Difficult-Rocket/try/performance_check/speed_of_sprite_check.py

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import time
import pyglet
window = pyglet.window.Window(resizable=True)
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ball_image = pyglet.image.load('../textures/Atmospheres.png') # 可自定义材质
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batch = pyglet.graphics.Batch()
ball_sprites = []
start_t = time.time()
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for i in range(100000): # 可自定义数量
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x, y = i * 30, 50
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ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch))
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ball_sprites[i - 1].visible = True
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end_t = time.time()
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print(start_t, end_t, end_t - start_t)
a = 1
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@window.event
def on_draw():
start_t = time.time()
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batch.draw()
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end_t = time.time()
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print(start_t, end_t - start_t)
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print(end_t, pyglet.clock.get_fps(), 'fps')
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pyglet.app.run()