some big change
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c942132df5
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@ -23,13 +23,13 @@ except (ModuleNotFoundError, ImportError, ImportWarning):
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class client(mp.Process, pyglet.window.Window):
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def __init__(self, logger, dev_dic=None, dev_list=None, path=None, net_mode='local'):
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'''
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"""
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:param path: 运行路径
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:param dev_list: 共享内存
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:param dev_dic: 共享内存
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:param logger: logger
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:param net_mode: 网络模式 # local / ip
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'''
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"""
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# do father class __init__()
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mp.Process.__init__(self)
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# logging
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@ -71,9 +71,6 @@ class client(mp.Process, pyglet.window.Window):
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# net_mode
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if self.net_mode == 'local':
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pass
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# net_mode != 'local' and ,can is a ipv4 ip
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# elif re.match(self.ipv4_re, self.net_mode):
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# pass
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# textures
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self.textures = {}
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# parts
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13
bin/main.py
13
bin/main.py
@ -56,14 +56,21 @@ class Game:
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self.main_logger = logging.getLogger().getChild('main')
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self.server_logger = logging.getLogger().getChild('server')
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self.client_logger = logging.getLogger().getChild('client')
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self.main_logger.info('client logger and server logger done')
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self.main_logger.info('loggers created')
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self.main_logger.info('main logger setup done')
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self.log_log_config()
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# version check
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self.python_version_check()
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# client and server
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self.client = client.client(self.client_logger, self.dicts, self.lists, net_mode='local')
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self.server = server.server(self.lists, self.dicts, self.server_logger, net_mode='local')
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# //todo log configs
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def log_log_config(self):
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self.main_logger.info('game start setup at %s' % self.start_time)
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self.main_logger.debug('log file name: %s' % self.log_filename)
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self.main_logger.debug('log file level: %s' % self.log_config['level'])
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self.main_logger.debug('log file format: %s' % self.log_config['fmt'])
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self.main_logger.debug('log file date format: %s' % self.log_config['date_fmt'])
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def python_version_check(self) -> None:
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self.main_logger.info('Difficult Rocket is running on Python Vision %s' % self.on_python_v)
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@ -26,8 +26,6 @@
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]
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]
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},
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'defaut ship':
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[
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'default ship': [
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]
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}
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@ -14,7 +14,7 @@
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'bool',
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// hidden in part list
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'bool',
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// hidden in misson (even thought that is not done yet)
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// hidden in mission (even thought that is not done yet)
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'float'
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// buoyancy(浮力) in the water
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],
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