en-us lang support!
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2a6b1507f3
commit
455d9d55d5
@ -7,7 +7,8 @@ import os
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import time
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import pyglet
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import random
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from pyglet import image
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from pyglet.window import key
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from pyglet.window import mouse
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import multiprocessing as mp
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try:
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@ -28,6 +29,8 @@ class client(mp.Process):
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# share memory
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self.dev_list = dev_list
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self.dev_dic = dev_dic
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# lang
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self.lang = tools.config('sys_value/lang/%s.json5' % language, 'client')
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# value
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self.process_id = 'Client'
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self.process_name = 'Client process'
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@ -48,7 +51,7 @@ class client(mp.Process):
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self.log_config()
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def log_config(self):
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self.logger.info('client is running on pid : %s' % self.process_pid)
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self.logger.info('%s: %s%s' % (self.lang['os.pid_is1'], self.process_pid, self.lang['os.pid_is2']))
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def run(self) -> None:
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pyglet.app.run()
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@ -84,6 +87,8 @@ class window(pyglet.window.Window):
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self.view = tools.config('configs/view.json5')
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self.map_view = [configs.basic_poi(poi_type='chunk')]
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self.part_list = tools.config('sys_value/parts.json5')
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pyglet.resource.path = ['textures']
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pyglet.resource.reindex()
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# dic
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self.ships = {} # all ship(part)
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self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
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@ -103,16 +108,20 @@ class window(pyglet.window.Window):
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# net_mode
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if self.net_mode == 'local':
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pass
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# parts
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# parts textures
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self.textures['part'] = {}
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parts = tools.config('sys_value/parts.json5')
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for part in parts:
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path = parts[part][2][0]
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part_image = image.load('textures/' + path)
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part_image = pyglet.resource.image(path)
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self.textures['part'][part] = part_image
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pyglet.resource.path = ['textures']
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pyglet.resource.reindex()
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self.trash_can = pyglet.resource.image('Editor/TrashCan.png')
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# runtimes textures
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self.textures['runtime'] = {}
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runtimes = tools.config('sys_value/runtime.json5')
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for runtime in runtimes:
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path = runtimes[runtime]
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runtime_image = pyglet.resource.image(path)
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self.textures['runtime'][runtime] = runtime_image
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# tests
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self.info_label = pyglet.text.Label(text='test %s' % pyglet.clock.get_fps(),
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@ -150,7 +159,8 @@ class window(pyglet.window.Window):
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self.label_batch.draw()
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def build_draw(self):
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self.trash_can.blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['add_part'].blit(x=10, y=10)
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def space_draw(self):
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# render parts
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@ -172,10 +182,18 @@ class window(pyglet.window.Window):
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pass
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def on_mouse_press(self, x, y, button, modifiers):
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pass
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print(x, y, button, modifiers)
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if button == mouse.LEFT:
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self.logger.info('左键!')
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elif button == mouse.RIGHT:
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self.logger.info('右键!')
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def on_key_press(self, symbol, modifiers):
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pass
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print(symbol, modifiers)
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
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key.MOD_CAPSLOCK |
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key.MOD_SCROLLLOCK)):
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self.dispatch_event('on_close')
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def on_key_release(self, symbol, modifiers):
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pass
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26
sys_value/lang/en-us.json5
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26
sys_value/lang/en-us.json5
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@ -0,0 +1,26 @@
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{
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'main': {
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'lang. Language ': 'English (EN-US) ',
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'logger.language': 'Logging language is: ',
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'logger.created': 'Log handler created',
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'logger.main_done': 'Main log handler created ',
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'logger.logfile_name': 'Log file name: : ',
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'logger.logfile_level': 'Log file record level: ',
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'logger.logfile_fmt': 'Log file record format: ',
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'logger.logfile_datefmt': 'Log file date format: ',
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'game_start.at': 'The main thread of the game starts with:'
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},
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'client': {
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'setup.done': 'Client load complete ',
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'os.pid_is1': 'Client is using PID :',
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'os.pid_is2': 'To Run'
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},
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'server': {
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'setup.done': 'server load complete ',
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'os.pid_is1': 'server is using pid',
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'os.pid_is2': 'To Run'
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}
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}
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/*
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感谢@小咔er 帮我lazy的翻译
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*/
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@ -11,9 +11,13 @@
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'game_start.at': '游戏主线程开始于:'
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},
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'client': {
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'setup.done': '客户端载入完成'
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'setup.done': '客户端载入完成',
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'os.pid_is1': '客户端正在以pid',
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'os.pid_is2': '运行'
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},
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'server': {
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'setup.done': '服务端载入完成'
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'setup.done': '服务端载入完成',
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'os.pid_is1': '服务端正在以pid',
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'os.pid_is2': '运行'
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}
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}
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5
sys_value/runtime.json5
Normal file
5
sys_value/runtime.json5
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@ -0,0 +1,5 @@
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{
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'trash_can': 'Editor/TrashCan.png',
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'add_part': 'Editor/ToolbarIconAddPart.png',
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'part_button': 'Editor/PartButton.png'
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}
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