update pyglet
fix crash
This commit is contained in:
parent
21e817000a
commit
2382ff5377
48
configs/lang/en-us.toml
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48
configs/lang/en-us.toml
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language = "English"
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[main]
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"version.now_on" = "Difficult Rocket is running on Python Vision"
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"version.need3+" = "Difficult Rocket need Python vision 3.0+"
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"version.best3.8+" = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG"
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"lang.language" = "English (EN-US)"
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"logger.language" = "Logging language is: "
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"logger.created" = "Log handler created"
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"logger.mkdir" = "logs/ folder not found, now created"
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"logger.main_done" = "Main log handler created "
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"logger.logfile_name" = "Log file name :"
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"logger.logfile_level" = "Log file record level :"
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"logger.logfile_fmt" = "Log file record format :"
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"logger.logfile_datefmt" = "Log file date format :"
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"game_start.at" = "The main thread of the game starts with:"
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[client]
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"setup.done" = "Client load complete"
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"setup.use_time" = "Client load use: {} second"
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"setup.use_time_ns" = "Client load use: {} nano second"
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[window]
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"setup.done" = "Window load complete "
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"setup.use_time" = "Window load use: {} second"
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"setup.use_time_ns" = "Window load use: {} nano second"
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"os.pid_is" = "Window's PID: {} PPID: {}"
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"button.been_press" = "The button is pressed, the current state of the button is:"
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"mouse.press_at" = "mouse was click at {} button is: {}"
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"mouse.release" = "mouse release at {} button is: {}"
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"mouse.RIGHT" = "right button"
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"mouse.LEFT" = "left button"
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"mouse.MIDDLE" = "middle button"
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"key.press" = "key {} | {} been press"
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"key.release" = "key {} | {} been release"
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"text.input" = "input text \"{}\""
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"text.new_line" = "new line"
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"text.motion" = "text move {}"
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"text.motion_select" = "text select {}"
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"command.text" = "input command: {}"
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"message.text" = "input message: {}"
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"libs.local" = "using local pyglet, version: {}"
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"libs.outer" = "using global pyglet, version: {}\n(may cause bug)"
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"fonts.found" = "found fonts in font lib: {}"
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[server]
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"setup.done" = "Server load complete "
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"os.pid_is" = "Server is using PID: {} PPID: {}"
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55
configs/lang/en-us_new.toml
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55
configs/lang/en-us_new.toml
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language = "English"
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[main]
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"version.now_on" = "Difficult Rocket is running on Python Vision"
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"version.need3+" = "Difficult Rocket need Python vision 3.0+"
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"version.best3.8+" = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG"
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"lang.language" = "English (EN-US)"
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"logger.language" = "Logging language is: "
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"logger.created" = "Log handler created"
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"logger.mkdir" = "logs/ folder not found, now created"
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"logger.main_done" = "Main log handler created "
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"logger.logfile_name" = "Log file name :"
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"logger.logfile_level" = "Log file record level :"
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"logger.logfile_fmt" = "Log file record format :"
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"logger.logfile_datefmt" = "Log file date format :"
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"game_start.at" = "The main thread of the game starts with:"
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[client]
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"setup.done" = "Client load complete"
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"setup.use_time" = "Client load use: {} second"
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"setup.use_time_ns" = "Client load use: {} nano second"
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[window]
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"setup.done" = "Window load complete "
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"setup.use_time" = "Window load use: {} second"
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"setup.use_time_ns" = "Window load use: {} nano second"
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"os.pid_is" = "Window's PID: {} PPID: {}"
