,69 @@ class PressTextButton(widgets.WidgetBase):
text_width = self.text_label.content_width text_width = self.text_label.content_width
self.text_label.x = self._x + (self.width - text_width) // 2 self.text_label.x = self._x + (self.width - text_width) // 2
self.text_label.y = ( self.text_label.y = (
self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) + 4
) # 修正一下位置 ) # 修正一下位置
def __contains__(self, item): @property
return item in self.back_rec def batch(self) -> Batch:
return self.main_batch
@batch.setter
def batch(self, value: Batch):
assert isinstance(value, Batch), "batch must be a pyglet.graphics.Batch"
self.main_batch = value
self.text_label.batch = value
self.back_rec.batch = value
self.user_batch = True
def __contains__(self, point):
if self.draw_theme:
x, y = self.x, self.y
return x < point[0] < x + self._width and y < point[1] < y + self._height
return point in self.back_rec
def on_draw(self): def on_draw(self):
if not self.user_batch: if not self.user_batch:
self.main_batch.draw() self.main_batch.draw()
def on_mouse_motion(self, x, y, dx, dy): def on_mouse_motion(self, x, y, dx, dy):
if (x, y) in self.back_rec: if (x, y) in self:
if self.draw_theme:
...
else:
self.back_rec.color = self.touched_color self.back_rec.color = self.touched_color
else: else:
self.pressed = False self.pressed = False
if self.draw_theme:
self.draw_theme.on_move_away()
self.draw_theme.on_release()
else:
self.back_rec.color = self.untouched_color self.back_rec.color = self.untouched_color
def on_mouse_press(self, x, y, buttons, modifiers) -> bool: def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
if (x, y) in self and buttons == mouse.LEFT: if (x, y) in self:
if buttons == mouse.LEFT:
if self.draw_theme:
self.draw_theme.on_hit(x, y)
else:
self.back_rec.color = self.hit_color self.back_rec.color = self.hit_color
self.dispatch_event("on_press", x, y) self.dispatch_event("on_press", x, y)
self.pressed = True self.pressed = True
return True return True
else:
self.pressed = False
if self.draw_theme:
self.draw_theme.on_release()
else:
self.back_rec.color = self.untouched_color
self.dispatch_event("on_release", x, y)
return False return False
def on_mouse_release(self, x, y, buttons, modifiers): def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self: if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_release()
else:
self.back_rec.color = self.touched_color self.back_rec.color = self.touched_color
self.pressed = False self.pressed = False
@ -198,3 +329,4 @@ class PressTextButton(widgets.WidgetBase):
PressTextButton.register_event_type("on_press") PressTextButton.register_event_type("on_press")
PressTextButton.register_event_type("on_release")

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@ -7,8 +7,8 @@ fonts_folder = "assets/fonts"
[window] [window]
style = "None" style = "None"
width = 1569 width = 1003
height = 1298 height = 632
visible = true visible = true
gui_scale = 1 gui_scale = 1
caption = "Difficult Rocket v{DR_version}" caption = "Difficult Rocket v{DR_version}"

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@ -93,9 +93,13 @@ class DR_mod(ModInfo): # NOQA
def on_client_start(self, game: Game, client: ClientWindow): def on_client_start(self, game: Game, client: ClientWindow):
from .sr1_ship import SR1ShipRender from .sr1_ship import SR1ShipRender
from .menu import Menu
client.add_sub_screen("DR_game_menu", Menu)
logger.info("added dr_game_menu screen", tag="dr_game")
client.add_sub_screen("SR1_ship", SR1ShipRender) client.add_sub_screen("SR1_ship", SR1ShipRender)
logger.info("on_client_start added sub screen") logger.info("added SR1_ship screen", tag="dr_game")
def on_unload(self, game: Game): def on_unload(self, game: Game):
game.client.window.screen_list.pop("SR1_ship") game.client.window.screen_list.pop("SR1_ship")

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@ -9,6 +9,8 @@ from pyglet.graphics import Batch, Group
from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.screen import BaseScreen from Difficult_Rocket.api.screen import BaseScreen
from Difficult_Rocket.gui.widget.button import PressTextButton, MinecraftWikiButtonTheme
# from . import DR_mod_runtime # from . import DR_mod_runtime
@ -26,3 +28,30 @@ class Menu(BaseScreen):
# 占位, 高二看看能不能咕出来点啥 (20230911) # 占位, 高二看看能不能咕出来点啥 (20230911)
# 欸呀, 正好是 911 纪念日哦 # 欸呀, 正好是 911 纪念日哦
# 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119)
self.main_button = PressTextButton(
x=200,
y=300,
width=150,
height=30,
text="test button",
batch=self.main_batch,
group=self.main_group,
draw_theme=MinecraftWikiButtonTheme,
)
self.button2 = PressTextButton(
x=200,
y=200,
width=150,
height=30,
text="test button",
batch=self.main_batch,
group=self.main_group,
)
main_window.push_handlers(self.main_button)
main_window.push_handlers(self.button2)
def on_draw(self, dt: float, window: ClientWindow):
self.main_batch.draw()

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@ -126,18 +126,6 @@ class SR1ShipRender(BaseScreen):
) )
self.render_d_label.visible = self.status.draw_d_pos self.render_d_label.visible = self.status.draw_d_pos
self.test_button = PressTextButton(
x=100,
y=100,
width=150,
height=30,
text="test button",
batch=self.main_batch,
group=Group(5, parent=main_window.main_group),
)
# self.test_button.push_handlers(main_window)
main_window.push_handlers(self.test_button)
# Optional data # Optional data
self.textures: SR1Textures = SR1Textures() self.textures: SR1Textures = SR1Textures()
self.gen_draw: Optional[Generator] = None self.gen_draw: Optional[Generator] = None
@ -442,7 +430,6 @@ class SR1ShipRender(BaseScreen):
return return
self.render_d_line.x2 = width // 2 self.render_d_line.x2 = width // 2
self.render_d_line.y2 = height // 2 self.render_d_line.y2 = height // 2
self.test_button._update_position()
def on_mouse_scroll( def on_mouse_scroll(
self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow