107 lines
3.7 KiB
Python
107 lines
3.7 KiB
Python
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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import sys
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if __name__ == '__main__': # been start will not run this
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sys.path.append('/bin/libs')
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sys.path.append('/bin')
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import pyglet
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from pyglet.window import mouse
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from pyglet.gui.widgets import WidgetBase
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class DragSprite(WidgetBase):
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"""Instance of a drag button.
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Triggers the event 'on_press' when it is clicked by the mouse.
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Triggers the event 'on_release' when the mouse is released.
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Triggers the event 'on_drag' when it is drag by mouse.
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"""
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# TODO make it More standardized
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# TODO add group thing again(i don't know how to)
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# by shenjack
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def __init__(self,
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x: int,
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y: int,
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image: pyglet.image.AbstractImage,
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drag_by_all: bool = False,
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drag_out_window: bool = False,
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batch: pyglet.graphics.Batch = None,
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group: pyglet.graphics.Group = None):
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"""Create a draggable sprite.
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:Parameters:
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`x` : int
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X coordinate of the push button.
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`y` : int
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Y coordinate of the push button.
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`image` : `~pyglet.image.AbstractImage`
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Image to display when the sprite is pressed.
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`drag_by_all` : bool
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If True then sprite will move whatever witch mouse button drag the sprite,
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or the sprite will only move when Left mouse button drag.
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`drag_out_window` : bool
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If True then sprite will move out of the window with the mouse dragging,
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or the sprite will only stop on the edge of the window.
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`batch` : `~pyglet.graphics.Batch`
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Optional batch to add the sprite to.
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`group` : `~pyglet.graphics.Group`
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Optional parent group of the sprite.
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"""
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super().__init__(x, y, image.width, image.height)
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self._image = image
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self._batch = batch or pyglet.graphics.Batch()
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self._sprite = pyglet.sprite.Sprite(self._image, x, y, batch=batch, group=group)
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self.drag_by_all = drag_by_all
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self.drag_out_window = drag_out_window
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self.dragging = False
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def _check_hit(self, x, y):
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print(self._x, self._y, x, y, self._width, self._height)
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return self._x < x < self._x + self._width and self._y < y < self._y + self._height
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def on_mouse_press(self, x, y, buttons, modifiers):
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if (buttons == mouse.LEFT) or self.drag_by_all:
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if self._check_hit(x, y):
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self.dragging = True
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self.dispatch_event('on_press', buttons, self.dragging)
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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if self.dragging:
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# TODO find a way to get window height and width
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if (self._x + dx) < 0 and not self.drag_out_window:
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self._sprite.x = 0
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self._x = 0
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else:
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self._sprite.x += dx
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self._x += dx
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if (self._y + dy) < 0 and not self.drag_out_window:
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self._sprite.y = 0
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self._y = 0
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else:
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self._sprite.y += dy
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self._y += dy
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self.dispatch_event('on_drag', x, y, dx, dy, buttons, modifiers)
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def draw(self):
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self._sprite.draw()
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# just use self.draw can draw
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.dragging:
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self.dragging = not self.dragging
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self.dispatch_event('on_release', x, y, buttons, modifiers)
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DragSprite.register_event_type('on_drag')
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DragSprite.register_event_type('on_press')
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DragSprite.register_event_type('on_release')
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