Difficult-Rocket/libs/pyglet/gui/frame.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2022 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
class Frame:
"""The base Frame object, implementing a 2D spatial hash.
A `Frame` provides an efficient way to handle dispatching
keyboard and mouse events to Widgets. This is done by
implementing a 2D spatial hash. Only Widgets that are in the
vicinity of the mouse pointer will be passed Window events,
which can greatly improve efficiency when a large quantity
of Widgets are in use.
"""
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def __init__(self, window, cell_size=64, order=0):
"""Create an instance of a Frame.
:Parameters:
`window` : `~pyglet.window.Window`
The SpatialHash will recieve events from this Window.
Appropriate events will be passed on to all added Widgets.
`cell_size` : int
The cell ("bucket") size for each cell in the hash.
Widgets may span multiple cells.
`order` : int
Widgets use internal OrderedGroups for draw sorting.
This is the base value for these Groups.
"""
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window.push_handlers(self)
self._cell_size = cell_size
self._cells = {}
self._active_widgets = set()
self._order = order
self._mouse_pos = 0, 0
def _hash(self, x, y):
"""Normalize position to cell"""
return int(x / self._cell_size), int(y / self._cell_size)
def add_widget(self, widget):
"""Add a Widget to the spatial hash."""
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min_vec, max_vec = self._hash(*widget.aabb[0:2]), self._hash(*widget.aabb[2:4])
for i in range(min_vec[0], max_vec[0] + 1):
for j in range(min_vec[1], max_vec[1] + 1):
self._cells.setdefault((i, j), set()).add(widget)
widget.update_groups(self._order)
def remove_widget(self, widget):
"""Remove a Widget from the spatial hash."""
min_vec, max_vec = self._hash(*widget.aabb[0:2]), self._hash(*widget.aabb[2:4])
for i in range(min_vec[0], max_vec[0] + 1):
for j in range(min_vec[1], max_vec[1] + 1):
self._cells.get((i, j)).remove(widget)
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def on_mouse_press(self, x, y, buttons, modifiers):
"""Pass the event to any widgets within range of the mouse"""
for widget in self._cells.get(self._hash(x, y), set()):
widget.on_mouse_press(x, y, buttons, modifiers)
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self._active_widgets.add(widget)
def on_mouse_release(self, x, y, buttons, modifiers):
"""Pass the event to any widgets that are currently active"""
for widget in self._active_widgets:
widget.on_mouse_release(x, y, buttons, modifiers)
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self._active_widgets.clear()
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
"""Pass the event to any widgets that are currently active"""
for widget in self._active_widgets:
widget.on_mouse_drag(x, y, dx, dy, buttons, modifiers)
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self._mouse_pos = x, y
def on_mouse_scroll(self, x, y, index, direction):
"""Pass the event to any widgets within range of the mouse"""
for widget in self._cells.get(self._hash(x, y), set()):
widget.on_mouse_scroll(x, y, index, direction)
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def on_mouse_motion(self, x, y, dx, dy):
"""Pass the event to any widgets within range of the mouse"""
for widget in self._cells.get(self._hash(x, y), set()):
widget.on_mouse_motion(x, y, dx, dy)
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self._mouse_pos = x, y
def on_text(self, text):
"""Pass the event to any widgets within range of the mouse"""
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for widget in self._cells.get(self._hash(*self._mouse_pos), set()):
widget.on_text(text)
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def on_text_motion(self, motion):
"""Pass the event to any widgets within range of the mouse"""
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for widget in self._cells.get(self._hash(*self._mouse_pos), set()):
widget.on_text_motion(motion)
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def on_text_motion_select(self, motion):
"""Pass the event to any widgets within range of the mouse"""
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for widget in self._cells.get(self._hash(*self._mouse_pos), set()):
widget.on_text_motion_select(motion)
class MovableFrame(Frame):
"""A Frame that allows Widget repositioning.
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When a specified modifier key is held down, Widgets can be
repositioned by dragging them. Examples of modifier keys are
Ctrl, Alt, Shift. These are defined in the `pyglet.window.key`
module, and start witih `MOD_`. For example::
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from pyglet.window.key import MOD_CTRL
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frame = pyglet.gui.frame.MovableFrame(mywindow, modifier=MOD_CTRL)
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For more information, see the `pyglet.window.key` submodule
API documentation.
"""
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def __init__(self, window, order=0, modifier=0):
super().__init__(window, order=order)
self._modifier = modifier
self._moving_widgets = set()
def on_mouse_press(self, x, y, buttons, modifiers):
if self._modifier & modifiers > 0:
for widget in self._cells.get(self._hash(x, y), set()):
if widget._check_hit(x, y):
self._moving_widgets.add(widget)
for widget in self._moving_widgets:
self.remove_widget(widget)
else:
super().on_mouse_press(x, y, buttons, modifiers)
def on_mouse_release(self, x, y, buttons, modifiers):
for widget in self._moving_widgets:
self.add_widget(widget)
self._moving_widgets.clear()
super().on_mouse_release(x, y, buttons, modifiers)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
for widget in self._moving_widgets:
wx, wy = widget.position
widget.position = wx + dx, wy + dy
super().on_mouse_drag(x, y, dx, dy, buttons, modifiers)