Difficult-Rocket/Difficult_Rocket/main.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
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"""
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import multiprocessing
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from typing import List, Optional, Dict, Type
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.mod.loader import ModManager
from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket import client as client_class, server as server_class, DR_status
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from lib_not_dr.loggers import config
from lib_not_dr.loggers.logger import Logger
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class Console(Options):
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name = "python stdin console"
running: bool = False
caches: List[str] = []
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@new_thread("python console", daemon=True, log_thread=True)
def main(self):
while self.running:
try:
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get_str = input(">>>")
except (EOFError, KeyboardInterrupt):
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get_str = "stop"
self.caches.append(get_str)
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if get_str == "stop":
self.running = False
break
def start(self):
self.running = True
self.main()
def stop(self):
self.running = False
def get_command(self) -> Optional[str]:
return self.caches.pop(0) if self.caches else None
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def new_command(self) -> None:
return None
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class Game(Options):
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name = "MainGame"
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client: client_class.Client
server: server_class.Server
console: Console
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console_class: Type[Console] = Console
main_config: Dict
logger: Logger
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mod_manager: ModManager
def dispatch_mod_event(self, event_name: str, *args, **kwargs) -> None:
self.mod_manager.dispatch_event(event_name, *args, **kwargs)
def init_mods(self) -> None:
"""验证/加载 mod"""
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self.mod_manager = ModManager()
mod_class = self.mod_manager.load_mods()
self.mod_manager.init_mods(mod_class)
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self.dispatch_mod_event("on_load", game=self)
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def init_console(self) -> None:
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self.console = self.console_class()
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self.console.start()
def start(self):
self.server.run()
if DR_status.use_multiprocess:
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try:
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game_process = multiprocessing.Process(
target=self.client.start, name="pyglet app"
)
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game_process.start()
game_process.join()
except Exception:
return -1
else:
return 1
else:
self.client.start()
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def log_env(self) -> None:
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self.logger.info(f"\n{self.as_markdown()}")
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def setup(self) -> None:
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self.client = client_class.Client(game=self, net_mode="local")
self.server = server_class.Server(net_mode="local")
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def init(self, **kwargs) -> bool:
self.logger = config.get_logger("main")
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self.load_file()
self.setup()
self.log_env()
return True
def load_file(self) -> bool:
"""加载文件"""
self.init_mods()
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self.init_console()
return True