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"button.been_press" = "The button is pressed, the current state of the button is:"
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"mouse.press" = "鼠标在 {} 被按下,按键为:{}"
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"mouse.release" = "mouse release at {} button is: {}"
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"mouse.RIGHT" = "right button"
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"mouse.LEFT" = "left button"
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"mouse.MIDDLE" = "middle button"
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"key.press" = "key {} | {} been press"
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"key.release" = "key {} | {} been release"
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"text.input" = "input text \"{}\""
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"text.new_line" = "new line"
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"text.motion" = "text move {}"
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"text.motion_select" = "text select {}"
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"command.text" = "input command: {}"
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"message.text" = "input message: {}"
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"libs.local" = "using local pyglet, version: {}"
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"libs.outer" = "using global pyglet, version: {}\n(may cause bug)"
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"fonts.found" = "found fonts in font lib: {}"
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"fonts.load" = "正在加载字体: {}"
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"game.input_stop" = "控制台"
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"game.command_stop" = "游戏内命令行"
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"game.window_stop" = "窗口"
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"game.stop_get" = "从{}传入关闭指令,关闭游戏中"
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"game.stop" = "游戏正在关闭,保存数据中···"
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"game.end" = "游戏已经关闭"
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[server]
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"setup.done" = "Server load complete "
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"os.pid_is" = "Server is using PID: {} PPID: {}"
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55
configs/lang/zh-CN.toml
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55
configs/lang/zh-CN.toml
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language = "简体中文"
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[main]
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"version.now_on" = "困难火箭的运行Python环境为"
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"version.need3+" = "困难火箭需要Python3.0+的环境"
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"version.best3.8+" = "困难火箭是在Python{write_py_v}的环境下编写的,目前正在运行在Python{py_v}的环境下,可能产生BUG"
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"lang.language" = "简 体 中 文 (zh-cn)"
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"logger.language" = "日志记录语言为:"
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"logger.created" = "日志处理器创建完成"
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"logger.mkdir" = "logs/文件夹不存在,已经新建文件夹"
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"logger.main_done" = "主日志处理器创建完成"
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"logger.logfile_name" = "日志文件文件名:"
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"logger.logfile_level" = "日志文件记录级别:"
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"logger.logfile_fmt" = "日志文件记录格式:"
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"logger.logfile_datefmt" = "日志文件日期格式:"
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"game_start.at" = "游戏主线程开始于:"
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[client]
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"setup.done" = "客户端载入完成"
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"setup.use_time" = "客户端载入花费: {} 秒"
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"setup.use_time_ns" = "客户端载入花费: {} 纳秒"
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[window]
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"setup.done" = "游戏窗口载入完成"
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"setup.use_time" = "游戏窗口载入消耗时间: {} 秒"
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"setup.use_time_ns" = "游戏窗口载入消耗时间: {} 纳秒"
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"os.pid_is" = "游戏窗口 PID: {} PPID: {}"
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"button.been_press" = "按钮被按下,目前状态为:"
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"mouse.press" = "鼠标在 {} 被按下,按键为:{}"
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"mouse.release" = "鼠标在 {} 释放,按键为:{}"
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"mouse.RIGHT" = "右键"
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"mouse.LEFT" = "左键"
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"mouse.MIDDLE" = "中键"
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"key.press" = "按键 {} | {} 被按下"
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"key.release" = "按键 {} | {} 被释放"
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"text.input" = "输入字符 \"{}\""
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"text.new_line" = "换行"
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"text.motion" = "光标移动 {}"
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"text.motion_select" = "光标选择 {}"
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"command.text" = "输入命令: {}"
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"message.text" = "输入信息: {}"
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"libs.local" = "正在使用本地 pyglet 库 版本为: {}"
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"libs.outer" = "正在使用全局 pyglet 库 版本为: {}\n(可能会造成bug,因为本地库版本为2.0dev9)"
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"fonts.found" = "在字体列表中找到以下字体库: {}"
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"fonts.load" = "正在加载字体: {}"
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"game.input_stop" = "控制台"
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"game.command_stop" = "游戏内命令行"
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"game.window_stop" = "窗口"
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"game.stop_get" = "从{}传入关闭指令,关闭游戏中"
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"game.stop" = "游戏正在关闭,保存数据中···"
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"game.end" = "游戏已经关闭"
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[server]
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"setup.done" = "服务端载入完成"
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"os.pid_is" = "服务端 PID: {} PPID: {}"
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