Difficult-Rocket/performance_test/test_speed_of_sprite.py

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2021-06-26 14:15:33 +08:00
import time
import pyglet
window = pyglet.window.Window(resizable=True)
ball_image = pyglet.image.load('/DR/textures/Atmospheres.png') # 可自定义材质
batch = pyglet.graphics.Batch()
ball_sprites = []
start_t = time.time()
for i in range(1500): # 可自定义数量
x, y = i * 10, 50
ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch))
end_t = time.time()
print(start_t, end_t, end_t-start_t)
a = 0
@window.event
def on_draw():
start_t = time.time()
if a:
for x in ball_sprites:
x.draw()
else:
batch.draw()
end_t = time.time()
print(start_t, end_t-start_t)
print(end_t, pyglet.clock.get_fps(), 'fps')
pyglet.app.run()