用box重写了一遍外框

This commit is contained in:
shenjack-5600u 2024-05-26 11:25:33 +08:00
parent 160ad716c2
commit 5fa04bd47c
Signed by: shenjack
GPG Key ID: FDF9864E11C7E79F

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@ -16,7 +16,7 @@ from pyglet.math import Mat4
from pyglet.text import Label
from pyglet.sprite import Sprite
from pyglet.graphics import Batch, Group
from pyglet.shapes import Line, Rectangle
from pyglet.shapes import Line, Box
from . import DR_mod_runtime
from .types import SR1Textures, SR1Rotation
@ -121,8 +121,8 @@ class SR1ShipRender(BaseScreen):
self.render_d_label = Label(
"debug label NODATA",
font_name=Fonts.微软等宽无线,
x=main_window.width / 2,
y=main_window.height / 2,
x=main_window.width // 2,
y=main_window.height // 2,
)
self.render_d_label.visible = self.status.draw_d_pos
@ -133,8 +133,7 @@ class SR1ShipRender(BaseScreen):
self.ship_name: Optional[str] = None
# List/Dict data
self.part_sprites: Dict[int, List[Sprite]] = {}
self.part_box_dict: Dict[int, Rectangle] = {}
self.part_sprites: Dict[int, Tuple[Sprite, Box]] = {}
self.part_outlines: Dict[int, List[Line]] = {}
self.connection_lines: List[Line] = []
@ -196,7 +195,7 @@ class SR1ShipRender(BaseScreen):
part_group: Group,
line_group: Group,
batch: Batch,
) -> Tuple[Sprite, List[Line]]:
) -> Tuple[Sprite, Box]:
"""
还是重写一下渲染逻辑
把渲染单个部件的逻辑提取出来放到这里
@ -219,58 +218,20 @@ class SR1ShipRender(BaseScreen):
random.randrange(0, 255),
200,
)
part_line_box = []
width = 4
(x, y), (x2, y2) = part_data.get_part_box_by_type(part_type)
part_line_box.append(
Line(
box = Box(
x=x * 30,
y=y * 30,
x2=x * 30,
y2=y2 * 30,
batch=batch,
width=width,
width=part_type.width * 30,
height=part_type.height * 30,
thickness=width,
color=line_colors,
batch=batch,
group=line_group,
)
)
part_line_box.append(
Line(
x=x * 30,
y=y2 * 30,
x2=x2 * 30,
y2=y2 * 30,
batch=batch,
width=width,
color=line_colors,
group=line_group,
)
)
part_line_box.append(
Line(
x=x2 * 30,
y=y2 * 30,
x2=x2 * 30,
y2=y * 30,
batch=batch,
width=width,
color=line_colors,
group=line_group,
)
)
part_line_box.append(
Line(
x=x2 * 30,
y=y * 30,
x2=x * 30,
y2=y * 30,
batch=batch,
width=width,
color=line_colors,
group=line_group,
)
)
return part_sprite, part_line_box
box.rotation = part_data.angle_r
return part_sprite, box
def sprite_batch(self, draw_batch: int = 100) -> Generator:
"""
@ -283,6 +244,7 @@ class SR1ShipRender(BaseScreen):
self.status.draw_done = False
# rust 渲染
if DR_mod_runtime.use_DR_rust:
self.rust_ship: SR1Ship_rs
# 2 先渲染
# 6 后渲染
# 保证部件不会遮盖住连接线
@ -292,13 +254,11 @@ class SR1ShipRender(BaseScreen):
# 渲染连接的部件
for part_type, part_data in self.rust_ship.as_list():
# 渲染部件
part_sprite, part_line_box = self.part_render_init(
part_sprite, part_box = self.part_render_init(
part_data, part_type, part_group, line_group, self.main_batch
)
for line in part_line_box:
line.opacity = 100
self.part_sprites[part_data.id] = part_sprite
self.part_outlines[part_data.id] = part_line_box
part_box.opacity = 100
self.part_sprites[part_data.id] = (part_sprite, part_box)
# TODO: 连接线渲染
count += 2
if count >= draw_batch:
@ -306,19 +266,17 @@ class SR1ShipRender(BaseScreen):
count = 0
# 渲染未连接的部件
for part_group, part_connections in self.rust_ship.disconnected_parts():
for part_type, part_data in part_group[0]:
for part_groups, part_connections in self.rust_ship.disconnected_parts():
for part_type, part_data in part_groups[0]:
# 未连接的需要同时把连接线也给渲染了
# TODO: 连接线渲染
part_sprite, part_line_box = self.part_render_init(
part_sprite, part_box = self.part_render_init(
part_data, part_type, part_group, line_group, self.main_batch
)
for line in part_line_box:
line.opacity = 100
part_box.opacity = 100
# 未连接的部件透明度降低
part_sprite.opacity = 100
self.part_sprites[part_data.id] = part_sprite
self.part_outlines[part_data.id] = part_line_box
self.part_sprites[part_data.id] = (part_sprite, part_box)
count += 2
if count >= draw_batch:
yield count
@ -361,8 +319,7 @@ class SR1ShipRender(BaseScreen):
self.status.draw_done = False
logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name), tag="ship")
start_time = time.perf_counter_ns()
self.part_sprites: Dict[int, Sprite] = {}
self.part_outlines: Dict[int, List[Line]] = {}
self.part_sprites = {}
self.connection_lines: List[Line] = []
self.group_camera.reset()
# 调用生成器 减少卡顿