Difficult-Rocket/Difficult_Rocket/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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from typing import Any, Dict, Callable, Union
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from libs.MCDR.version import Version
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game_version = Version("0.6.2")
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__version__ = game_version
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class Options:
"""
Difficult Rocket 的游戏配置的存储基类
"""
_options: Dict[str, Union[Callable, object]] = {}
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def option(self) -> dict:
values = {}
for option, a_fun in self._options.items():
if isinstance(a_fun, Callable):
values[option] = a_fun() # 例子: {'language': self.language}
else:
values[option] = a_fun
return {**values, **self.__dict__}
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@classmethod
def add_option(cls, name, value: Union[Callable, object]) -> Dict:
cls._options[name] = value
return cls._options
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class _DR_option(Options):
"""
DR 的整体配置存储类
"""
# runtime options
InputBox_use_TextEntry = False
use_local_logging = False
record_threads = True
# tests
playing = False
debugging = False
crash_report_test = True
class _DR_runtime(Options):
"""
DR 的运行时配置
"""
# run status
start_time_ns: int = None
client_setup_time_ns: int = None
server_setup_time_ns: int = None
# game options
_language = 'zh-CN'
@property
def language(self):
return self._language
@language.setter
def language(self, value: str):
if value == self._language:
return
assert isinstance(value, str), "DR language MUST be string"
self._language = value
from Difficult_Rocket.utils import translate
translate.tr._update_lang()
_DR_runtime.add_option('language', _DR_runtime.language)
DR_option = _DR_option()
DR_runtime = _DR_runtime()
print(_DR_runtime.__dict__)
if DR_option.playing:
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from .utils import new_thread
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def think_it(something):
return something
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@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
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return gotcha