diff --git a/Difficult_Rocket/client/__init__.py b/Difficult_Rocket/client/__init__.py index c4c687e..4152d29 100644 --- a/Difficult_Rocket/client/__init__.py +++ b/Difficult_Rocket/client/__init__.py @@ -223,8 +223,7 @@ class ClientWindow(Window): self.SPF = Decimal('1') / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS)) # batch - self.part_batch = Batch() - self.label_batch = Batch() + self.main_batch = Batch() self.main_group = Group(0) # frame self.frame = pyglet.gui.Frame(self, order=20) @@ -233,10 +232,8 @@ class ClientWindow(Window): # setup self.setup() # 命令显示 - self.command_batch = Batch() - self.command_group = Group(1, parent=self.main_group) self.input_box = TextEntry(x=50, y=30, width=300, - batch=self.command_batch, text='') # 实例化 + batch=self.main_batch, text='', group=Group(1000, parent=self.main_group)) # 实例化 self.input_box.push_handlers(self) self.input_box.set_handler('on_commit', self.on_input) self.set_handlers(self.input_box) @@ -269,9 +266,9 @@ class ClientWindow(Window): try: pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps']) except KeyboardInterrupt: - self.logger.warn("==========client stop. KeyboardInterrupt info==========") + self.logger.warning("==========client stop. KeyboardInterrupt info==========") traceback.print_exc() - self.logger.warn("==========client stop. KeyboardInterrupt info end==========") + self.logger.warning("==========client stop. KeyboardInterrupt info end==========") self.dispatch_event("on_close", 'input') sys.exit(0) @@ -305,10 +302,6 @@ class ClientWindow(Window): now_FPS = pyglet.clock.get_frequency() self.fps_log.update_tick(now_FPS, decimal_tick) - def on_command_draw(self): - self.command_batch.draw() - - @_call_back(on_command_draw) @_call_screen_after def on_draw(self, *dt): while (command := self.game.console.get_command()) is not None: @@ -337,10 +330,9 @@ class ClientWindow(Window): # self.set_location(*self.get_location()) print('on hide!') - @_call_screen_after + @_call_screen_before def draw_batch(self): - self.part_batch.draw() - self.label_batch.draw() + self.main_batch.draw() """ command line event diff --git a/configs/main.toml b/configs/main.toml index 946b58f..63dd2c7 100644 --- a/configs/main.toml +++ b/configs/main.toml @@ -7,8 +7,8 @@ fonts_folder = "libs/fonts" [window] style = "None" -width = 1032 -height = 735 +width = 1268 +height = 1031 visible = true gui_scale = 1 caption = "Difficult Rocket v{DR_version}" diff --git a/mods/dr_game/__init__.py b/mods/dr_game/__init__.py index 66a01bf..a59f99f 100644 --- a/mods/dr_game/__init__.py +++ b/mods/dr_game/__init__.py @@ -17,7 +17,7 @@ from Difficult_Rocket.api.mod import ModInfo from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.api.types import Options, Version -DR_rust_version = Version("0.2.15.") # DR_mod 的 Rust 编写部分的兼容版本 +DR_rust_version = Version("0.2.15.1") # DR_mod 的 Rust 编写部分的兼容版本 logger = logging.getLogger('client.dr_game') diff --git a/mods/dr_game/sr1_ship.py b/mods/dr_game/sr1_ship.py index 039d37b..14cfe97 100644 --- a/mods/dr_game/sr1_ship.py +++ b/mods/dr_game/sr1_ship.py @@ -107,10 +107,8 @@ class SR1ShipRender(BaseScreen): # self.xml_doc: ElementTree = parse('configs/dock1.xml') # self.xml_root: ElementTree.Element = self.xml_doc.getroot() self.load_xml('configs/dock1.xml') - self.part_box_batch = Batch() - self.part_batch = Batch() - self.part_group = Group(2) - self.part_line_group = Group(1, parent=self.part_group) + self.main_batch = Batch() + self.part_group = Group(10, parent=main_window.main_group) self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size, text='SR1 render!', font_name=Fonts.