Difficult-Rocket/libs/pyglet/graphics/vertexbuffer.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2021 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""Byte abstractions of OpenGL Buffer Objects.
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Use `create_buffer` to create a Buffer Object.
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Buffers can optionally be created "mappable" (incorporating the
`AbstractMappable` mix-in). In this case the buffer provides a ``get_region``
method which provides the most efficient path for updating partial data within
the buffer.
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"""
import sys
import ctypes
import pyglet
from pyglet.gl import *
def create_buffer(size, target=GL_ARRAY_BUFFER, usage=GL_DYNAMIC_DRAW, mappable=True):
"""Create a buffer object for vertex or other data.
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:Parameters:
`size` : int
Size of the buffer, in bytes
`target` : int
OpenGL target buffer (defaults to GL_ARRAY_BUFFER)
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`usage` : int
OpenGL usage constant (defaults to GL_DYNAMIC_DRAW)
`mappable` : bool
True to create a mappable buffer (defaults to True)
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:rtype: `AbstractBuffer` or `AbstractBuffer` with `AbstractMappable`
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"""
if mappable:
return MappableBufferObject(size, target, usage)
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else:
return BufferObject(size, target, usage)
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class AbstractBuffer:
"""Abstract buffer of byte data.
:Ivariables:
`size` : int
Size of buffer, in bytes
`ptr` : int
Memory offset of the buffer, as used by the ``glVertexPointer``
family of functions
`target` : int
OpenGL buffer target, for example ``GL_ARRAY_BUFFER``
`usage` : int
OpenGL buffer usage, for example ``GL_DYNAMIC_DRAW``
"""
ptr = 0
size = 0
def bind(self):
"""Bind this buffer to its OpenGL target."""
raise NotImplementedError('abstract')
def unbind(self):
"""Reset the buffer's OpenGL target."""
raise NotImplementedError('abstract')
def set_data(self, data):
"""Set the entire contents of the buffer.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array to set.
"""
raise NotImplementedError('abstract')
def set_data_region(self, data, start, length):
"""Set part of the buffer contents.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array of data to set
`start` : int
Offset to start replacing data
`length` : int
Length of region to replace
"""
raise NotImplementedError('abstract')
def map(self, invalidate=False):
"""Map the entire buffer into system memory.
The mapped region must be subsequently unmapped with `unmap` before
performing any other operations on the buffer.
:Parameters:
`invalidate` : bool
If True, the initial contents of the mapped block need not
reflect the actual contents of the buffer.
:rtype: ``POINTER(ctypes.c_ubyte)``
:return: Pointer to the mapped block in memory
"""
raise NotImplementedError('abstract')
def unmap(self):
"""Unmap a previously mapped memory block."""
raise NotImplementedError('abstract')
def resize(self, size):
"""Resize the buffer to a new size.
:Parameters:
`size` : int
New size of the buffer, in bytes
"""
def delete(self):
"""Delete this buffer, reducing system resource usage."""
raise NotImplementedError('abstract')
class AbstractMappable:
def get_region(self, start, size, ptr_type):
"""Map a region of the buffer into a ctypes array of the desired
type. This region does not need to be unmapped, but will become
invalid if the buffer is resized.
Note that although a pointer type is required, an array is mapped.
For example::
get_region(0, ctypes.sizeof(c_int) * 20, ctypes.POINTER(c_int * 20))
will map bytes 0 to 80 of the buffer to an array of 20 ints.
Changes to the array may not be recognised until the region's
:py:meth:`AbstractBufferRegion.invalidate` method is called.
:Parameters:
`start` : int
Offset into the buffer to map from, in bytes
`size` : int
Size of the buffer region to map, in bytes
`ptr_type` : ctypes pointer type
Pointer type describing the array format to create
:rtype: :py:class:`AbstractBufferRegion`
"""
raise NotImplementedError('abstract')
class BufferObject(AbstractBuffer):
"""Lightweight representation of an OpenGL Buffer Object.
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The data in the buffer is not replicated in any system memory (unless it
is done so by the video driver). While this can improve memory usage and
possibly performance, updates to the buffer are relatively slow.
