add settag for logger
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parent
960f524f95
commit
2b40562296
@ -78,7 +78,7 @@ class Client:
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def __init__(self, game: "Game", net_mode="local"):
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def __init__(self, game: "Game", net_mode="local"):
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start_time = time.time_ns()
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start_time = time.time_ns()
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# logging
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# logging
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self.logger = loggers.get_logger("client")
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self.logger = loggers.get_logger("client").set_tag("client")
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self.logger.info(tr().client.setup.start())
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self.logger.info(tr().client.setup.start())
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# config
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# config
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self.config = ClientOption()
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self.config = ClientOption()
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@ -243,7 +243,7 @@ class ClientWindow(Window):
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start_time = time.time_ns()
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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# logging
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# logging
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self.logger = loggers.get_logger("client")
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self.logger = loggers.get_logger("client").set_tag("window")
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self.logger.info(tr().window.setup.start())
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self.logger.info(tr().window.setup.start())
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# value
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# value
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self.game = game
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self.game = game
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@ -37,6 +37,9 @@ class ModManager(Options):
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find_mod_paths: Dict[str, Path] = {}
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find_mod_paths: Dict[str, Path] = {}
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loaded_mod_modules: Dict[str, ModInfo] = {}
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loaded_mod_modules: Dict[str, ModInfo] = {}
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def init(self, **kwargs) -> bool:
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self.logger = config.get_logger_from_old("mod_manager", "client")
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def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
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def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
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"""
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"""
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获取指定 mod 的模块
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获取指定 mod 的模块
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@ -61,7 +64,7 @@ class ModManager(Options):
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try:
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try:
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getattr(mod, event_name)(*args, **kwargs)
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getattr(mod, event_name)(*args, **kwargs)
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except Exception as e:
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except Exception as e:
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logger.error(
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self.logger.error(
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tr()
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tr()
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.mod.event.error()
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.mod.event.error()
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.format(mod, event_name, e, traceback.format_exc())
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.format(mod, event_name, e, traceback.format_exc())
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@ -73,6 +76,7 @@ class ModManager(Options):
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:param mod_path: mod 的路径
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:param mod_path: mod 的路径
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:return:
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:return:
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"""
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"""
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logger = self.logger.set_tag("load")
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if not mod_path.exists():
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if not mod_path.exists():
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logger.error(tr().mod.load.faild.not_exist().format(mod_path), tag="load")
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logger.error(tr().mod.load.faild.not_exist().format(mod_path), tag="load")
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return None
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return None
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@ -134,7 +138,7 @@ class ModManager(Options):
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):
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):
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# 文件夹 mod
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# 文件夹 mod
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mods_path.append(mod)
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mods_path.append(mod)
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logger.info(
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self.logger.info(
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tr().mod.finded().format(len(mods_path), time.time() - start_time), tag="find"
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tr().mod.finded().format(len(mods_path), time.time() - start_time), tag="find"
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)
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)
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return mods_path
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return mods_path
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@ -154,7 +158,7 @@ class ModManager(Options):
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_add_path_to_sys(find_path)
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_add_path_to_sys(find_path)
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mods = []
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mods = []
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start_time = time.time()
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start_time = time.time()
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logger.info(tr().mod.load.start().format(find_path), tag="load")
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self.logger.info(tr().mod.load.start().format(find_path), tag="load")
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for path in find_path:
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for path in find_path:
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if not path.exists():
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if not path.exists():
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path.mkdir(parents=True)
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path.mkdir(parents=True)
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@ -166,7 +170,7 @@ class ModManager(Options):
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for path in extra_mod_path:
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for path in extra_mod_path:
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if (cache := self.load_mod(path)) is not None:
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if (cache := self.load_mod(path)) is not None:
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mods.append(cache)
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mods.append(cache)
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logger.info(tr().mod.load.use_time().format(time.time() - start_time), tag="load")
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self.logger.info(tr().mod.load.use_time().format(time.time() - start_time), tag="load")
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return mods
