Difficult-Rocket/libs/pyglet/graphics/vertexarray.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# Copyright (c) 2008-2021 pyglet contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
import pyglet
from pyglet.gl import GLuint, glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray
__all__ = ['VertexArray']
class VertexArray:
"""OpenGL Vertex Array Object"""
def __init__(self):
"""Create an instance of a Vertex Array object."""
self._context = pyglet.gl.current_context
self._id = GLuint()
glGenVertexArrays(1, self._id)
@property
def id(self):
return self._id.value
def bind(self):
glBindVertexArray(self._id)
@staticmethod
def unbind():
glBindVertexArray(0)
def delete(self):
try:
glDeleteVertexArrays(1, self._id)
except Exception:
pass
__enter__ = bind
def __exit__(self, *_):
glBindVertexArray(0)
def __del__(self):
try:
self._context.delete_vao(self.id)
# Python interpreter is shutting down:
except ImportError:
pass
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)