[build skip] [build rs skip] rename+remove
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@ -19,43 +19,21 @@ build_version = Version("2.1.0.0") # 编译文件版本(与游戏本体无关)
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Api_version = Version("0.1.1.0") # API 版本
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__version__ = game_version
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long_version: int = 15
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"""
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long_version: 一个用于标记内部协议的整数
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15: 完全移除 DR_rust 相关内容 解耦完成
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14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
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13: 为 DR_runtime 添加 API_version
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12: 去除 DR_runtime 的 global_logger
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要 logging 自己拿去(
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11: 为 DR_option 添加 use_DR_rust
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修复了一些拼写错误
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10: 为 DR_runtime 添加 DR_Rust_get_version
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9 : 为 DR_option 添加 pyglet_macosx_dev_test
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8 : 为 DR_runtime 添加 DR_rust_version
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为 DR_option 添加 DR_rust_available
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以后就有 DR_rust 了
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7 : 为 DR_option 添加 std_font_size
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6 : 事实证明, 不如直接用int
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5 : 添加 build_version 信息,用于标记编译文件版本,
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游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
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4 : 把 translate 的字体常量位置改了一下,顺便调换顺序
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3 : 就是试试改一下,正好 compiler 要用
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2 : 哦,对 longlong 好耶!
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1 : 我可算想起来还有这回事了 v0.6.4
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"""
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class _DR_option(Options):
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class _DR_status(Options):
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"""
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DR 的一般配置/状态
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DR 的特性开关 / 基本状态
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"""
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name = 'DR Option'
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# runtime options
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# run status
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client_running: bool = False
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server_running: bool = False
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# feature switch
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InputBox_use_TextEntry: bool = True
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record_threads: bool = True
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report_translate_not_found: bool = True
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use_multiprocess: bool = False
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DR_rust_available: bool = False
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use_cProfile: bool = False
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use_local_logging: bool = False
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@ -64,6 +42,16 @@ class _DR_option(Options):
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debugging: bool = False
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crash_report_test: bool = False
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# game version status
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DR_version: Version = game_version # DR SDK 版本
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Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
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# game options
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language: str = 'zh-CN'
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mod_path: str = './mods'
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default_language: str = 'zh-CN'
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# window option
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gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
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@ -77,29 +65,14 @@ class _DR_runtime(Options):
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DR 的运行时配置/状态
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"""
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name = 'DR Runtime'
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# game version status
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DR_version: Version = game_version # DR SDK 版本
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Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
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DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version,我也在考虑)
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DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version)
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# run status
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running: bool = False
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start_time_ns: Optional[int] = None
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client_setup_cause_ns: Optional[int] = None
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server_setup_cause_ns: Optional[int] = None
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# game runtimes
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# global_logger: logging.Logger
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# game options
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mod_path: str = './mods'
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language: str = 'zh-CN'
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default_language: str = 'zh-CN'
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def load_file(self) -> bool:
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with contextlib.suppress(FileNotFoundError):
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with open('./configs/main.toml', 'r', encoding='utf-8') as f:
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@ -141,10 +114,10 @@ class _DR_runtime(Options):
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return mods
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DR_option = _DR_option()
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DR_status = _DR_status()
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DR_runtime = _DR_runtime()
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if DR_option.playing:
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if DR_status.playing:
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from Difficult_Rocket.utils.thread import new_thread
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def think_it(something):
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@ -37,7 +37,7 @@ from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.crash import write_info_to_cache
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from Difficult_Rocket import client, server, DR_option, DR_runtime
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from Difficult_Rocket import client, server, DR_status, DR_runtime
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class Console(Options):
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@ -154,7 +154,7 @@ class Game(Options):
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def start(self):
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self.server.run()
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if DR_option.use_multiprocess:
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if DR_status.use_multiprocess:
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try:
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game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
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game_process.start()
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@ -1,31 +0,0 @@
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{
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'language': 'zh-cn',
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'textures': {
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'back_ground_space': 'back_ground_space.png',
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'planet': {
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'earth_ground': 'earth_ground.png'
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},
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'flame': {
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'liquid': 'liquid_engine_flame.png',
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'solid': 'solid_engine_flame.png',
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'ion': 'ion_engine_flame.png'
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}
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},
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'basic_number': {
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'G': [
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6.67,
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-11,
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[
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'N',
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'm',
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'm'
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],
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[
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'kg',
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'kg'
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]
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]
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},
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'default ship': [
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]
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}
