Difficult-Rocket/bin/client.py

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'''
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writen by shenjackyuanjie
mail: 3695888@qq.com
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'''
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import multiprocessing as mp
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import re
import pyglet
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import pyglet.app
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from pyglet import image
from pyglet.window import Window
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try:
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# been import use
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from bin import configs
from bin import tools
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except (ModuleNotFoundError, ImportError, ImportWarning):
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# editing use
import configs
import tools
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class RenderThread(mp.Process, pyglet.window.Window):
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def __init__(self, logger, dev_dic=None, dev_list=None, path=None, net_mode='local'):
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'''
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:param path: 运行路径
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:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
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'''
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# do father class __init__()
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mp.Process.__init__(self)
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# logging
self.logger = logger
# share memory
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self.dev_list = dev_list
self.dev_dic = dev_dic
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# value
self.process_id = 'Client'
self.process_name = 'Client process'
self.view = 'space'
self.net_mode = net_mode
# image
# configs
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self.view = tools.config('configs/view.json5')
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self.map_view = [configs.basic_poi(poi_type='chunk')]
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self.part_list = tools.config('sys_value/parts.json5')
self.window_config = tools.config('sys_value/window.json5')
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# dic
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self.ships = {} # all ship(part)
self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
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# list
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# re stuff
# window
self.window = Window(width=int(self.window_config['width']),
height=int(self.window_config['height']),
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fullscreen=tools.c_b(self.window_config['full_screen']),
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caption=str(self.window_config['caption']),
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visible=tools.c_b(self.window_config['visible']))
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self.logger.info('client setup done!')
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# setup
self.setup()
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def startGame(self):
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pyglet.app.run()
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return
def setup(self):
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# net_mode
if self.net_mode == 'local':
pass
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# net_mode != 'local' and ,can is a ipv4 ip
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# elif re.match(self.ipv4_re, self.net_mode):
# pass
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# textures
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self.textures = {}
# parts
self.textures['part'] = {}
parts = tools.config('sys_value/parts.json5')
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for part in parts:
path = parts[part][2][0]
path = 'textures/' + path
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part_image = image.load(path)
self.textures['part'][part] = part_image
# draws
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def on_draw(self):
print('rua!')
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def build_draw(self):
pass
def space_draw(self):
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# render parts
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for ship in self.ships:
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# get ship poi
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ship_poi = ship['brain'][3]
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distances = tools.distance(ship_poi, self.map_view)
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for part in ship:
pass
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'''
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keyboard and mouse input
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'''
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def on_mouse_motion(self, x, y, dx, dy):
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pass
def on_key_press(self, symbol, modifiers):
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pass
def on_key_release(self, symbol, modifiers):
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pass