0.3.1.1 dr rs
This commit is contained in:
parent
c572fbd72a
commit
11c2e79141
@ -2,9 +2,16 @@
|
|||||||
# DR game/DR rs 更新日志
|
# DR game/DR rs 更新日志
|
||||||
|
|
||||||
- 最新版本号
|
- 最新版本号
|
||||||
- DR game: 0.3.1.0
|
- DR game: 0.3.1.1
|
||||||
- DR rs: 0.2.15.0
|
- DR rs: 0.2.15.0
|
||||||
|
|
||||||
|
## DR game 0.3.1.1
|
||||||
|
|
||||||
|
### Fix
|
||||||
|
|
||||||
|
- `sr_tr` 加载语言文件的路径并没有跟随目录名称改变
|
||||||
|
- `sr_tr` does not follow the directory name change when loading the language file path
|
||||||
|
|
||||||
## DR game 0.3.1.0
|
## DR game 0.3.1.0
|
||||||
|
|
||||||
- 使用 `Difficult_Rocket.api.camera.Camera` 类
|
- 使用 `Difficult_Rocket.api.camera.Camera` 类
|
||||||
|
@ -54,7 +54,7 @@ DR_mod_runtime = _DR_mod_runtime()
|
|||||||
class DR_mod(ModInfo):
|
class DR_mod(ModInfo):
|
||||||
mod_id = "difficult_rocket_mod"
|
mod_id = "difficult_rocket_mod"
|
||||||
name = "Difficult Rocket mod"
|
name = "Difficult Rocket mod"
|
||||||
version = Version("0.2.1.0")
|
version = Version("0.3.1.1")
|
||||||
|
|
||||||
writer = "shenjackyuanjie"
|
writer = "shenjackyuanjie"
|
||||||
link = "shenjack.top"
|
link = "shenjack.top"
|
||||||
|
@ -63,10 +63,6 @@ def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
|
|||||||
part_textures = None
|
part_textures = None
|
||||||
else:
|
else:
|
||||||
part_textures = SR1PartTexture.get_textures_from_type(part_type)
|
part_textures = SR1PartTexture.get_textures_from_type(part_type)
|
||||||
# print(f'id: {part_id:<4} type: {part_type:<10} x: {part_x} y: {part_y} activated: {part_activate} '
|
|
||||||
# f'angle: {part_angle} angle_v: {part_angle_v} editor_angle: {part_editor_angle} '
|
|
||||||
# f'flip_x: {part_flip_x} flip_y: {part_flip_y} explode: {part_explode} '
|
|
||||||
# f'textures: {SR1PartTexture.get_textures_from_type(part_type)}')
|
|
||||||
return SR1PartData(x=part_x, y=part_y, id=part_id, p_type=part_type,
|
return SR1PartData(x=part_x, y=part_y, id=part_id, p_type=part_type,
|
||||||
active=part_activate, angle=part_angle, angle_v=part_angle_v,
|
active=part_activate, angle=part_angle, angle_v=part_angle_v,
|
||||||
editor_angle=part_editor_angle, flip_x=part_flip_x,
|
editor_angle=part_editor_angle, flip_x=part_flip_x,
|
||||||
|
Loading…
Reference in New Issue
Block a user