nice call
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527b0eec9a
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@ -77,26 +77,44 @@ impl WgpuContext {
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self.surface.configure(&self.device, &self.config);
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}
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fn inner_on_draw(&mut self) -> anyhow::Result<()> {
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let output = self.surface.get_current_texture()?;
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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{
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let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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}),
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store: wgpu::StoreOp::Store,
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},
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})],
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..Default::default()
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});
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}
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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pub fn on_draw(&mut self) {
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// 步骤5: 渲染
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// let frame = self.surface.get_current_frame().expect("Failed to acquire next swap chain texture").output;
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// let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// {
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// let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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// color_attachments: &[
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// wgpu::RenderPassColorAttachment {
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// view: &frame.view,
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// resolve_target: None,
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// ops: wgpu::Operations {
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// load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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// store: true,
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// }
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// }
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// ],
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// depth_stencil_attachment: None,
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// });
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// }
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// self.queue.submit(std::iter::once(encoder.finish()));
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match self.inner_on_draw() {
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Ok(_) => {}
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Err(e) => {
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println!("Failed to draw: {:?}", e);
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}
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}
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}
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}
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@ -76,13 +76,13 @@ class Menu(BaseScreen):
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def render_hacks(x, y):
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from .Difficult_Rocket_rs import render_hack
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if self.hacks is not None:
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logger.info("render_hack 已经做过了", tag="dr_game_hacks")
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return
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render = render_hack()
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if render is not None:
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render.on_resize(main_window.width, main_window.height)
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self.hacks = render
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logger.info("render_hack_init", tag="dr_game_hacks")
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logger.info("render_hack_inited", tag="dr_game_hacks")
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self.enter_ship_editor_button.set_handler("on_release", on_release)
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self.magic_rust_test_button.set_handler("on_release", render_hacks)
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@ -91,3 +91,5 @@ class Menu(BaseScreen):
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def on_draw(self, window: ClientWindow):
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self.main_batch.draw()
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if self.hacks is not None:
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self.hacks.on_draw()
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