Difficult-Rocket/Difficult_Rocket/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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from Difficult_Rocket.utils.typings import Options
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from libs.MCDR.version import Version
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game_version = Version("0.6.3")
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__version__ = game_version
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class DR_option(Options):
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"""
DR 的整体配置存储类
"""
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name = 'DR Option'
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# runtime options
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InputBox_use_TextEntry: bool = False
record_threads: bool = True
use_cProfile: bool = False
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use_local_logging: bool = False
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# tests
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playing: bool = False
debugging: bool = False
crash_report_test: bool = True
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class _DR_runtime(Options):
"""
DR 的运行时配置
"""
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name = 'DR Runtime'
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# game statue
DR_version: Version = game_version
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# run status
start_time_ns: int = None
client_setup_time_ns: int = None
server_setup_time_ns: int = None
# game options
_language = 'zh-CN'
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def __init__(self, **kwargs):
super().__init__(**kwargs)
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self.__options = {'language': self.language}
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@property
def language(self):
return self._language
@language.setter
def language(self, value: str):
if value == self._language:
return
assert isinstance(value, str), "DR language MUST be string"
self._language = value
from Difficult_Rocket.utils import translate
translate.tr._update_lang()
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_DR_runtime.add_option('language', _DR_runtime.language)
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DR_option = DR_option()
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DR_runtime = _DR_runtime()
if DR_option.playing:
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from Difficult_Rocket.utils import new_thread
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def think_it(something):
return something
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@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
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return gotcha