add python camera
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Difficult_Rocket/utils/camera.py
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123
Difficult_Rocket/utils/camera.py
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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# Huge thanks to pyglet developers
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from typing import Tuple, Optional
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class Camera:
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"""
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>>> from pyglet.window import Window
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>>> window = Window()
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>>> camera = Camera(window)
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>>> @window.event
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>>> def on_draw():
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>>> camera.begin()
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>>> window.clear()
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>>> camera.end()
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"""
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def __init__(self,
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window,
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zoom: Optional[float] = 1.0,
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dx: Optional[float] = 1.0,
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dy: Optional[float] = 1.0,
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min_zoom: Optional[float] = 1.0,
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max_zoom: Optional[float] = 1.0) -> None:
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self.window = window
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self.dx = dx
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self.dy = dy
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self.zoom = zoom
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self.min_zoom = min_zoom
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self.max_zoom = max_zoom
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def get_view(self):
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return self.window.view
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@property
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def position(self) -> Tuple[float, float]:
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return self.dx, self.dy
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@position.setter
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def position(self, value: Tuple[float, float]):
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self.dx, self.dy = value
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@property
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def zoom_level(self) -> float:
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return self.zoom
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@zoom_level.setter
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def zoom_level(self, value: float) -> None:
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self.zoom = min(max(value, self.min_zoom), self.max_zoom)
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def begin(self) -> None:
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view = self.window.view
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x = self.window.width / self.zoom + (self.dx / self.zoom)
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y = self.window.height / self.zoom + (self.dy / self.zoom)
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view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
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view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
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self.window.view = view_matrix
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def end(self) -> None:
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view = self.window.view
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x = self.window.width / self.zoom + (self.dx / self.zoom)
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y = self.window.height / self.zoom + (self.dy / self.zoom)
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view_matrix = view.scale((1.0 / self.zoom, 1.0 / self.zoom, 1))
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view_matrix = view_matrix.translate((-x * self.zoom, -y * self.zoom, 0))
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self.window.view = view_matrix
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def __enter__(self):
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self.begin()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.end()
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class CenterCamera(Camera):
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"""
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A camera that centers the view on the center of the window
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>>> from pyglet.window import Window
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>>> window = Window()
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>>> camera = CenterCamera(window)
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>>> @window.event
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>>> def on_draw():
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>>> camera.begin()
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>>> window.clear()
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>>> camera.end()
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"""
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def begin(self) -> None:
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view = self.window.view
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x = self.window.width / 2.0 / self.zoom + (self.dx / self.zoom)
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y = self.window.height / 2.0 / self.zoom + (self.dy / self.zoom)
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view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
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view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
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self.window.view = view_matrix
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def end(self) -> None:
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view = self.window.view
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x = self.window.width / 2.0 / self.zoom + (self.dx / self.zoom)
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y = self.window.height / 2.0 / self.zoom + (self.dy / self.zoom)
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view_matrix = view.scale((1.0 / self.zoom, 1.0 / self.zoom, 1))
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view_matrix = view_matrix.translate((-x * self.zoom, -y * self.zoom, 0))
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self.window.view = view_matrix
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@ -30,14 +30,14 @@ from Difficult_Rocket.utils.translate import Tr
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from Difficult_Rocket.api.types import Fonts, Options
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from Difficult_Rocket.api.types import Fonts, Options
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from Difficult_Rocket.command.line import CommandText
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from Difficult_Rocket.command.line import CommandText
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from Difficult_Rocket.client.screen import BaseScreen
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from Difficult_Rocket.client.screen import BaseScreen
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from Difficult_Rocket.utils.camera import CenterCamera
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from .types import SR1Textures, SR1PartTexture, SR1PartData, SR1Rotation, xml_bool
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from .types import SR1Textures, SR1PartTexture, SR1PartData, SR1Rotation, xml_bool
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.client import ClientWindow
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if DR_mod_runtime.use_DR_rust:
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if DR_mod_runtime.use_DR_rust:
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from .Difficult_Rocket_rs import (CenterCamera_rs,
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from .Difficult_Rocket_rs import (SR1PartList_rs,
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SR1PartList_rs,
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SR1Ship_rs,
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SR1Ship_rs,
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load_and_save_test,
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load_and_save_test,
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test_ship_read_and_write)
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test_ship_read_and_write)
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@ -138,9 +138,9 @@ class SR1ShipRender(BaseScreen):
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load_end_time = time.time_ns()
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load_end_time = time.time_ns()
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logger.info(sr_tr().mod.info.setup.use_time().format(
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logger.info(sr_tr().mod.info.setup.use_time().format(
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(load_end_time - load_start_time) / 1000000000))
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(load_end_time - load_start_time) / 1000000000))
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self.camera = CenterCamera(main_window,
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min_zoom=(1 / 2) ** 10, max_zoom=10)
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if DR_mod_runtime.use_DR_rust:
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if DR_mod_runtime.use_DR_rust:
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self.camera_rs = CenterCamera_rs(main_window,
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min_zoom=(1 / 2) ** 10, max_zoom=10)
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self.rust_parts = None
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self.rust_parts = None
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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self.part_data: Dict[int, SR1PartData] = {}
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self.part_data: Dict[int, SR1PartData] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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self.part_line_box = {}
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self.part_line_box = {}
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self.camera_rs.zoom = 1.0
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self.camera.zoom = 1.0
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if DR_mod_runtime.use_DR_rust:
