feat: add Build version
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@ -17,12 +17,15 @@ from Difficult_Rocket.api.types import Options
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from libs.MCDR.version import Version
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game_version = Version("0.6.4")
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game_version = Version("0.6.4.1") # 游戏版本
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build_version = Version("0.0.1.0") # 编译文件版本(与游戏本体无关)
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__version__ = game_version
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long_version: ctypes.c_longlong = ctypes.c_longlong(4)
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long_version: ctypes.c_longlong = ctypes.c_longlong(5)
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"""
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long_version: 一个用于标记内部协议的整数
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5: 添加 build_version 信息,用于标记编译文件版本,
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游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
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4: 把 translate 的字体常量位置改了一下,顺便调换顺序
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3: 就是试试改一下,正好 compiler 要用
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2: 哦,对 longlong 好耶!
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@ -59,6 +62,7 @@ class _DR_runtime(Options):
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name = 'DR Runtime'
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# game statue
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DR_version: Version = game_version
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Build_version: Version = build_version
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DR_long_version: ctypes.c_longlong = long_version
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# run status
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@ -18,9 +18,9 @@ import atexit
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import inspect
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import warnings
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import threading
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import dataclasses
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from types import FrameType
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from dataclasses import dataclass
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from logging import NOTSET, DEBUG
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from typing import NamedTuple, Optional, Type, Union, Dict, Iterable, Any, List
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@ -241,7 +241,7 @@ logger_configs = {
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}
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@dataclasses.dataclass
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@dataclass
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class LogFileConf:
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file_name: str = 'logs/log.txt'
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file_mode: str = 'a'
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