Difficult-Rocket/libs/pyglet/image/buffer.py

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from pyglet.gl import *
def get_max_color_attachments():
"""Get the maximum allow Framebuffer Color attachements"""
number = GLint()
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, number)
return number.value
class Renderbuffer:
"""OpenGL Renderbuffer Object"""
def __init__(self, width, height, internal_format, samples=1):
"""Create an instance of a Renderbuffer object."""
self._id = GLuint()
self._width = width
self._height = height
self._internal_format = internal_format
glGenRenderbuffers(1, self._id)
glBindRenderbuffer(GL_RENDERBUFFER, self._id)
if samples > 1:
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internal_format, width, height)
else:
glRenderbufferStorage(GL_RENDERBUFFER, internal_format, width, height)
glBindRenderbuffer(GL_RENDERBUFFER, 0)
@property
def id(self):
return self._id.value
@property
def width(self):
return self._width
@property
def height(self):
return self._height
def bind(self):
glBindRenderbuffer(GL_RENDERBUFFER, self._id)
@staticmethod
def unbind():
glBindRenderbuffer(GL_RENDERBUFFER, 0)
def delete(self):
glDeleteRenderbuffers(1, self._id)
def __del__(self):
try:
glDeleteRenderbuffers(1, self._id)
# Python interpreter is shutting down:
except Exception:
pass
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)
class Framebuffer:
"""OpenGL Framebuffer Object"""
def __init__(self, target=GL_FRAMEBUFFER):
"""Create an OpenGL Framebuffer object.
:rtype: :py:class:`~pyglet.image.Framebuffer`
.. versionadded:: 2.0
"""
self._id = GLuint()
glGenFramebuffers(1, self._id)
self._attachment_types = 0
self._width = 0
self._height = 0
self.target = target
@property
def id(self):
return self._id.value
@property
def width(self):
"""The width of the widest attachment."""
return self._width
@property
def height(self):
"""The width of the widest attachment."""
return self._height
def bind(self):
glBindFramebuffer(self.target, self._id)
def unbind(self):
glBindFramebuffer(self.target, 0)
def clear(self):
if self._attachment_types:
self.bind()
glClear(self._attachment_types)
self.unbind()
def delete(self):
try:
glDeleteFramebuffers(1, self._id)
except Exception:
pass
@property
def is_complete(self):
return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
@staticmethod
def get_status():
states = {GL_FRAMEBUFFER_UNSUPPORTED: "Framebuffer unsupported. Try another format.",
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: "Framebuffer incomplete attachment.",
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: "Framebuffer missing attachment.",
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: "Framebuffer unsupported dimension.",
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: "Framebuffer incomplete formats.",
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: "Framebuffer incomplete draw buffer.",
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: "Framebuffer incomplete read buffer.",
GL_FRAMEBUFFER_COMPLETE: "Framebuffer is complete."}
gl_status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
return states.get(gl_status, "Unknown error")
def attach_texture(self, texture, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
"""Attach a Texture to the Framebuffer
:Parameters:
`texture` : pyglet.image.Texture
Specifies the texture object to attach to the framebuffer attachment
point named by attachment.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferTexture(target, attachment, texture.id, texture.level)
# glFramebufferTexture2D(target, attachment, texture.target, texture.id, texture.level)
self._attachment_types |= attachment
self._width = max(texture.width, self._width)
self._height = max(texture.height, self._height)
self.unbind()
def attach_texture_layer(self, texture, layer, level, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
"""Attach a Texture layer to the Framebuffer
:Parameters:
`texture` : pyglet.image.TextureArray
Specifies the texture object to attach to the framebuffer attachment
point named by attachment.
`layer` : int
Specifies the layer of texture to attach.
`level` : int
Specifies the mipmap level of texture to attach.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferTextureLayer(target, attachment, texture.id, level, layer)
self._attachment_types |= attachment
self._width = max(texture.width, self._width)
self._height = max(texture.height, self._height)
self.unbind()
def attach_renderbuffer(self, renderbuffer, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
""""Attach a Renderbuffer to the Framebuffer
:Parameters:
`renderbuffer` : pyglet.image.Renderbuffer
Specifies the Renderbuffer to attach to the framebuffer attachment
point named by attachment.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer.id)
self._attachment_types |= attachment
self._width = max(renderbuffer.width, self._width)
self._height = max(renderbuffer.height, self._height)
self.unbind()
def __del__(self):
try:
glDeleteFramebuffers(1, self._id)
# Python interpreter is shutting down:
except Exception:
pass
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)