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self.camera.dx = 0
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self.camera_rs.dx = 0
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self.camera.dy = 0
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self.camera_rs.dy = 0
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parts = self.xml_root.find('Parts')
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parts = self.xml_root.find('Parts')
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for part_xml in parts:
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for part_xml in parts:
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if part_xml.tag != 'Part':
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if part_xml.tag != 'Part':
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def update_parts(self) -> bool:
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def update_parts(self) -> bool:
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if not self.rendered:
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if not self.rendered:
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return False
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return False
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self.debug_line.x2, self.debug_line.y2 = self.camera_rs.dx + (
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self.debug_line.x2, self.debug_line.y2 = self.camera.dx + (
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self.window_pointer.width / 2), self.camera_rs.dy + (
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self.window_pointer.width / 2), self.camera.dy + (
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self.window_pointer.height / 2)
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self.window_pointer.height / 2)
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self.debug_d_pos_label.text = f'x: {self.camera_rs.dx} y: {self.camera_rs.dy}'
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self.debug_d_pos_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
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self.debug_d_pos_label.position = self.camera_rs.dx + (self.window_pointer.width / 2), self.camera_rs.dy + (
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self.debug_d_pos_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
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self.window_pointer.height / 2) + 10, 0
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self.window_pointer.height / 2) + 10, 0
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self.need_update_parts = False
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self.need_update_parts = False
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self.update_parts()
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self.update_parts()
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self.need_update_parts = False
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self.need_update_parts = False
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with self.camera_rs:
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with self.camera:
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self.part_box_batch.draw()
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self.part_box_batch.draw()
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self.part_batch.draw()
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self.part_batch.draw()
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self.part_box_batch.draw()
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self.part_box_batch.draw()
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mouse_dx = x - (window.width / 2)
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mouse_dx = x - (window.width / 2)
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mouse_dy = y - (window.height / 2)
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mouse_dy = y - (window.height / 2)
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# 鼠标缩放位置相对于屏幕中心的位置
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# 鼠标缩放位置相对于屏幕中心的位置
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mouse_dx_d = mouse_dx - self.camera_rs.dx
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mouse_dx_d = mouse_dx - self.camera.dx
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mouse_dy_d = mouse_dy - self.camera_rs.dy
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mouse_dy_d = mouse_dy - self.camera.dy
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# 鼠标相对偏移量的偏移量
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# 鼠标相对偏移量的偏移量
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if scroll_y == 0:
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if scroll_y == 0:
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zoom_d = 1
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zoom_d = 1
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else:
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else:
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zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
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zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
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# 缩放的变换量
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# 缩放的变换量
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if not (self.camera_rs.zoom == 10 and scroll_y > 0):
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if not (self.camera.zoom == 10 and scroll_y > 0):
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if self.camera_rs.zoom * zoom_d >= 10:
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if self.camera.zoom * zoom_d >= 10:
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zoom_d = 10 / self.camera_rs.zoom
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zoom_d = 10 / self.camera.zoom
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self.camera_rs.zoom = 10
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self.camera.zoom = 10
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else:
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else:
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self.camera_rs.zoom *= zoom_d
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self.camera.zoom *= zoom_d
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mouse_dx_d *= (1 - zoom_d)
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mouse_dx_d *= (1 - zoom_d)
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mouse_dy_d *= (1 - zoom_d)
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mouse_dy_d *= (1 - zoom_d)
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self.camera_rs.dx += mouse_dx_d
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self.camera.dx += mouse_dx_d
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self.camera_rs.dy += mouse_dy_d
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self.camera.dy += mouse_dy_d
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self.debug_mouse_line.x2, self.debug_mouse_line.y2 = x, y
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self.debug_mouse_line.x2, self.debug_mouse_line.y2 = x, y
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self.debug_mouse_delta_line.x2 = (mouse_dx - self.camera_rs.dx) * (1 - (0.5 ** scroll_y)) + (
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self.debug_mouse_delta_line.x2 = (mouse_dx - self.camera.dx) * (1 - (0.5 ** scroll_y)) + (
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window.width / 2)
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window.width / 2)
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self.debug_mouse_delta_line.y2 = (mouse_dy - self.camera_rs.dy) * (1 - (0.5 ** scroll_y)) + (
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self.debug_mouse_delta_line.y2 = (mouse_dy - self.camera.dy) * (1 - (0.5 ** scroll_y)) + (
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window.height / 2)
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window.height / 2)
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self.debug_mouse_label.text = f'x: {mouse_dx} y: {mouse_dy}'
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self.debug_mouse_label.text = f'x: {mouse_dx} y: {mouse_dy}'
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self.debug_mouse_label.position = x, y + 10, 0
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self.debug_mouse_label.position = x, y + 10, 0
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@ -355,9 +354,9 @@ class SR1ShipRender(BaseScreen):
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def on_command(self, command: CommandText, window: "ClientWindow"):
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def on_command(self, command: CommandText, window: "ClientWindow"):
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if command.find('render'):
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if command.find('render'):
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if command.find('reset'):
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if command.find('reset'):
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self.camera_rs.zoom = 1
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self.camera.zoom = 1
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self.camera_rs.dx = 0
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self.camera.dx = 0
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self.camera_rs.dy = 0
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self.camera.dy = 0
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self.window_pointer.view = Vec4()
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self.window_pointer.view = Vec4()
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else:
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else:
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self.need_draw = True
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self.need_draw = True
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@ -448,8 +447,8 @@ class SR1ShipRender(BaseScreen):
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def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
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def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
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if not self.focus:
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if not self.focus:
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return
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return
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self.camera_rs.dx += dx
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self.camera.dx += dx
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self.camera_rs.dy += dy
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self.camera.dy += dy
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self.need_update_parts = True
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self.need_update_parts = True
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# self.update_parts()
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# self.update_parts()
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