2022-02-16 13:36:26 +08:00
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# -------------------------------
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# Difficult Rocket
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2023-01-20 14:08:12 +08:00
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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2022-02-16 13:36:26 +08:00
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# All rights reserved
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# -------------------------------
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2023-04-23 21:56:28 +08:00
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2023-06-22 13:34:14 +08:00
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import sys
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import time
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import traceback
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import importlib
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from pathlib import Path
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from typing import List, Dict, Optional, TypeVar
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from Difficult_Rocket.mod.api import ModInfo
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.api.types import Options
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2023-12-13 12:04:30 +08:00
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from lib_not_dr.loggers import config
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Game = TypeVar("Game")
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logger = config.get_logger_from_old("mod_manager", "client")
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ONE_FILE_SUFFIX = (".py", ".pyc", ".pyd")
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PACKAGE_SUFFIX = (".pyz", ".zip", ".dr_mod")
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def _add_path_to_sys(paths: List[Path]):
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for path in paths:
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if str(path) not in sys.path:
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sys.path.append(str(path))
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class ModManager(Options):
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name = "Mod Manager"
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mods_path: List[Path] = [Path("./mods")]
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find_mod_paths: Dict[str, Path] = {}
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loaded_mod_modules: Dict[str, ModInfo] = {}
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def init(self, **kwargs) -> bool:
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self.logger = config.get_logger_from_old("mod_manager", "client")
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def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
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"""
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获取指定 mod 的模块
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:param mod_name: mod 名
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:return:
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"""
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for mod in self.loaded_mod_modules.values():
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if mod.name == mod_name:
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return mod
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return None
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def dispatch_event(self, event_name: str, *args, **kwargs):
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"""
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分发事件
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:param event_name: 事件名
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:param args: 事件参数
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:param kwargs: 事件参数
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:return:
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"""
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for mod in self.loaded_mod_modules.values():
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if hasattr(mod, event_name):
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try:
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getattr(mod, event_name)(*args, **kwargs)
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except Exception as e:
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self.logger.error(
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tr()
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.mod.event.error()
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.format(mod, event_name, e, traceback.format_exc())
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)
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def load_mod(self, mod_path: Path) -> Optional[type(ModInfo)]:
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"""
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加载指定路径下的 mod
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:param mod_path: mod 的路径
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:return:
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"""
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logger = self.logger.set_tag("load")
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if not mod_path.exists():
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logger.error(tr().mod.load.faild.not_exist().format(mod_path), tag="load")
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return None
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_add_path_to_sys([mod_path.parent])
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try:
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if mod_path.name == "__pycache__":
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# 忽略 __pycache__ 文件夹 (Python 编译文件)
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return None
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logger.info(tr().mod.load.loading().format(mod_path), tag="load")
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if (
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mod_path.is_dir()
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or mod_path.suffix in PACKAGE_SUFFIX
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or mod_path.suffix in ONE_FILE_SUFFIX
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):
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# 文件夹 mod
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loading_mod = importlib.import_module(mod_path.name)
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if not hasattr(loading_mod, "mod_class") or not issubclass(
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loading_mod.mod_class, ModInfo
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):
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logger.warn(
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tr().mod.load.faild.no_mod_class().format(mod_path), tag="load"
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)
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return None
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mod_class: type(ModInfo) = loading_mod.mod_class # 获取 mod 类
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if mod_class.mod_id not in self.find_mod_paths:
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self.find_mod_paths[mod_class.mod_id] = mod_path
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return mod_class
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except ImportError:
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logger.warn(
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tr().mod.load.faild.error().format(mod_path, traceback.format_exc()),
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tag="load",
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)
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return None
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def find_mods_in_path(
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self, extra_mods_path: Optional[List[Path]] = None
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) -> List[Path]:
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"""
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查找所有 mod 路径
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:return: 找到的 mod 的路径 (未校验)
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"""
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find_path = self.mods_path + (
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extra_mods_path if extra_mods_path is not None else []
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)
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mods_path = []
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start_time = time.time()
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for path in find_path:
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if not path.exists():
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path.mkdir(parents=True)
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continue
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for mod in path.iterdir():
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if mod.name == "__pycache__":
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# 忽略 __pycache__ 文件夹 (Python 编译文件)
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continue
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if (
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mod.is_dir()
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or mod.suffix in PACKAGE_SUFFIX
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or mod.suffix in ONE_FILE_SUFFIX
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):
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# 文件夹 mod
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mods_path.append(mod)
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self.logger.info(
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tr().mod.finded().format(len(mods_path), time.time() - start_time), tag="find"
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)
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return mods_path
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def load_mods(
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self,
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extra_path: Optional[List[Path]] = None,
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extra_mod_path: Optional[List[Path]] = None,
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) -> List[type(ModInfo)]:
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"""
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加载所有 mod (可提供额外的 mod 路径)
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:param extra_path: 额外的 mod 路径
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:param extra_mod_path: 额外的找到的 mod 路径
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:return:
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"""
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find_path = self.mods_path + (extra_path if extra_path is not None else [])
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_add_path_to_sys(find_path)
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mods = []
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start_time = time.time()
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self.logger.info(tr().mod.load.start().format(find_path), tag="load")
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for path in find_path:
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if not path.exists():
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path.mkdir(parents=True)
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continue
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for mod in path.iterdir():
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if (cache := self.load_mod(mod)) is not None:
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mods.append(cache)
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if extra_mod_path is not None:
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for path in extra_mod_path:
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if (cache := self.load_mod(path)) is not None:
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mods.append(cache)
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self.logger.info(
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tr().mod.load.use_time().format(time.time() - start_time), tag="load"
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)
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return mods
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def init_mods(self, mods: List[type(ModInfo)]):
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"""
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加载 mod
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:param mods: 要加载的 mod 的 ModInfo 类
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:return:
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"""
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start_time = time.time()
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for mod_class in mods:
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try:
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init_mod = mod_class()
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self.loaded_mod_modules[init_mod.mod_id] = init_mod
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self.logger.info(
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tr().mod.init.success().format(init_mod, init_mod.version), tag="init"
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)
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except Exception as e:
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self.logger.error(
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tr().mod.init.faild().format(mod_class, e, traceback.format_exc()),
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tag="init",
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)
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continue
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self.logger.info(
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tr().mod.init.use_time().format(time.time() - start_time), tag="init"
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)
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def unload_mod(self, mod_id: str, game: Game) -> Optional[ModInfo]:
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"""
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卸载 mod
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:param mod_id: 要卸载的 mod id
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:param game: 游戏实例
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:return: 卸载的 mod 的 ModInfo 类
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"""
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if (
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not (mod_class := self.loaded_mod_modules.get(mod_id))
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and (mod_class := self.get_mod_module(mod_id)) is None
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):
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self.logger.warn(
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tr().mod.unload.faild.not_find().format(mod_id), tag="unload"
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)
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return None
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try:
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mod_class.on_unload(game=game)
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self.loaded_mod_modules.pop(mod_class.mod_id)
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self.logger.info(tr().mod.unload.success().format(mod_id), tag="unload")
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return mod_class
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except Exception as e:
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self.logger.error(
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tr().mod.unload.faild.error().format(mod_id, e, traceback.format_exc()),
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tag="unload",
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)
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return None
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def reload_mod(self, mod_id: str, game: Game):
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"""
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重载 mod
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:param mod_id:
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:param game:
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:return:
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"""
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unload = self.unload_mod(mod_id, game)
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if unload is None:
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return
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mod_class: Optional[ModInfo] = None
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if unload.mod_id not in self.find_mod_paths:
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self.logger.warn(
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tr().mod.reload.faild.not_find().format(unload.mod_id), tag="reload"
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)
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paths = self.find_mods_in_path()
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for path in paths:
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mod_class = self.load_mod(path)
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if mod_class is not None and mod_class.mod_id == unload.mod_id:
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self.init_mods([mod_class])
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break
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else:
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mod_class = self.load_mod(self.find_mod_paths[unload.mod_id])
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if mod_class is not None:
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self.init_mods([mod_class])
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if mod_id in self.loaded_mod_modules and mod_class is not None:
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self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
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self.logger.info(tr().mod.reload.success().format(mod_id), tag="reload")
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