用box重写了一遍外框
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@ -16,7 +16,7 @@ from pyglet.math import Mat4
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from pyglet.text import Label
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from pyglet.sprite import Sprite
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from pyglet.graphics import Batch, Group
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from pyglet.shapes import Line, Rectangle
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from pyglet.shapes import Line, Box
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from . import DR_mod_runtime
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from .types import SR1Textures, SR1Rotation
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@ -121,8 +121,8 @@ class SR1ShipRender(BaseScreen):
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self.render_d_label = Label(
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"debug label NODATA",
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font_name=Fonts.微软等宽无线,
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x=main_window.width / 2,
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y=main_window.height / 2,
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x=main_window.width // 2,
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y=main_window.height // 2,
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)
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self.render_d_label.visible = self.status.draw_d_pos
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@ -133,8 +133,7 @@ class SR1ShipRender(BaseScreen):
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self.ship_name: Optional[str] = None
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# List/Dict data
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self.part_sprites: Dict[int, List[Sprite]] = {}
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self.part_box_dict: Dict[int, Rectangle] = {}
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self.part_sprites: Dict[int, Tuple[Sprite, Box]] = {}
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self.part_outlines: Dict[int, List[Line]] = {}
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self.connection_lines: List[Line] = []
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@ -196,7 +195,7 @@ class SR1ShipRender(BaseScreen):
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part_group: Group,
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line_group: Group,
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batch: Batch,
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) -> Tuple[Sprite, List[Line]]:
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) -> Tuple[Sprite, Box]:
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"""
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还是重写一下渲染逻辑
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把渲染单个部件的逻辑提取出来放到这里
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@ -219,58 +218,20 @@ class SR1ShipRender(BaseScreen):
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random.randrange(0, 255),
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200,
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)
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part_line_box = []
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width = 4
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(x, y), (x2, y2) = part_data.get_part_box_by_type(part_type)
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part_line_box.append(
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Line(
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box = Box(
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x=x * 30,
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y=y * 30,
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x2=x * 30,
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y2=y2 * 30,
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batch=batch,
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width=width,
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width=part_type.width * 30,
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height=part_type.height * 30,
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thickness=width,
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color=line_colors,
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batch=batch,
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group=line_group,
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)
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)
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part_line_box.append(
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Line(
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x=x * 30,
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y=y2 * 30,
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x2=x2 * 30,
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y2=y2 * 30,
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batch=batch,
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width=width,
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color=line_colors,
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group=line_group,
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)
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)
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part_line_box.append(
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Line(
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x=x2 * 30,
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y=y2 * 30,
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x2=x2 * 30,
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y2=y * 30,
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batch=batch,
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width=width,
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color=line_colors,
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group=line_group,
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)
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)
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part_line_box.append(
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Line(
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x=x2 * 30,
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y=y * 30,
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x2=x * 30,
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y2=y * 30,
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batch=batch,
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width=width,
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color=line_colors,
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group=line_group,
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)
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)
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return part_sprite, part_line_box
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box.rotation = part_data.angle_r
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return part_sprite, box
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def sprite_batch(self, draw_batch: int = 100) -> Generator:
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"""
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@ -283,6 +244,7 @@ class SR1ShipRender(BaseScreen):
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self.status.draw_done = False
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# rust 渲染
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if DR_mod_runtime.use_DR_rust:
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self.rust_ship: SR1Ship_rs
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# 2 先渲染
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# 6 后渲染
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# 保证部件不会遮盖住连接线
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@ -292,13 +254,11 @@ class SR1ShipRender(BaseScreen):
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# 渲染连接的部件
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for part_type, part_data in self.rust_ship.as_list():
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# 渲染部件
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part_sprite, part_line_box = self.part_render_init(
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part_sprite, part_box = self.part_render_init(
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part_data, part_type, part_group, line_group, self.main_batch
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)
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for line in part_line_box:
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line.opacity = 100
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self.part_sprites[part_data.id] = part_sprite
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self.part_outlines[part_data.id] = part_line_box
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part_box.opacity = 100
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self.part_sprites[part_data.id] = (part_sprite, part_box)
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# TODO: 连接线渲染
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count += 2
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if count >= draw_batch:
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@ -306,19 +266,17 @@ class SR1ShipRender(BaseScreen):
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count = 0
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# 渲染未连接的部件
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for part_group, part_connections in self.rust_ship.disconnected_parts():
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for part_type, part_data in part_group[0]:
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for part_groups, part_connections in self.rust_ship.disconnected_parts():
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for part_type, part_data in part_groups[0]:
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# 未连接的需要同时把连接线也给渲染了
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# TODO: 连接线渲染
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part_sprite, part_line_box = self.part_render_init(
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part_sprite, part_box = self.part_render_init(
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part_data, part_type, part_group, line_group, self.main_batch
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)
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for line in part_line_box:
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line.opacity = 100
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part_box.opacity = 100
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# 未连接的部件透明度降低
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part_sprite.opacity = 100
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self.part_sprites[part_data.id] = part_sprite
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self.part_outlines[part_data.id] = part_line_box
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self.part_sprites[part_data.id] = (part_sprite, part_box)
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count += 2
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if count >= draw_batch:
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yield count
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@ -361,8 +319,7 @@ class SR1ShipRender(BaseScreen):
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self.status.draw_done = False
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logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name), tag="ship")
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start_time = time.perf_counter_ns()
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self.part_sprites: Dict[int, Sprite] = {}
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self.part_outlines: Dict[int, List[Line]] = {}
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self.part_sprites = {}
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self.connection_lines: List[Line] = []
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self.group_camera.reset()
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# 调用生成器 减少卡顿
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