Difficult-Rocket/DR.py

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3.5 KiB
Python
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"""
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writen by shenjackyuanjie
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email: 3695888@qq.com
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"""
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import os
import sys
import time
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import cProfile
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import traceback
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from io import StringIO
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# TODO 默认位置配置文件
# TODO 可自定义工作路径
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hi = """Difficult Rocket is writen by shenjackyuanjie
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email: 3695888@qq.com or shyj3695888@163.com
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QQ: 3695888"""
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error_format = {
'TestError': '游戏正在调试中,某处引发了一个 TestError不是bug造成的原因',
'AssertionError': '游戏的某处检查未通过情报告issue',
'error.unknown': '游戏报错了现在输出报错信息请报告issue',
'error.happen': '游戏出现了一个报错!正在处理'
}
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def print_path() -> None:
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print(f'{__file__=}')
print(f'{sys.path=}')
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print(f'{sys.path[0]=}')
print(f'{sys.argv[0]=}')
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print(f'{os.curdir=}')
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print(f'{os.getcwd()=}')
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print(f'{os.path.abspath(os.curdir)=}')
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print(f'{os.path.abspath(__file__)=}')
print(f'{os.path.realpath(__file__)=}')
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print(f'{os.path.split(os.path.split(os.path.realpath(__file__))[0])=}')
# 输出一遍大部分文件位置相关信息 以后可能会加到logs里
def main() -> None:
print(hi) # hi
start_time_ns = time.time_ns()
start_time_perf_ns = time.perf_counter_ns()
print_path()
file_path = os.path.split(os.path.realpath(__file__))[0]
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os.chdir(file_path) # 将运行路径切换到文件位置 防止bug
sys.path.append(f'{file_path}/Difficult_Rocket') # 添加local path
sys.path.append(f'{file_path}/libs') # 添加 libs path
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from Difficult_Rocket.exception import TestError
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from Difficult_Rocket import crash
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from Difficult_Rocket import DR_option
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try:
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from libs.pyglet_rs import get_version_str, patch_vector
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print('pyglet_rs available:', get_version_str())
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print('trying to patch pyglet_rs')
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patch_vector()
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except ImportError as e:
print('pyglet_rs import error')
traceback.print_exc()
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try:
from libs import pyglet # 导入pyglet
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pyglet.resource.path = ['/textures/']
pyglet.resource.reindex()
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from Difficult_Rocket import main, DR_runtime
DR_runtime.start_time_ns = start_time_ns
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# from pyglet.gl import glClearColor # 调整背景颜色
# glClearColor(0.5, 0.5, 0.5, 0)
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game = main.Game() # 实例化一个游戏
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print(time.perf_counter_ns() - start_time_perf_ns, (time.perf_counter_ns() - start_time_perf_ns) / (10 ** 9), 'start') # 输出一下启动用时
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cprofile = False # 是否使用cprofile
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if cprofile:
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cProfile.run('game.start()', sort='calls') # 使用 cprofile 启动
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else:
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game.start() # 直接启动
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if DR_option.crash_report_test:
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raise TestError('debugging') # debug 嘛试试crash
except Exception as exp: # 出毛病了
print(error_format['error.happen']) #
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error = traceback.format_exc()
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name = type(exp).__name__
if name in error_format:
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print(error_format[name])
else:
print(error_format['error.unknown'])
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print(error)
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crash.create_crash_report(error)
cache_steam = StringIO()
crash.write_info_to_cache(cache_steam)
text = cache_steam.getvalue()
print(text)
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else:
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crash.record_thread = False
print(crash.all_thread)
print(crash.all_process)
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print("Difficult_Rocket 已关闭")
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if __name__ == '__main__':
main()