This class does not implement :py:class:`AbstractMappable`, and so has no
:py:meth:`~AbstractMappable.get_region` method. See
:py:class:`MappableVertexBufferObject` for a Buffer class
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that does implement :py:meth:`~AbstractMappable.get_region`.
"""
def __init__(self, size, target, usage):
self.size = size
self.target = target
self.usage = usage
self._context = pyglet.gl.current_context
buffer_id = GLuint()
glGenBuffers(1, buffer_id)
self.id = buffer_id.value
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glBindBuffer(target, self.id)
glBufferData(target, self.size, None, self.usage)
def bind(self):
glBindBuffer(self.target, self.id)
def unbind(self):
glBindBuffer(self.target, 0)
def set_data(self, data):
glBindBuffer(self.target, self.id)
glBufferData(self.target, self.size, data, self.usage)
def set_data_region(self, data, start, length):
glBindBuffer(self.target, self.id)
glBufferSubData(self.target, start, length, data)
def map(self, invalidate=False):
glBindBuffer(self.target, self.id)
if invalidate:
glBufferData(self.target, self.size, None, self.usage)
ptr = ctypes.cast(glMapBuffer(self.target, GL_WRITE_ONLY), ctypes.POINTER(ctypes.c_byte * self.size)).contents
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return ptr
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def map_range(self, start, size, ptr_type):
glBindBuffer(self.target, self.id)
ptr = ctypes.cast(glMapBufferRange(self.target, start, size, GL_MAP_WRITE_BIT), ptr_type).contents
glUnmapBuffer(self.target)
return ptr
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def unmap(self):
glUnmapBuffer(self.target)
def __del__(self):
try:
if self.id is not None:
self._context.delete_buffer(self.id)
except:
pass
def delete(self):
buffer_id = GLuint(self.id)
try:
glDeleteBuffers(1, buffer_id)
except Exception:
pass
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self.id = None
def resize(self, size):
# Map, create a copy, then reinitialize.
temp = (ctypes.c_byte * size)()
glBindBuffer(self.target, self.id)
data = glMapBuffer(self.target, GL_READ_ONLY)
ctypes.memmove(temp, data, min(size, self.size))
glUnmapBuffer(self.target)
self.size = size
glBufferData(self.target, self.size, temp, self.usage)
class MappableBufferObject(BufferObject, AbstractMappable):
"""A buffer with system-memory backed store.
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Updates to the data via `set_data`, `set_data_region` and `map` will be
held in local memory until `bind` is called. The advantage is that fewer
OpenGL calls are needed, increasing performance.
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There may also be less performance penalty for resizing this buffer.
Updates to data via :py:meth:`map` are committed immediately.
"""
def __init__(self, size, target, usage):
super(MappableBufferObject, self).__init__(size, target, usage)
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self.data = (ctypes.c_byte * size)()
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self.data_ptr = ctypes.addressof(self.data)
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self._dirty_min = sys.maxsize
self._dirty_max = 0
def bind(self):
# Commit pending data
super(MappableBufferObject, self).bind()
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size = self._dirty_max - self._dirty_min
if size > 0:
if size == self.size:
glBufferData(self.target, self.size, self.data, self.usage)
else:
glBufferSubData(self.target, self._dirty_min, size, self.data_ptr + self._dirty_min)
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self._dirty_min = sys.maxsize
self._dirty_max = 0
def set_data(self, data):
super(MappableBufferObject, self).set_data(data)
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ctypes.memmove(self.data, data, self.size)
self._dirty_min = 0
self._dirty_max = self.size
def set_data_region(self, data, start, length):
ctypes.memmove(self.data_ptr + start, data, length)
self._dirty_min = min(start, self._dirty_min)
self._dirty_max = max(start + length, self._dirty_max)
def map(self, invalidate=False):
self._dirty_min = 0
self._dirty_max = self.size
return self.data
def unmap(self):
pass
def get_region(self, start, size, ptr_type):
array = ctypes.cast(self.data_ptr + start, ptr_type).contents
return BufferObjectRegion(self, start, start + size, array)
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def resize(self, size):
data = (ctypes.c_byte * size)()
ctypes.memmove(data, self.data, min(size, self.size))
self.data = data
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self.data_ptr = ctypes.addressof(self.data)
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self.size = size
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glBindBuffer(self.target, self.id)
glBufferData(self.target, self.size, self.data, self.usage)
self._dirty_min = sys.maxsize
self._dirty_max = 0
class AbstractBufferRegion:
"""A mapped region of a buffer.
