#47 fixed
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2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
@ -116,7 +116,7 @@ dependencies = [
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[[package]]
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name = "difficult_rocket_rs"
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version = "0.2.19"
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version = "0.2.20"
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dependencies = [
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"pyo3",
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"quick-xml",
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@ -1,6 +1,6 @@
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[package]
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name = "difficult_rocket_rs"
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version = "0.2.19"
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version = "0.2.20"
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edition = "2021"
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license-file = '../../LICENSE'
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authors = [
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@ -24,7 +24,7 @@ enum LoadState {
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}
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#[pyfunction]
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fn get_version_str() -> String { "0.2.19.0".to_string() }
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fn get_version_str() -> String { "0.2.20.0".to_string() }
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#[pyfunction]
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fn test_call(py_obj: &PyAny) -> PyResult<bool> {
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@ -422,7 +422,7 @@ pub mod ship {
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pub x: f64,
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pub y: f64,
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#[serde(rename = "editorAngle")]
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pub editor_angle: i32,
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pub editor_angle: Option<i32>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/47
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pub angle: f64,
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#[serde(rename = "angleV")]
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pub angle_v: f64,
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@ -515,12 +515,6 @@ pub mod ship {
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pub child_part: IdType,
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}
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impl Part {
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/// 根据 Part 的原始数据猜测 Part 的类型
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/// jundroo 我日你先人
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fn guess_part_type(&self) -> SR1PartTypeEnum { todo!() }
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}
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impl SR1PartDataTrait for Part {
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fn to_sr_part_data(&self) -> SR1PartData {
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let attr = SR1PartDataAttr::from_raw(&self, None, true);
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@ -534,7 +528,7 @@ pub mod ship {
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angle_v: self.angle_v.to_owned(),
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flip_x: i8_to_bool(self.flip_x.unwrap_or(0_i8)),
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flip_y: i8_to_bool(self.flip_y.unwrap_or(0_i8)),
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editor_angle: self.editor_angle.to_owned(),
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editor_angle: self.editor_angle.unwrap_or(0_i32),
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part_type,
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part_type_id: self.part_type_id.clone(),
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active: i8_to_bool(self.activated.unwrap_or(0_i8)),
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@ -470,7 +470,7 @@ pub mod sr1 {
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id: self.id,
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x: self.x,
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y: self.y,
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editor_angle: self.editor_angle,
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editor_angle: Some(self.editor_angle),
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angle: self.angle,
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angle_v: self.angle_v,
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flip_x: Some(bool_to_i8(self.flip_x)),
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@ -708,8 +708,15 @@ pub mod sr1 {
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return None;
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}
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// 解析为 RawShip
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let ship: RawShip = RawShip::from_file(file_name).unwrap();
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Some(ship.to_sr_ship(ship_name))
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let ship: Option<RawShip> = RawShip::from_file(file_name);
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match ship {
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Some(ship) => {
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// 解析为 SR1Ship
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let sr_ship = ship.to_sr_ship(ship_name);
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Some(sr_ship)
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}
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None => None,
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}
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}
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pub fn parse_part_list_to_part(&mut self, part_list: &SR1PartList) {
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@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.types import Options, Version
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DR_rust_version = Version("0.2.19.0") # DR_mod 的 Rust 编写部分的兼容版本
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DR_rust_version = Version("0.2.20.0") # DR_mod 的 Rust 编写部分的兼容版本
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logger = logging.getLogger('client.dr_game')
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