sync pyglet update (sprite)
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@ -299,7 +299,7 @@ class Sprite(event.EventDispatcher):
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else:
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else:
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self._texture = img.get_texture()
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self._texture = img.get_texture()
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self._batch = batch or graphics.get_default_batch()
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self._batch = batch
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self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, group)
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self._group = self.group_class(self._texture, blend_src, blend_dest, self.program, group)
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self._subpixel = subpixel
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self._subpixel = subpixel
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self._create_vertex_list()
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self._create_vertex_list()
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@ -656,27 +656,31 @@ class Sprite(event.EventDispatcher):
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def width(self):
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def width(self):
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"""Scaled width of the sprite.
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"""Scaled width of the sprite.
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Read-only. Invariant under rotation.
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Invariant under rotation.
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:type: int
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:type: int
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"""
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"""
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if self._subpixel:
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w = self._texture.width * abs(self._scale_x) * abs(self._scale)
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return self._texture.width * abs(self._scale_x) * abs(self._scale)
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return w if self._subpixel else int(w)
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else:
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return int(self._texture.width * abs(self._scale_x) * abs(self._scale))
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@width.setter
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def width(self, width):
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self.scale_x = width / (self._texture.width * abs(self._scale))
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@property
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@property
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def height(self):
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def height(self):
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"""Scaled height of the sprite.
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"""Scaled height of the sprite.
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Read-only. Invariant under rotation.
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Invariant under rotation.
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:type: int
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:type: int
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"""
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"""
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if self._subpixel:
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h = self._texture.height * abs(self._scale_y) * abs(self._scale)
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return self._texture.height * abs(self._scale_y) * abs(self._scale)
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return h if self._subpixel else int(h)
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else:
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return int(self._texture.height * abs(self._scale_y) * abs(self._scale))
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@height.setter
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def height(self, height):
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self.scale_y = height / (self._texture.height * abs(self._scale))
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@property
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@property
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def opacity(self):
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def opacity(self):
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