add game_layout

This commit is contained in:
ssssssssboom 2024-06-07 14:34:16 +08:00
parent 8c37cf694f
commit 2bc21266ab
2 changed files with 45 additions and 0 deletions

View File

@ -0,0 +1,37 @@
# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
from typing import Optional, Tuple
from pyglet.graphics import Batch, Group
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.screen import BaseScreen
# from Difficult_Rocket.main import Game
from Difficult_Rocket.gui.widget.button import (
PressTextButton,
MinecraftWikiButtonTheme,
)
from lib_not_dr import loggers
# from . import DR_mod_runtime
logger = loggers.config.get_logger_from_old("client.dr_game_layout", "client")
class GameLayout(BaseScreen):
"""
DR game 菜单
"""
name = "Dr_game_layout"
def __init__(self, main_window: ClientWindow):
super().__init__(main_window)
self.main_batch = Batch()
self.main_group = Group(parent=main_window.main_group, order=1)
def on_draw(self, dt: float, window: ClientWindow):
self.main_batch.draw()

View File

@ -172,6 +172,7 @@ class SR1ShipRender(BaseScreen):
self.enter_game_button = PressEnterGameButton( self.enter_game_button = PressEnterGameButton(
window=main_window, window=main_window,
parent_window=main_window,
x=500, x=500,
y=100, y=100,
width=150, width=150,
@ -778,6 +779,7 @@ class PressEnterGameButton(PressTextButton):
def __init__( def __init__(
self, self,
window: ClientWindow, window: ClientWindow,
parent_window,
x: int, x: int,
y: int, y: int,
width: int, width: int,
@ -793,6 +795,7 @@ class PressEnterGameButton(PressTextButton):
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
) )
self.window = window self.window = window
self.parent_window = parent_window
def on_mouse_release(self, x, y, buttons, modifiers): def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self: if self.pressed and (x, y) in self:
@ -802,6 +805,11 @@ class PressEnterGameButton(PressTextButton):
self.back_rec.color = self.touched_color self.back_rec.color = self.touched_color
self.pressed = False self.pressed = False
from .game_layout import GameLayout
self.parent_window.remove_sub_screen("SR1_ship")
self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
logger.info("added Dr_game_layout screen", tag="dr_game")
logger.info("进入游戏") logger.info("进入游戏")
class PressSelectShipButton(PressTextButton): class PressSelectShipButton(PressTextButton):