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@ -1,49 +0,0 @@
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{
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/*
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'part id': [
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[
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'part name', // part name can be reuse
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'description', // 描述
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], // about names and other
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[ 'float', // mass
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'bool', // hidden in part list
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'bool', // hidden in mission (even thought that is not done yet)
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'float' // buoyancy(浮力) in the water
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], // about config
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[ 'xxx.png', // texture file name
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//可以为包含文件夹的 比如:./engine/xxx.png
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[ 'float', // 贴图偏移量
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'float' ] // 指的是部件的碰撞箱左上角到贴图左上角的距离
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], // about texture
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[ 'float',
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'float' ],
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// 碰撞箱大小 (暂时只支持方形碰撞箱)
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// 坐标轴也是从左下开始
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[
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'特殊值(懒得写)'
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]
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],
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*/
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'test1': [
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[
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'test-1',
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'一个测试用部件'
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],
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[
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1.0,
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false,
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0.1
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],
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[
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'parts/Beam.png',
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[
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0.0,
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0.0
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]
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],
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[
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3.0,
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2.0
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]
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]
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}
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@ -1,17 +0,0 @@
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{
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'Solar System': {
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'description': '',
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'planets': {
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'earth': {
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'description': '',
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'gravity': 9.81,
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'radius': 63710000,
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'map_color': [
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103,
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157,
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255
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]
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}
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}
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}
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}
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@ -1,27 +0,0 @@
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[Runtime]
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[Parts]
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battery = "Battery.png"
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beam = "Beam.png"
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cover_bottom = "CoverBottom.png"
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nose_cone = "NoseCone.png"
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[Editor]
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[[runtime]]
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"toolbar.dark" = "ToolbarDark.png"
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"toolbar.light" = "ToolbarLight.png"
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"button_side.dark" = "ButtonDarkSide.png"
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"button_side.light" = "ButtonLightSide.png"
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[[toggle_button]]
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stage = "ToolbarIconStaging.png"
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add_part = "ToolbarIconAddPart.png"
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menu = "ToolbarIconMenu.png"
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[[push_button]]
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zoom = "ToolbarIconZoom.png"
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"zoom.in" = "ToolbarIconZoomIn.png"
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"zoom.out" = "ToolbarIconZoomOut.png"
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play = "ToolbarIconPlay.png"
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rotate = "RotateButton.png"
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trash_can = "TrashCan.png"
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@ -4,6 +4,64 @@
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- 最新版本号
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- DR sdk: 0.8.2.0
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## DR sdk 0.8.3.0
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### 添加
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- `DR_status`
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- 实际上就是 `DR_runtime`
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- `DR_runtime` -> `DR_status`
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- `client_running`
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- 客户端是否在运行
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- Is client running
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- `server_running`
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- 服务器是否在运行
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- Is server running
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### 移动
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- `Difficult_Rocket.DR_runtime`
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- `DR_version` -> `DR_status.DR_version`
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- `Build_version` -> `DR_status.Build_version`
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- `API_version` -> `DR_status.API_version`
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- `language` -> `DR_status.language`
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- `mod_path` -> `DR_status.mod_path`
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### 删除
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- `Diffiuclt_Rocket.long_version`
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- 不再使用整数标记版本号 (反正 `Version` 有一个完整的版本号比较机制)
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- No longer use integer to mark version number (since `Version` has a complete version comparison mechanism)
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- `Difficult_Rocket.DR_rust_available`
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- 似乎我忘记删掉这个 `DR_rs` 的耦合了
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```python
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long_version: int = 15
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"""
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long_version: 一个用于标记内部协议的整数
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15: 完全移除 DR_rust 相关内容 解耦完成
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14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
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13: 为 DR_runtime 添加 API_version
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12: 去除 DR_runtime 的 global_logger
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要 logging 自己拿去(
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11: 为 DR_option 添加 use_DR_rust
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修复了一些拼写错误
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10: 为 DR_runtime 添加 DR_Rust_get_version
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9 : 为 DR_option 添加 pyglet_macosx_dev_test
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8 : 为 DR_runtime 添加 DR_rust_version
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为 DR_option 添加 DR_rust_available
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以后就有 DR_rust 了
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7 : 为 DR_option 添加 std_font_size
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6 : 事实证明, 不如直接用int
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5 : 添加 build_version 信息,用于标记编译文件版本,
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游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
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4 : 把 translate 的字体常量位置改了一下,顺便调换顺序
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3 : 就是试试改一下,正好 compiler 要用
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2 : 哦,对 longlong 好耶!
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1 : 我可算想起来还有这回事了 v0.6.4
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"""
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```
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## DR sdk 0.8.2.0
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### Fix
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