Buffer regions are obtained using :py:meth:`~AbstractMappable.get_region`.
:Ivariables:
`array` : ctypes array
Array of data, of the type and count requested by
:py:meth:`~AbstractMappable.get_region`.
"""
def invalidate(self):
"""Mark this region as changed.
The buffer may not be updated with the latest contents of the
array until this method is called. (However, it may not be updated
until the next time the buffer is used, for efficiency).
"""
pass
class BufferObjectRegion(AbstractBufferRegion):
"""A mapped region of a BufferObject."""
__slots__ = 'buffer', 'start', 'end', 'array'
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def __init__(self, buffer, start, end, array):
self.buffer = buffer
self.start = start
self.end = end
self.array = array
def invalidate(self):
buffer = self.buffer
buffer._dirty_min = min(buffer._dirty_min, self.start)
buffer._dirty_max = max(buffer._dirty_max, self.end)
class IndirectArrayRegion(AbstractBufferRegion):
"""A mapped region in which data elements are not necessarily contiguous.
This region class is used to wrap buffer regions in which the data
must be accessed with some stride. For example, in an interleaved buffer
this region can be used to access a single interleaved component as if the
data was contiguous.
"""
def __init__(self, region, size, component_count, component_stride):
"""Wrap a buffer region.
Use the `component_count` and `component_stride` parameters to specify
the data layout of the encapsulated region. For example, if RGBA
data is to be accessed as if it were packed RGB, ``component_count``
would be set to 3 and ``component_stride`` to 4. If the region
contains 10 RGBA tuples, the ``size`` parameter is ``3 * 10 = 30``.
:Parameters:
`region` : `AbstractBufferRegion`
The region with interleaved data
`size` : int
The number of elements that this region will provide access to.
`component_count` : int
The number of elements that are contiguous before some must
be skipped.
`component_stride` : int
The number of elements of interleaved data separating
the contiguous sections.
"""
self.region = region
self.size = size
self.count = component_count
self.stride = component_stride
self.array = self
def __repr__(self):
return 'IndirectArrayRegion(size=%d, count=%d, stride=%d)' % (
self.size, self.count, self.stride)
def __getitem__(self, index):
count = self.count
if not isinstance(index, slice):
elem = index // count
j = index % count
return self.region.array[elem * self.stride + j]
start = index.start or 0
stop = index.stop
step = index.step or 1
if start < 0:
start = self.size + start
if stop is None:
stop = self.size
elif stop < 0:
stop = self.size + stop
assert step == 1 or step % count == 0, 'Step must be multiple of component count'
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data_start = (start // count) * self.stride + start % count
data_stop = (stop // count) * self.stride + stop % count
data_step = step * self.stride
# TODO stepped getitem is probably wrong, see setitem for correct.
value_step = step * count
value = [0] * ((stop - start) // step)
stride = self.stride
for i in range(count):
value[i::value_step] = self.region.array[data_start + i:data_stop + i:data_step]
return value
def __setitem__(self, index, value):
count = self.count
if not isinstance(index, slice):
elem = index // count
j = index % count
self.region.array[elem * self.stride + j] = value
return
start = index.start or 0
stop = index.stop
step = index.step or 1
if start < 0:
start = self.size + start
if stop is None:
stop = self.size
elif stop < 0:
stop = self.size + stop
assert step == 1 or step % count == 0, 'Step must be multiple of component count'
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data_start = (start // count) * self.stride + start % count
data_stop = (stop // count) * self.stride + stop % count
if step == 1:
data_step = self.stride
value_step = count
for i in range(count):
self.region.array[data_start + i:data_stop + i:data_step] = value[i::value_step]
else:
data_step = (step // count) * self.stride
self.region.array[data_start:data_stop:data_step] = value
def invalidate(self):
self.region.invalidate()