dr rs compat

This commit is contained in:
shenjack 2023-07-21 18:33:15 +08:00
parent 505d68c67b
commit 5406e7f5c7
Signed by: shenjack
GPG Key ID: 7B1134A979775551
5 changed files with 75 additions and 30 deletions

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@ -7,6 +7,13 @@
## 20230721 DR rs 0.2.17.0
### Add
- 导出了 export
- `PySR1PartData`
- `PySaveStatus`
- `map_ptype_textures(part_type: str) -> str`
### BreakingChanges
- `SR1Ship_rs`

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@ -15,15 +15,37 @@ if TYPE_CHECKING:
py_obj.draw()
return True
def get_version_str() -> str: ...
def get_version_str() -> str:
"""
获取版本号
:return: 版本号
"""
def part_list_read_test(file_name: Optional[str] = "./assets/builtin/PartList.xml") -> None: ...
def part_list_read_test(file_name: Optional[str] = "./assets/builtin/PartList.xml") -> None:
"""
PartList 读取测试
:param file_name:
:return:
"""
def read_ship_test(path: Optional[str] = "./assets/builtin/dock1.xml") -> None: ...
def read_ship_test(path: Optional[str] = "./assets/builtin/dock1.xml") -> None:
"""
飞船存档读取测试
:param path:
:return:
"""
def map_ptype_textures(part_type: str) -> str:
"""
获取零件的贴图 (写死的)
:param part_type:
:return:
"""
class SR1PartType_rs:
""" 用于从 rust 中读取 SR1PartType
class SR1PartType_rs: # NOQA
"""
用于从 rust 中读取 SR1PartType
不能从 Python 端创建
自带一些可从 Python 端读取的属性 (实际上就是一个接口)
"""
@ -50,7 +72,7 @@ if TYPE_CHECKING:
""" 零件是否隐藏 """
class SR1PartList_rs:
class SR1PartList_rs: # NOQA
""" 用于从 rust 中读取 SR1PartList """
def __init__(self, file_name: Optional[str] = "./assets/builtin/PartList.xml",
list_name: Optional[str] = 'NewPartList'): ...
@ -59,8 +81,9 @@ if TYPE_CHECKING:
def get_part_type(self, name: str) -> SR1PartType_rs: ...
class SR1PartData_rs:
""" 用于从 rust 中读取 SR1PartData (其实好像也没啥用哈)
class SR1PartData_rs: # NOQA
"""
用于从 rust 中读取 SR1PartData (其实好像也没啥用哈)
"""
@property
def id(self) -> int: ...
@ -85,10 +108,10 @@ if TYPE_CHECKING:
@property
def flip_y(self) -> bool: ...
class SaveStatus_rs:
class SaveStatus_rs: # NOQA
def __init__(self, save_default: Optional[bool] = False) -> None: ...
class SR1Ship_rs:
class SR1Ship_rs: # NOQA
""" 用于高效且省内存的读取 SR1Ship """
def __init__(self,
file_path: Optional[str] = './assets/builtin/dock1.xml',
@ -113,7 +136,7 @@ if TYPE_CHECKING:
"""用于返回一个包含所有已连接零件的字典"""
def save(self, file_path: str, save_status: Optional[SaveStatus_rs] = None) -> None: ...
class Console_rs:
class Console_rs: # NOQA
def __init__(self) -> None: ...
def start(self) -> None: ...
def stop(self) -> bool: ...

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@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.types import Options, Version
DR_rust_version = Version("0.2.17.0") # DR_mod 的 Rust 编写部分的兼容版本
DR_rust_version = Version("0.2.18.0") # DR_mod 的 Rust 编写部分的兼容版本
logger = logging.getLogger('client.dr_game')

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@ -40,7 +40,10 @@ if TYPE_CHECKING:
if DR_mod_runtime.use_DR_rust:
from .Difficult_Rocket_rs import (SR1PartList_rs,
SR1Ship_rs)
SR1Ship_rs,
SR1PartData_rs,
SR1PartType_rs,
map_ptype_textures)
logger = logging.getLogger('client.dr_game_sr1_ship')
logger.level = logging.DEBUG
@ -117,8 +120,8 @@ class SR1ShipRender(BaseScreen):
self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
# Optional data
self.textures: SR1Textures = SR1Textures()
self.gen_draw: Optional[Generator] = None
self.textures: Union[SR1Textures, None] = None
self.xml_name: Optional[str] = None # 准备移除, 更换为基于 rust 的 xml 解析
self.xml_doc: Optional[ElementTree] = None # 准备移除, 更换为基于 rust 的 xml 解析
self.xml_root: Optional[Element] = None # 准备移除, 更换为基于 rust 的 xml 解析
@ -163,13 +166,6 @@ class SR1ShipRender(BaseScreen):
print(e)
return False
def load_textures(self):
"""
初始化纹理加载
:return:
"""
self.textures = SR1Textures()
def gen_sprite(self, part_datas: Dict[int, SR1PartData], each_count: int = 100) -> Generator:
"""
生成 sprite
@ -181,7 +177,23 @@ class SR1ShipRender(BaseScreen):
count = 0
self.drawing = True
# rust 渲染
if DR_mod_runtime.use_DR_rust:
for p_id, parts in self.rust_ship.as_dict().items():
p_id: int
parts: List[Tuple[SR1PartType_rs, SR1PartData_rs]]
part_group = Group(20, parent=self.part_group)
batch = []
for p_type, p_data in parts:
part_sprite = Sprite(img=self.textures.get_texture(map_ptype_textures(p_data.part_type_id)),
x=p_data.x * 60, y=p_data.y * 60, z=random.random(),
batch=self.main_batch, group=part_group)
batch.append(part_sprite)
count += 1
if count >= each_count:
count = 0
yield
# python 渲染
for part_id, part in part_datas.items():
@ -252,8 +264,6 @@ class SR1ShipRender(BaseScreen):
"""
渲染船
"""
if self.textures is None:
self.load_textures()
logger.info(sr_tr().sr1.ship.ship.load().format(self.xml_name))
start_time = time.perf_counter_ns()
self.part_data: Dict[int, SR1PartData] = {}

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@ -33,10 +33,8 @@ class SR1PartData:
class SR1Textures(Options):
""" 存储 sr1 的材质 img """
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.flush_option()
for image_name in self.cached_options:
def load_file(self, **kwargs):
for image_name in self.flush_option():
img = load(f'assets/textures/parts/{image_name}.png')
img.anchor_x = img.width // 2
img.anchor_y = img.height // 2
@ -49,8 +47,10 @@ class SR1Textures(Options):
:param name:
:return:
"""
assert name in self.cached_options
if name in self.cached_options:
return self.cached_options.get(name)
else:
return None
Battery: AbstractImage = None
Beam: AbstractImage = None
@ -134,6 +134,11 @@ class SR1Rotation(Options):
@classmethod
def get_rotation(cls, radian: float) -> float:
"""
实际上就是将弧度转换为角度 (同时自带一个映射表)
:param radian:
:return:
"""
if radian in cls.radian_angle_map:
return cls.radian_angle_map[radian]
else: