Difficult-Rocket/mods/dr_game/menu.py

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# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
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from typing import Optional, Tuple
from pyglet.graphics import Batch, Group
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.main import Game
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from Difficult_Rocket.gui.widget.button import (
PressTextButton,
MinecraftWikiButtonTheme,
ButtonThemeOptions,
BaseButtonTheme,
)
from lib_not_dr import loggers
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# from . import DR_mod_runtime
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logger = loggers.config.get_logger_from_old("client.dr_game_menu", "client")
class Menu(BaseScreen):
"""
DR game 菜单
"""
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name = "DR_game_menu"
def __init__(self, main_window: ClientWindow):
super().__init__(main_window)
self.main_batch = Batch()
self.main_group = Group(parent=main_window.main_group, order=1)
# 占位, 高二看看能不能咕出来点啥 (20230911)
# 欸呀, 正好是 911 纪念日哦
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# 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119)
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# self.wiki_button1 = PressTextButton(
# x=200,
# y=300,
# width=150,
# height=30,
# text="wiki button1",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": True},
# )
# self.wiki_button2 = PressTextButton(
# x=400,
# y=300,
# width=150,
# height=30,
# text="wiki button2",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": False},
# )
# self.wiki_button3 = PressTextButton(
# x=200,
# y=250,
# width=150,
# height=30,
# text="wiki button3",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": True, "drag_list": True},
# )
# self.wiki_button4 = PressTextButton(
# x=400,
# y=250,
# width=150,
# height=30,
# text="wiki button4",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": False, "drag_list": True},
# )
# self.button3 = PressTextButton(
# x=200,
# y=200,
# width=150,
# height=30,
# text="imgui button",
# batch=self.main_batch,
# group=self.main_group,
# )
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self.enter_ship_editor_button = PressEnterShipEditorButton(
window=main_window,
x=100,
y=100,
width=150,
height=30,
text="进入编辑器",
batch=self.main_batch,
group=self.main_group,
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draw_theme=MinecraftWikiButtonTheme
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)
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# main_window.push_handlers(self.wiki_button1)
# main_window.push_handlers(self.wiki_button2)
# main_window.push_handlers(self.wiki_button3)
# main_window.push_handlers(self.wiki_button4)
# main_window.push_handlers(self.button3)
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main_window.push_handlers(self.enter_ship_editor_button)
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def on_draw(self, dt: float, window: ClientWindow):
self.main_batch.draw()
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class PressEnterShipEditorButton(PressTextButton):
def __init__(
self,
window: ClientWindow,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[type(BaseButtonTheme)] = None,
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dict_theme: Optional[dict] = None,
):
super().__init__(
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
)
self.window = window
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def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.touched_color
self.pressed = False
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from .sr1_ship import SR1ShipRender
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self.window.remove_sub_screen("DR_game_menu")
self.window.add_sub_screen("SR1_ship", SR1ShipRender)
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logger.info("added SR1_ship screen", tag="dr_game")