DR 0.7.1.4 + DR_rs 0.2.5.4

This commit is contained in:
shenjack 2023-03-01 16:27:05 +08:00
parent 9aaa1a1a23
commit 53c4731593
4 changed files with 115 additions and 34 deletions

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@ -22,9 +22,9 @@ from Difficult_Rocket.api.types import Options
from libs.MCDR.version import Version from libs.MCDR.version import Version
game_version = Version("0.7.1.2") # 游戏版本 game_version = Version("0.7.1.4") # 游戏版本
build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关) build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关)
DR_rust_version = Version("0.2.5.3") # DR 的 Rust 编写部分的版本 DR_rust_version = Version("0.2.5.4") # DR 的 Rust 编写部分的版本
Api_version = Version("0.0.0.1") # API 版本 Api_version = Version("0.0.0.1") # API 版本
__version__ = game_version __version__ = game_version

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@ -16,7 +16,7 @@ use pyo3::prelude::*;
#[pyfunction] #[pyfunction]
fn get_version_str() -> String { fn get_version_str() -> String {
return String::from("0.2.5.3"); return "0.2.5.4".to_string();
} }
#[pyfunction] #[pyfunction]

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@ -98,6 +98,20 @@ pub mod part_list {
pub points: Vec<AttachPoint>, pub points: Vec<AttachPoint>,
} }
impl AttachPoints {
pub fn new(attachs: Vec<AttachPoint>) -> Self {
AttachPoints { points: attachs }
}
pub fn insert(&mut self, attach: AttachPoint) {
self.points.push(attach);
}
pub fn unzip(&self) -> Vec<AttachPoint> {
self.points.clone()
}
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)] #[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub struct Damage { pub struct Damage {
pub disconnect: i32, pub disconnect: i32,
@ -253,6 +267,8 @@ pub mod part_list {
}; };
let damage = self.damage.unwrap_or(Damage {disconnect: 0, explode: 0, let damage = self.damage.unwrap_or(Damage {disconnect: 0, explode: 0,
explosion_power: Some(0u32), explosion_size: Some(0u32) }); explosion_power: Some(0u32), explosion_size: Some(0u32) });
let attach_points = if let Some(attach_points) = &self.attach_points {
Some(attach_points.unzip()) } else { None };
SR1PartType { SR1PartType {
id: self.id.clone(), id: self.id.clone(),
name: self.name.clone(), name: self.name.clone(),
@ -272,9 +288,9 @@ pub mod part_list {
drag: self.drag.unwrap_or(0.0), drag: self.drag.unwrap_or(0.0),
hidden: self.hidden.unwrap_or(false), hidden: self.hidden.unwrap_or(false),
buoyancy: self.buoyancy.unwrap_or(0.0), buoyancy: self.buoyancy.unwrap_or(0.0),
// shape: self.shape.clone().unwrap_or(vec![]),
shape: None, shape: None,
damage: damage.to_damage(), damage: damage.to_damage(),
attach_points,
attr: part_attr, attr: part_attr,
} }
} }

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@ -8,9 +8,10 @@
pub mod sr1 { pub mod sr1 {
use super::math::{Shape, Point2D}; // use super::math::{Shape, Point2D};
use crate::sr1_data::part_list::{RawPartList, RawPartType, SR1PartTypeEnum, Location}; use crate::sr1_data::part_list::{RawPartList, RawPartType, SR1PartTypeEnum};
use crate::sr1_data::part_list::Damage as RawDamage; use crate::sr1_data::part_list::Damage as RawDamage;
use crate::sr1_data::part_list::{Tank, Engine, Solar, Rcs, Lander, AttachPoint, AttachPoints, Shape as RawShape};
#[inline] #[inline]
pub fn map_ptype_textures(ptype: String) -> String { pub fn map_ptype_textures(ptype: String) -> String {
@ -63,7 +64,7 @@ pub mod sr1 {
pub connections: Option<Vec<((usize, usize), (isize, isize))>> pub connections: Option<Vec<((usize, usize), (isize, isize))>>
} }
#[derive(Clone)] #[derive(Copy, Clone)]
pub enum SR1PartAttr { pub enum SR1PartAttr {
Tank { Tank {
fuel: f64, fuel: f64,
@ -87,7 +88,7 @@ pub mod sr1 {
consumption: f64, consumption: f64,
size: f64, size: f64,
}, },
Solar { charge_rate: f64, }, Solar { charge_rate: f64 },
Lander { Lander {
max_angle: f64, max_angle: f64,
min_length: f64, min_length: f64,
@ -162,18 +163,30 @@ pub mod sr1 {
// 综合属性 // 综合属性
pub damage: Damage, pub damage: Damage,
// 部件受损相关属性 // 部件受损相关属性
pub shape: Option<Shape>, pub shape: Option<Vec<RawShape>>,
// 部件碰撞箱 // 部件碰撞箱
pub attach_points: Option<Vec<AttachPoint>>,
// 部件连接点
pub attr: Option<SR1PartAttr> pub attr: Option<SR1PartAttr>
// 部件特殊属性 // 部件特殊属性
} }
#[derive(Clone)] #[derive(Debug, Clone)]
pub struct SR1PartList { pub struct SR1PartList {
pub types: Vec<SR1PartType>, pub types: Vec<SR1PartType>,
pub name: String, pub name: String,
} }
impl SR1PartList {
pub fn to_raw_part_list(&self) -> RawPartList {
let mut types: Vec<RawPartType> = Vec::new();
for part_type in &self.types {
types.insert(0, part_type.to_raw_part_type());
}
RawPartList{part_types: types}
}
}
pub trait SR1PartTypeData { pub trait SR1PartTypeData {
fn to_sr_part_type(&self) -> SR1PartType; fn to_sr_part_type(&self) -> SR1PartType;
fn to_raw_part_type(&self) -> RawPartType; fn to_raw_part_type(&self) -> RawPartType;
@ -197,10 +210,6 @@ pub mod sr1 {
SR1PartList::new(name, types) SR1PartList::new(name, types)
} }
// pub fn part_type_new(part_type: RawPartType) -> Self {
// let mut types: Vec<SR1PartType> = Vec::new();
// }
pub fn insert_part(&mut self, part: SR1PartType) -> () { pub fn insert_part(&mut self, part: SR1PartType) -> () {
self.types.insert(0, part); self.types.insert(0, part);
} }
@ -212,7 +221,43 @@ pub mod sr1 {
} }
fn to_raw_part_type(&self) -> RawPartType { fn to_raw_part_type(&self) -> RawPartType {
// let shape = crate::sr1_data::part_list::Shape; let tank: Option<Tank> = match &self.attr {
Some(attr) => {
match attr {
SR1PartAttr::Tank {fuel, dry_mass, fuel_type} => {
Some(Tank {fuel: *fuel, dry_mass: *dry_mass, fuel_type: Some(*fuel_type)})
} _ => None } } _ => None };
let engine: Option<Engine> = match &self.attr {
Some(attr) => {
match attr {
SR1PartAttr::Engine {power, consumption, size, turn, fuel_type, throttle_exponential } => {
Some(Engine {power: *power, consumption: *consumption, throttle_exponential: Some(*throttle_exponential),
size: *size, turn: *turn, fuel_type: Some(*fuel_type)})
} _ => None } } _ => None };
let rcs: Option<Rcs> = match &self.attr {
Some(attr) => {
match attr {
SR1PartAttr::Rcs {power, consumption, size } => {
Some(Rcs {power: *power, consumption: *consumption, size: *size })
} _ => None } } _ => None };
let solar: Option<Solar> = match &self.attr {
Some(attr) => {
match attr {
SR1PartAttr::Solar {charge_rate } => {
Some(Solar {charge_rate: *charge_rate })
} _ => None } } _ => None };
let lander: Option<Lander> = match &self.attr {
Some(attr) => {
match attr {
SR1PartAttr::Lander {max_angle, min_length, max_length, angle_speed, length_speed, width } => {
Some(Lander {max_angle: *max_angle, min_length: *min_length, max_length: *max_length,
angle_speed: Some(*angle_speed), length_speed: Some(*length_speed), width: *width })
} _ => None } } _ => None };
let attach_point: Option<AttachPoints> = match &self.attach_points {
Some(attach_points) => {
if attach_points.len() > 0 {
Some(AttachPoints::new(attach_points.clone()))
} else { None } } _ => None };
RawPartType { RawPartType {
id: self.id.clone(), id: self.id.clone(),
name: self.name.clone(), name: self.name.clone(),
@ -233,14 +278,13 @@ pub mod sr1 {
hidden: Some(self.hidden), hidden: Some(self.hidden),
buoyancy: Some(self.buoyancy), buoyancy: Some(self.buoyancy),
damage: Some(self.damage.to_raw_damage()), damage: Some(self.damage.to_raw_damage()),
tank: None, tank,
engine: None, engine,
rcs: None, rcs,
solar: None, solar,
// shape: Some(self.shape.clone()), shape: self.shape.clone(),
shape: None,
attach_points: None, attach_points: None,
lander: None, lander,
} }
} }
} }
@ -250,6 +294,14 @@ pub mod sr1 {
#[allow(unused)] #[allow(unused)]
pub mod math { pub mod math {
pub trait Rotatable {
// 懒了,直接实现一个协议得了
#[inline]
fn rotate(&self, angle: f64) -> Self;
#[inline]
fn rotate_radius(&self, radius: f64) -> Self;
}
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Point2D { pub struct Point2D {
pub x: f64, pub x: f64,
@ -258,11 +310,11 @@ pub mod math {
impl Point2D { impl Point2D {
pub fn new(x: f64, y: f64) -> Self { pub fn new(x: f64, y: f64) -> Self {
Point2D{x, y} Point2D { x, y }
} }
#[inline] #[inline]
pub fn new_00() -> Self { Point2D { x: 0.0, y :0.0 } } pub fn new_00() -> Self { Point2D { x: 0.0, y: 0.0 } }
#[inline] #[inline]
pub fn distance(&self, other: &Point2D) -> f64 { pub fn distance(&self, other: &Point2D) -> f64 {
@ -275,10 +327,16 @@ pub mod math {
pub fn distance_00(&self) -> f64 { pub fn distance_00(&self) -> f64 {
self.distance(&Point2D::new(0.0, 0.0)) self.distance(&Point2D::new(0.0, 0.0))
} }
}
impl Rotatable for Point2D {
#[inline]
fn rotate(&self, angle: f64) -> Self {
self.rotate_radius(angle.to_radians())
}
#[inline] #[inline]
pub fn rotate_angle(&self, angle: f64) -> Self { fn rotate_radius(&self, radius: f64) -> Self {
let radius = angle.to_radians();
let sin = radius.sin(); let sin = radius.sin();
let cos = radius.cos(); let cos = radius.cos();
let x = self.x * cos - self.y * sin; let x = self.x * cos - self.y * sin;
@ -287,6 +345,7 @@ pub mod math {
} }
} }
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct CircularArc { pub struct CircularArc {
pub r: f64, pub r: f64,
@ -310,6 +369,16 @@ pub mod math {
pub end: Point2D, pub end: Point2D,
// end point // end point
} }
impl Rotatable for OneTimeLine {
fn rotate(&self, angle: f64) -> Self {
self.rotate_radius(angle.to_radians())
}
fn rotate_radius(&self, radius: f64) -> Self {
OneTimeLine::point_new(&self.start.rotate_radius(radius), &self.end.rotate_radius(radius))
}
}
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub enum Edge { pub enum Edge {
@ -322,7 +391,7 @@ pub mod math {
pub pos: Point2D, pub pos: Point2D,
pub angle: f64, pub angle: f64,
// 旋转角度 角度值 // 旋转角度 角度值
pub bounds: Vec<Edge> pub bounds: Vec<Edge>,
} }
impl Shape { impl Shape {
@ -346,12 +415,12 @@ pub mod math {
edges = edges.iter().map(|edge| { edges = edges.iter().map(|edge| {
match edge { match edge {
Edge::OneTimeLine(line) => { Edge::OneTimeLine(line) => {
let start = line.start.rotate_angle(angle); let start = line.start.rotate(angle);
let end = line.end.rotate_angle(angle); let end = line.end.rotate(angle);
Edge::OneTimeLine(OneTimeLine::point_new(&start, &end)) Edge::OneTimeLine(OneTimeLine::point_new(&start, &end))
}, },
Edge::CircularArc(arc) => { Edge::CircularArc(arc) => {
let pos = arc.pos.rotate_angle(angle); let pos = arc.pos.rotate(angle);
Edge::CircularArc(CircularArc{ r: arc.r, pos, start_angle: arc.start_angle, end_angle: arc.end_angle }) Edge::CircularArc(CircularArc{ r: arc.r, pos, start_angle: arc.start_angle, end_angle: arc.end_angle })
} }
} }
@ -404,10 +473,6 @@ pub mod math {
} }
} }
pub fn rotate(&self, angle: f64) -> Self {
OneTimeLine::point_new(&self.start.rotate_angle(angle), &self.end.rotate_angle(angle))
}
pub fn point_d() -> f64 { pub fn point_d() -> f64 {
1.0 1.0
} }