DR rs 0.2.21.0
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@ -3,7 +3,20 @@
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- 最新版本号
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- DR game: 0.3.2.0
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- DR rs: 0.2.20.2
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- DR rs: 0.2.21.0
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## 20230808 DR rs 0.2.21.0
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### Add
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- 在 `__init__.py` 里添加了
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- `sprite`
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- `type`
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- 的导出 (实际上就是 typing)
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- `SR1PartType_rs`
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- 添加了 `type` getter
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摸鱼真开心
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## 20230724 DR rs 0.2.20.2
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@ -60,6 +60,10 @@ if TYPE_CHECKING:
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def description(self) -> str:
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""" 零件的描述 """
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@property
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def sprite(self) -> str:
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""" 零件的贴图 """
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@property
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def mass(self) -> float:
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""" 零件的质量 """
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@ -80,6 +84,10 @@ if TYPE_CHECKING:
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def hidden(self) -> bool:
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""" 零件是否隐藏 """
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@property
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def type(self):
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""" 零件的类型 """
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class SR1PartList_rs: # NOQA
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""" 用于从 rust 中读取 SR1PartList """
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@ -12,7 +12,7 @@ package_path = 'Difficult_Rocket_rs'
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setup(
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name='Difficult_Rocket_rs',
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version="0.2.18.0",
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version="0.2.21.0",
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author='shenjackyuanjie',
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author_email='3695888@qq.com',
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rust_extensions=[RustExtension(target="Difficult_Rocket_rs.Difficult_Rocket_rs",
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@ -24,7 +24,7 @@ enum LoadState {
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}
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#[pyfunction]
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fn get_version_str() -> String { "0.2.20.2".to_string() }
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fn get_version_str() -> String { "0.2.21.0".to_string() }
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#[pyfunction]
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fn test_call(py_obj: &PyAny) -> PyResult<bool> {
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@ -76,6 +76,9 @@ pub mod data {
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#[getter]
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fn get_hidden(&self) -> bool { self.data.hidden }
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#[getter]
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fn get_type(&self) -> String { self.data.p_type.into() }
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}
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impl PySR1PartType {
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@ -41,6 +41,27 @@ pub mod part_list {
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lander,
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}
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impl Into<String> for SR1PartTypeEnum {
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fn into(self) -> String {
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match self {
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SR1PartTypeEnum::pod => "pod".to_string(),
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SR1PartTypeEnum::detacher => "detacher".to_string(),
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SR1PartTypeEnum::wheel => "wheel".to_string(),
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SR1PartTypeEnum::fuselage => "fuselage".to_string(),
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SR1PartTypeEnum::strut => "strut".to_string(),
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SR1PartTypeEnum::tank => "tank".to_string(),
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SR1PartTypeEnum::engine => "engine".to_string(),
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SR1PartTypeEnum::parachute => "parachute".to_string(),
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SR1PartTypeEnum::nosecone => "nosecone".to_string(),
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SR1PartTypeEnum::rcs => "rcs".to_string(),
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SR1PartTypeEnum::solar => "solar".to_string(),
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SR1PartTypeEnum::dockconnector => "dockconnector".to_string(),
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SR1PartTypeEnum::dockport => "dockport".to_string(),
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SR1PartTypeEnum::lander => "lander".to_string(),
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
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pub enum Location {
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Top,
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@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.types import Options, Version
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DR_rust_version = Version("0.2.20.2") # DR_mod 的 Rust 编写部分的兼容版本
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DR_rust_version = Version("0.2.21.0") # DR_mod 的 Rust 编写部分的兼容版本
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logger = logging.getLogger('client.dr_game')
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@ -169,7 +169,8 @@ class SR1ShipRender(BaseScreen):
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part_group = Group(2, parent=self.part_group)
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batch = []
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for p_type, p_data in parts:
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part_sprite = Sprite(img=self.textures.get_texture(map_ptype_textures(p_data.part_type_id)),
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sprite_name = self.part_list_rs.get_part_type(p_data.part_type_id).sprite
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part_sprite = Sprite(img=self.textures.get_texture(sprite_name),
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x=p_data.x * 60, y=p_data.y * 60, z=random.random(),
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batch=self.main_batch, group=part_group)
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part_sprite.rotation = p_data.angle_r
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