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return mods
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def init_mods(self, mods: List[type(ModInfo)]):
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def init_mods(self, mods: List[type(ModInfo)]):
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@ -180,16 +184,16 @@ class ModManager(Options):
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try:
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try:
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init_mod = mod_class()
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init_mod = mod_class()
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self.loaded_mod_modules[init_mod.mod_id] = init_mod
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self.loaded_mod_modules[init_mod.mod_id] = init_mod
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logger.info(
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self.logger.info(
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tr().mod.init.success().format(init_mod, init_mod.version), tag="init"
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tr().mod.init.success().format(init_mod, init_mod.version), tag="init"
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)
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)
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except Exception as e:
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except Exception as e:
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logger.error(
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self.logger.error(
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tr().mod.init.faild().format(mod_class, e, traceback.format_exc()),
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tr().mod.init.faild().format(mod_class, e, traceback.format_exc()),
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tag="init",
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tag="init",
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)
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)
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continue
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continue
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logger.info(tr().mod.init.use_time().format(time.time() - start_time), tag="init")
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self.logger.info(tr().mod.init.use_time().format(time.time() - start_time), tag="init")
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def unload_mod(self, mod_id: str, game: Game) -> Optional[ModInfo]:
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def unload_mod(self, mod_id: str, game: Game) -> Optional[ModInfo]:
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"""
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"""
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@ -202,15 +206,15 @@ class ModManager(Options):
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not (mod_class := self.loaded_mod_modules.get(mod_id))
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not (mod_class := self.loaded_mod_modules.get(mod_id))
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and (mod_class := self.get_mod_module(mod_id)) is None
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and (mod_class := self.get_mod_module(mod_id)) is None
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):
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):
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logger.warn(tr().mod.unload.faild.not_find().format(mod_id), tag="unload")
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self.logger.warn(tr().mod.unload.faild.not_find().format(mod_id), tag="unload")
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return None
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return None
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try:
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try:
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mod_class.on_unload(game=game)
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mod_class.on_unload(game=game)
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self.loaded_mod_modules.pop(mod_class.mod_id)
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self.loaded_mod_modules.pop(mod_class.mod_id)
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logger.info(tr().mod.unload.success().format(mod_id), tag="unload")
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self.logger.info(tr().mod.unload.success().format(mod_id), tag="unload")
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return mod_class
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return mod_class
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except Exception as e:
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except Exception as e:
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logger.error(
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self.logger.error(
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tr().mod.unload.faild.error().format(mod_id, e, traceback.format_exc()),
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tr().mod.unload.faild.error().format(mod_id, e, traceback.format_exc()),
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tag="unload",
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tag="unload",
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)
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)
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@ -228,7 +232,7 @@ class ModManager(Options):
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return
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return
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mod_class: Optional[ModInfo] = None
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mod_class: Optional[ModInfo] = None
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if unload.mod_id not in self.find_mod_paths:
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if unload.mod_id not in self.find_mod_paths:
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logger.warn(
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self.logger.warn(
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tr().mod.reload.faild.not_find().format(unload.mod_id), tag="reload"
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tr().mod.reload.faild.not_find().format(unload.mod_id), tag="reload"
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)
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)
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paths = self.find_mods_in_path()
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paths = self.find_mods_in_path()
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@ -243,4 +247,4 @@ class ModManager(Options):
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self.init_mods([mod_class])
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self.init_mods([mod_class])
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if mod_id in self.loaded_mod_modules and mod_class is not None:
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if mod_id in self.loaded_mod_modules and mod_class is not None:
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self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
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self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
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logger.info(tr().mod.reload.success().format(mod_id), tag="reload")
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self.logger.info(tr().mod.reload.success().format(mod_id), tag="reload")
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@ -28,7 +28,7 @@ class Server:
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def __init__(self, net_mode="local"):
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def __init__(self, net_mode="local"):
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start_time = time.time()
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start_time = time.time()
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# logging
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# logging
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self.logger = loggers.config.get_logger("server")
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self.logger = loggers.config.get_logger("server").set_tag("server")
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self.logger.info(tr().server.setup.start())
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self.logger.info(tr().server.setup.start())
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# value
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# value
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self.process_id = os.getpid()
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self.process_id = os.getpid()
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