微软等宽无线, width=main_window.width - 20, height=20, @@ -163,7 +161,7 @@ class SR1ShipRender(BaseScreen): # 你就这里改吧 cache_sprite = Sprite(img=self.textures.get_texture(part.textures), x=render_x, y=render_y, z=random.random(), - batch=self.part_batch, group=self.part_group) + batch=self.main_batch, group=self.part_group) # 你得帮我换算一下 XML 里的 x y 和这里的屏幕像素的关系(OK # 旋转啥的不是大问题, 我找你要那个渲染代码就是要 x y 的换算逻辑 cache_sprite.rotation = SR1Rotation.get_rotation(part.angle) @@ -176,6 +174,7 @@ class SR1ShipRender(BaseScreen): self.parts_sprite[part.id] = cache_sprite if DR_mod_runtime.use_DR_rust: + line_box_group = Group(6, parent=self.part_group) part_debug_box = self.rust_ship.get_part_box(part.id) if part_debug_box: # 线框 @@ -184,16 +183,16 @@ class SR1ShipRender(BaseScreen): color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255), random.randrange(100, 200)) part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[0][1] * 30, x2=part_debug_box[0][0] * 30, y2=part_debug_box[1][1] * 30, - batch=self.part_box_batch, width=width, color=color)) + batch=self.main_batch, width=width, color=color, group=line_box_group)) part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[1][1] * 30, x2=part_debug_box[1][0] * 30, y2=part_debug_box[1][1] * 30, - batch=self.part_box_batch, width=width, color=color)) + batch=self.main_batch, width=width, color=color, group=line_box_group)) part_line_box.append(Line(x=part_debug_box[1][0] * 30, y=part_debug_box[1][1] * 30, x2=part_debug_box[1][0] * 30, y2=part_debug_box[0][1] * 30, - batch=self.part_box_batch, width=width, color=color)) + batch=self.main_batch, width=width, color=color, group=line_box_group)) part_line_box.append(Line(x=part_debug_box[1][0] * 30, y=part_debug_box[0][1] * 30, x2=part_debug_box[0][0] * 30, y2=part_debug_box[0][1] * 30, - batch=self.part_box_batch, width=width, color=color)) + batch=self.main_batch, width=width, color=color, group=line_box_group)) self.part_line_box[part.id] = part_line_box # if not part_render: # 如果不渲染(渲染有毛病) # self.parts_sprite[part.id].visible = False @@ -202,6 +201,7 @@ class SR1ShipRender(BaseScreen): count = 0 yield each_count if DR_mod_runtime.use_DR_rust: + connect_line_group = Group(5, parent=self.part_group) for connect in self.rust_ship.connection: # 连接线 parent_part_data = self.part_data[connect[2]] @@ -209,7 +209,7 @@ class SR1ShipRender(BaseScreen): color = (random.randrange(100, 255), random.randrange(0, 255), random.randrange(0, 255), 255) self.part_line_list.append(Line(x=parent_part_data.x * 60, y=parent_part_data.y * 60, x2=child_part_data.x * 60, y2=child_part_data.y * 60, - batch=self.part_batch, group=self.part_line_group, + batch=self.main_batch, group=connect_line_group, width=1, color=color)) count += 1 if count >= each_count: @@ -262,6 +262,10 @@ class SR1ShipRender(BaseScreen): self.window_pointer.height / 2) + 10, 0 self.need_update_parts = False + def draw_batch(self, window: "ClientWindow"): + with self.camera: + self.main_batch.draw() + def on_draw(self, window: "ClientWindow"): if self.need_draw: self.render_ship() @@ -277,11 +281,6 @@ class SR1ShipRender(BaseScreen): self.update_parts() self.need_update_parts = False - with self.camera: - self.part_box_batch.draw() - self.part_batch.draw() - self.part_box_batch.draw() - self.debug_label.draw() if SR1ShipRender_Option.debug_mouse_d_pos: