V0.2!
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@ -94,7 +94,7 @@ class window(pyglet.window.Window):
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pyglet.resource.reindex()
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# dic
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self.button_hitbox = {}
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self.button_show = {}
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self.button_toggled = {}
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self.ships = {} # all ship(part)
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self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
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# list
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@ -139,7 +139,7 @@ class window(pyglet.window.Window):
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# self.textures['runtime'][runtime] = runtime_image
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self.textures['runtime'][runtime] = runtime_sprite
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self.button_hitbox[runtime] = [runtime_image.width, runtime_image.height]
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self.button_show[runtime] = -1
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self.button_toggled[runtime] = -1
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# info_label
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self.info_label = pyglet.text.Label(text='test %s' % pyglet.clock.get_fps(),
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@ -204,7 +204,7 @@ class window(pyglet.window.Window):
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self.textures['runtime']['stage'].y = tool_y
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self.textures['runtime']['zoom'].x = 260
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self.textures['runtime']['zoom'].y = tool_y
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if self.button_show['zoom'] != -1:
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if self.button_toggled['zoom'] != -1:
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self.textures['runtime']['zoom_in'].x = 260 - 40
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self.textures['runtime']['zoom_in'].y = tool_y + 25 + 50
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self.textures['runtime']['zoom_out'].x = 260 + 40
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@ -242,8 +242,9 @@ class window(pyglet.window.Window):
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for hit_box in self.button_hitbox:
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box = self.button_hitbox[hit_box]
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if (box[0] <= x <= box[2]) and (box[1] <= y <= box[3]):
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self.button_show[hit_box] *= -1
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self.logger.info('%s 被左键点击 显示状态为:%s' % (hit_box, self.button_show[hit_box]))
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self.button_toggled[hit_box] *= -1
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self.logger.debug(
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'%s %s %s' % (hit_box, self.lang['button.been_press'], self.button_toggled[hit_box]))
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break
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elif button == mouse.RIGHT:
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self.logger.info('右键! 在 x:%s y:%s' % (x, y))
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@ -13,7 +13,9 @@
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'client': {
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'setup.done': 'Client load complete ',
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'os.pid_is1': 'Client is using PID :',
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'os.pid_is2': 'To Run'
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'os.pid_is2': 'To Run',
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'button.been_press': '按钮被按下,目前状态为:'
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//todo 翻译!
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},
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'server': {
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'setup.done': 'server load complete ',
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@ -13,7 +13,8 @@
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'client': {
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'setup.done': '客户端载入完成',
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'os.pid_is1': '客户端正在以pid',
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'os.pid_is2': '运行'
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'os.pid_is2': '运行',
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'button.been_press': '按钮被按下,目前状态为:'
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},
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'server': {
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'setup.done': '服务端载入完成',
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