Difficult-Rocket/mods/dr_game/__init__.py

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# -------------------------------
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# Difficult Rocket Mod
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
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import warnings
import traceback
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from typing import Optional
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from libs.MCDR.version import Version
from Difficult_Rocket.main import Game, Console
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.client import ClientWindow
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DR_rust_version = Version("0.2.7.0") # DR_mod 的 Rust 编写部分的兼容版本
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class _DR_mod_runtime(Options):
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name = 'DR mod runtime'
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use_DR_rust: bool = True
DR_rust_available: bool = False
DR_rust_version: Version = DR_rust_version
DR_rust_get_version: Optional[Version] = None
def init(self) -> None:
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try:
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from .Difficult_Rocket_rs import get_version_str
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self.DR_rust_get_version = Version(get_version_str())
self.DR_rust_available = True
if self.DR_rust_get_version != self.DR_rust_version:
relationship = 'larger' if self.DR_rust_version > self.DR_rust_version else 'smaller'
warnings.warn(f'DR_rust builtin version is {self.DR_rust_version} but true version is {get_version_str()}.\n'
f'Builtin version {relationship} than true version')
self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
except Exception:
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traceback.print_exc()
self.DR_rust_available = False
self.use_DR_rust = False
self.flush_option()
DR_mod_runtime = _DR_mod_runtime()
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class DR_mod(ModInfo):
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mod_id = "difficult_rocket_mod"
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name = "Difficult Rocket mod"
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version = Version("0.1.0.0")
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writer = "shenjackyuanjie"
link = "shenjack.top"
description = "Difficult Rocket mod (where the game implement)"
info = "Difficult Rocket mod (where the game implement)"
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config = DR_mod_runtime
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# DR_version = # DR SDK 兼容版本
# 反正是内置 mod 跟着最新版本的 DR 走就行了
# DR_Api_version = # DR Api版本
# 同理 不管 API 版本 这东西要是不兼容了才是大问题
def on_load(self, game: Game, old_self: Optional["DR_mod"] = None) -> bool:
if not DR_mod_runtime.DR_rust_available:
return False
from .console import RustConsole
def init_console(self) -> None:
self.console = RustConsole()
self.console.start()
game.init_console = init_console # 替换掉原来的 init_console 函数
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if old_self:
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game.client.window.add_sub_screen("SR1_ship", old_self.screen)
else:
self.config.flush_option()
print("DR_mod: on_load")
return True
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def on_client_start(self, game: Game, client: ClientWindow):
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from .sr1_ship import SR1ShipRender
self.screen = SR1ShipRender
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print('DR_mod: on_client_start')
client.add_sub_screen("SR1_ship", SR1ShipRender)
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mod_class = DR_mod