not this
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0a94b7c11d
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@ -167,7 +167,7 @@ class SR1ShipRender(BaseScreen):
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)
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)
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# Buttons
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# Buttons
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self.buttons_group = Group(100, parent=main_window.main_group)
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self.buttons_group = Group(110, parent=main_window.main_group)
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self.ships_buttons_group = Group(100, parent=main_window.main_group)
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self.ships_buttons_group = Group(100, parent=main_window.main_group)
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self.enter_game_button = PressEnterGameButton(
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self.enter_game_button = PressEnterGameButton(
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@ -235,7 +235,7 @@ class SR1ShipRender(BaseScreen):
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width=self.ships_buttons_w,
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width=self.ships_buttons_w,
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height=self.ships_buttons_h,
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height=self.ships_buttons_h,
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text=ships_files[i][8:],
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text=ships_files[i][8:],
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batch=self.ships_buttons_batch,
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batch=self.buttons_batch,
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group=self.ships_buttons_group,
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group=self.ships_buttons_group,
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draw_theme=MinecraftWikiButtonTheme,
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draw_theme=MinecraftWikiButtonTheme,
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)
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)
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@ -494,8 +494,13 @@ class SR1ShipRender(BaseScreen):
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)
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)
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self.main_batch.draw() # use group camera, no need to with
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self.main_batch.draw() # use group camera, no need to with
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if self.show_ships_buttons:
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if self.show_ships_buttons:
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for ship_button in self.ships_buttons:
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ship_button.x = self.ships_buttons_begin_x
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self.ships_buttons_batch.draw()
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self.ships_buttons_batch.draw()
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self.buttons_batch.draw() # use group camera, no need to with
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else:
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for ship_button in self.ships_buttons:
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ship_button.x = self.width + self.ships_buttons_w * 2
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self.buttons_batch.draw()
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gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glDisable(gl.GL_SCISSOR_TEST)
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gl.glDisable(gl.GL_SCISSOR_TEST)
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